

Stacks Vs Pugs = People Leaving
#321
Posted 01 July 2013 - 05:04 PM
#322
Posted 01 July 2013 - 05:06 PM
MischiefSC, on 01 July 2013 - 04:21 PM, said:
Are you trolling for a facepalm meme? I was talking about real games, not FB games. When was the last time you joined a guild/clan/unit in any game, asked what they use for voice comms and got a response along the lines of "we don't use any"?
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This is relevant how exactly?
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No, it would be confirmation bias if I were to say something like "most people who play online games use VOIP, therefore most internet users use VOIP". My statement was more along the lines of "I see most people that belong to a particular group do thing X, so I can assume that most of the members of that group indeed do thing X, because it would be unreasonable to think that all those strangers go out of their way trying to deceive me for no apparent reason".
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You must live in some alternate reality then - on this planet FB and mobile games don't really count, it's just something to do while waiting for your flight in the airport when you are bored senseless.
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This implies that there are people who play MWO because of something other than multiplayer aspect. What would that something be, given that MWO doesn't have any non-multiplayer aspects to it?
#323
Posted 01 July 2013 - 05:09 PM
soarra, on 01 July 2013 - 04:58 PM, said:
We have fun playing togethor and have a lot of serious rational discussions about this game
But we also beat each other up more than anything else.
I have been trying to get rid of countess for over 2 years and he just will not go away.
and I love you too Soarra...
#324
Posted 01 July 2013 - 05:11 PM
HansBlix WMD, on 01 July 2013 - 01:05 PM, said:
There should be a solo queue, and there should be a group queue. If for no other reason than to attract casual solo players for PGI TO MAKE MONEY FROM THEM. Why are you so opposed to that?
This is obvious to all except the PGI management... which is busy killing the game.
#325
Posted 01 July 2013 - 05:11 PM
IceSerpent, on 01 July 2013 - 05:06 PM, said:
Could be that they like battletech, and there is no MechWarrior 5 to play... there is only MWO. Edited because I sounded a harsh the first time.
Edited by Thimble, 01 July 2013 - 05:15 PM.
#326
Posted 01 July 2013 - 05:35 PM
Thimble, on 01 July 2013 - 05:11 PM, said:
So, if they are not playing because of multiplayer aspect (which pretty much *is* the essence of Battletech), what do they do in game - sit in mechlab all day long?
#327
Posted 01 July 2013 - 05:37 PM
Skadi, on 01 July 2013 - 04:58 PM, said:
Honestly with the 3pv, community warfare, and people just tired of the devs BS and halting their gameplay, the last thing we need to do is divide the community more.
Too bad the alternative is to stifle the growth of the player base. Hell, as it is I'd say the biggest problem is simply that we have no definitive indicators for who is grouped and who isn't. Makes it easy to simply blame ghosts, which stifles community and self growth.
Thimble, on 01 July 2013 - 05:11 PM, said:
This.
This is the biggest draw to this game. People aren't initially drawn to MWO for the team aspect. It's all Stompy Pew Pew Dakka Zap Zap Robits brah.
#328
Posted 01 July 2013 - 06:33 PM
HansBlix WMD, on 01 July 2013 - 04:37 PM, said:
This is a great description of your opening post.
And...reporting posts to moderators is for chick$...
#329
Posted 01 July 2013 - 07:54 PM
All hail my chick powers.
#330
Posted 01 July 2013 - 08:27 PM
IceSerpent, on 01 July 2013 - 05:06 PM, said:
Are you trolling for a facepalm meme? I was talking about real games, not FB games. When was the last time you joined a guild/clan/unit in any game, asked what they use for voice comms and got a response along the lines of "we don't use any"?
So by 'any game' you mean a guild in a game that pretty much requires voice comms? Like CoD or WoW? That's not what you said. You said all gamers, not just those who play MWO. Also guilds constitute only a portion of gamers in whatever game you're talking about. Higher in RPGs, down to a tiny fraction in shooters. So in that tiny game segment yes, voice comms are pretty common. Probably close to universal though I've had a few that I've spoken with in MWO say that they've got a few members who don't use them.
IceSerpent, on 01 July 2013 - 05:06 PM, said:
Indirectly - validity of source and leading to how average gamer age of 30 means a very large segment is probably married - families, kids and other obligations that complicate or prevent use of voice comms.
IceSerpent, on 01 July 2013 - 05:06 PM, said:
Here's the thing though - you don't see 'most people that belong to a particular group'. You don't even see 1% most the time. Your neocortex has room for about 150 people to really keep track of. Friends, enemies, people of significance. Most of those are filled with family, friends from work/school, only a small number are going to be friends from gaming. Also you're going to associate with other people who use voice comms. You're also going to be predisposed to remember and acknowledge people whos choices validate or confirm your own. That's what confirmation bias is - human nature to assume that because most the people we know and interact with think or feel a certain way most people everywhere think or feel a certain way.
IceSerpent, on 01 July 2013 - 05:06 PM, said:
Really? The entire gaming industry would disagree with you. And the hardware industry and associated software industries. Those games are replacing regular gaming both in total subs (subscribers) and absolute dollars. Casual online games (Facebook games like Farmville and Big Fish as examples) and mobile apps are devouring the regular gaming market both PC and console. 2008, the gaming industry posted 11.7 billion total sales. 2009 shows up and sales slump to 9.9 billion but mobile apps and social network gaming posted 5.4 billion. That grew year over year and in 2011 it was nearly 50/50 for all game sales and mobile apps/social network gaming is growing at an incredible rate.
Far afield perhaps but that's a huge problem in the whole industry right now - the new money is all casual games and mobile apps in terms of profits. Game sales are declining year after year for console and PC. There's less and less venture capital available for PC and console games.
IceSerpent, on 01 July 2013 - 05:06 PM, said:
A lot of people actually. It harkens all the way back to the original MMOs like Ultima Online and multiplayer gaming services like MPlayer. They offered products that you could only get in a multiplayer format and so drew people who preferred single player gaming into their arena but they were always a resentful group. There are plenty of people who play MWO because it's the only battletech game available right now and they don't get on the forums.
Even games designed for multiplayer like CoD and Diablo 3 find that most people prefer the single player experience. They just don't post on forums or associate with other players - hence you don't see them, back to the confirmation bias thing. Doesn't mean they don't play.
It also means that PGI doesn't want their money. Given that they're the majority of people out there, why not give them a pug only queue to enjoy? You'd never have to see or deal with them and those of us who like to drop in groups or even pug among groups will still (often) drop in the grouping queue to round out teams.
Trying to force people to play a way they don't want just isn't good business. It works a bit, for a while, but generates resentful consumers.
#331
Posted 01 July 2013 - 08:33 PM

In k-town the gloves come off and mods can't hear you scream!!!!
Never
Not
Post
#332
Posted 02 July 2013 - 01:49 AM
dario03, on 30 June 2013 - 10:48 PM, said:

dario03, on 30 June 2013 - 10:48 PM, said:
And it can very well be 4man+4 vs 4man+4 right now, so what you're really saying is, "I'm a pug, therefore any discomfort to be experienced should be experienced by premades." I'd agree with you If pugs were the majority of the player-base, but they aren't so I don't.
Besides, the pugstomping issue is way, way overblown, and doesn't happen nearly as often as people think. Elo makes such things far less likely, and I know that when I play 4-man, I almost always recognize another on the other side. It's fair far more frequently than you think.
Additionally, many of the most thorough stomps I've participated in have been the result of simple luck (ie, bumbling into a tactically perfect maneuver in spite of zero organization/communication), pugs who (gasp!) actually pay attention to what their teammates are doing, or someone playing drop commander over a team that (double gasp!) follows his directions.
And even if I'm absolutely wrong and pugstomping is epidemic, then instead of whining about premades, why not try being a more cooperative pug? Take command, focus fire with a teammate, do something besides the usual pug thing (ie, running with the blob until the shooting starts and then haring off on your own in a stupidly relentless quest for a kill) and maybe you'll find premades aren't so big of a deal anymore.
#333
Posted 02 July 2013 - 02:42 AM
IceSerpent, on 01 July 2013 - 02:27 PM, said:
I am willing to bet money that 75% of gamers (not just MWO players, but all gamers) have multiple VOIP clients installed and use them on a regular basis.
Ice serpent
I tell you that assumption is wrong. Globally there are some143 M users of VOIP.
Less than half of the players have used VOIP client.
http://point-topic.c...ics-Q2-2012.pdf
#334
Posted 02 July 2013 - 03:21 AM
#335
Posted 02 July 2013 - 07:14 AM

#336
Posted 03 July 2013 - 05:23 AM
IrrelevantFish, on 02 July 2013 - 01:49 AM, said:

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And it can very well be 4man+4 vs 4man+4 right now, so what you're really saying is, "I'm a pug, therefore any discomfort to be experienced should be experienced by premades." I'd agree with you If pugs were the majority of the player-base, but they aren't so I don't.
Besides, the pugstomping issue is way, way overblown, and doesn't happen nearly as often as people think. Elo makes such things far less likely, and I know that when I play 4-man, I almost always recognize another on the other side. It's fair far more frequently than you think.
Additionally, many of the most thorough stomps I've participated in have been the result of simple luck (ie, bumbling into a tactically perfect maneuver in spite of zero organization/communication), pugs who (gasp!) actually pay attention to what their teammates are doing, or someone playing drop commander over a team that (double gasp!) follows his directions.
And even if I'm absolutely wrong and pugstomping is epidemic, then instead of whining about premades, why not try being a more cooperative pug? Take command, focus fire with a teammate, do something besides the usual pug thing (ie, running with the blob until the shooting starts and then haring off on your own in a stupidly relentless quest for a kill) and maybe you'll find premades aren't so big of a deal anymore.
I think you've gone into defensive mode a little bit here or at least are thinking that I'm attacking premades. Personally I don't really care if premades are against me or not and I don't think the current system is terrible I just think it could be better. While others might be whining in this thread I have not and I'm not trying to push discomfort onto premades out of spite in any way. On the flip side why are you ok with pugs having a disadvantage against 4mans but so against 4mans being at a similar disadvantage against 8mans? Why do they need to be protected?
But really all I'm suggesting is simply something that we could try that could possibly improve the competition for everybody in game. I don't know about you but winning all the time is boring to me. And being in a premade and going against randoms make your battles easier. Sure you will come across other groups and it might be a good fight but sometimes you will only come against randoms and you will have a big advantage and probably win 90% of the time. All I'm suggesting is making it so that you might come up against randoms but now you are more likely to come up against 2x4man with another 4man on your side or possibly a 8man. And if there isn't enough groups on at a time then nothing changes.
#337
Posted 03 July 2013 - 04:20 PM
dario03, on 03 July 2013 - 05:23 AM, said:

dario03, on 03 July 2013 - 05:23 AM, said:
Am I okay with pugs being disadvantaged? Of course not. Ideally, they'd be on equal footing with premades. However, that's just not going to be possible without making some very significant additions/changes to the game.
So why protect premades over pugs? Because premades represent most of the player-base, even more of the paying player-base, and are already putting up with the infuriations attendant to the unfortunately necessary (IMO) group-size limit. Putting even more of the burden on 4-mans just doesn't make sense.
And that's what your plan does. Even if your plan did make things fairer overall (it wouldn't), it still amounts to giving pugs their own playground and forcing premades to put up with all the inequality.
dario03, on 03 July 2013 - 05:23 AM, said:
First of all, I don't like winning all the time, either. For the most part, I'd rather lose by the skin of my teeth than win with a rofl-stomp.
And second, if anything, I win more when I pug. Half the time, playing in a 4-man feels like playing 4v8, because the "friendly" pugs are so incompetent and intransigent as to grossly outweigh the advantage of comms. Most of the guys I know (myself included, alas) have succumbed to cynicism and view friendly pugs as the tactical equivalent of NPCs. Maybe my perception is just skewed (damn human foibles

#338
Posted 03 July 2013 - 07:00 PM
#339
Posted 04 July 2013 - 05:56 PM
HeavyRain, on 29 June 2013 - 05:13 AM, said:
So let me describe to you the way I like to play this game. I come home from work, tired and overloaded from each day's rat race and I want to waste some time shooting at big, implausible robots instead of watching TV. So I play a couple of matches, then I check my email, then another match, then maybe call someone and chat, then go downstairs to make coffee, then another 2-3 matches etc.
CAN I JOIN YOUR VERY SOCIAL TEAM? I promise I won't breathe through my mouth and I can assure you that I am a decent player when a premade is not focus-firing me. You will just have to wait for me to read that latest article on the internets between matches or to prepare an afternoon snack.
Different people have different definitions of "playing a game" and if PGI wants to say "F*** U, solo scum, you and your money, this game is for TEAMS", then they should come out and say so.
I am almost certain PGI will not separate solo players from groups, because then people would have to face some real opposition instead of uncoordinated solo players and that would be bad for business. Not much fun being a proud member of the 43rd Tiberian Regulars of the Order of the Golden Unicorn if you keep having your *** handed to you by other groups.
Solo players are here to provide entertainment for groups, who are bound to spend the most money on this game.
So essentially because you choose to not pay attention then somehow PGI needs to design a game based around your flighty behavior?
You just described a person who's activities are clearly not focused on the game and who by all rights shouldn't even care if they win because the next cat vid has finished loading.
A player with this pattern of activity will be playing some other game in a few weeks anyhow because they seem to lack a desire or ability to focus.
It's real easy for exclusivley solo players to draw conclusions about how the game works in all of it's aspects because you drop in from time to time between cat videos and coffee breaks you are obviously an expert.
Are you all complaining about premades or losing? because you will still lose (and do) when only facing other solos.
One of the huge issues currently is the current meta favors pilots who know the maps and can shoot straight with gobs of PPCs. Solo or grouped these players will win more often than not.
#340
Posted 05 July 2013 - 07:08 AM
hans blix wmd has left da house... but i had an interesting drop with him... i got the screenie and will reveal at the right time

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