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Stacks Vs Pugs = People Leaving


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#341 Trigath

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Posted 05 July 2013 - 01:46 PM

View PostJade Kitsune, on 28 June 2013 - 08:10 PM, said:



World of Tanks: You get farmed by team players if you're a pug.

So frankly, the problem isn't that you're getting farmed by team players, it's how obvious it feels in MWO compared to petty much any other game.


I really wouldn't call it that in WoT. And if MWO had the same system as WoT I'd be happy.

#342 HeavyRain

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Posted 06 July 2013 - 02:43 PM

View PostLykaon, on 04 July 2013 - 05:56 PM, said:



So essentially because you choose to not pay attention then somehow PGI needs to design a game based around your flighty behavior?

You just described a person who's activities are clearly not focused on the game and who by all rights shouldn't even care if they win because the next cat vid has finished loading.

A player with this pattern of activity will be playing some other game in a few weeks anyhow because they seem to lack a desire or ability to focus.

It's real easy for exclusivley solo players to draw conclusions about how the game works in all of it's aspects because you drop in from time to time between cat videos and coffee breaks you are obviously an expert.


Are you all complaining about premades or losing? because you will still lose (and do) when only facing other solos.

One of the huge issues currently is the current meta favors pilots who know the maps and can shoot straight with gobs of PPCs. Solo or grouped these players will win more often than not.


You make a lot of assumptions about me, so let me set the record straight even here, at the bottom pits of K-town and then i will forget about this thread.
I am casual about my matches in the sense that I dont put my head down and play play play non-stop for 3 hours. However, I have played around 5,200 matches so far (since October), I have killed about 400 more times than they have killed me and I drop once every 3 days or so with a friend of mine for about 90 minutes each time.
So yes, I am an expert because out of my 5,200 games only about 100 have been grouped, if you can call a 2-man a group. Solo players are a valid demographic of this game and the only reason you ******* don't want to separate them from your queues is so that you can stomp them 4 against 1. You are not fooling anybody, but PGI let you do it because they like your sweet sweet money.

#343 Wired

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Posted 07 July 2013 - 05:43 AM

I always love it when people suggest a way to play an online game which is a huge step back down the evolutionary chain of gaming for the last 15 years.

#344 PanzerMagier

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Posted 08 July 2013 - 07:38 AM

View PostWired, on 07 July 2013 - 05:43 AM, said:

I always love it when people suggest a way to play an online game which is a huge step back down the evolutionary chain of gaming for the last 15 years.

Second that.

#345 IrrelevantFish

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Posted 08 July 2013 - 08:39 PM

View PostHeavyRain, on 06 July 2013 - 02:43 PM, said:

Solo players are a valid demographic of this game and the only reason you ******* don't want to separate them from your queues is so that you can stomp them 4 against 1.
That's not the reason why this ****** doesn't want the queues separated. Frankly, I don't like playing with or against mindless, oblivious, inconsiderate, or uncommunicative players (aka, "pugs," aka "solo players") and I'm very tired of putting up with their profane responses to polite attempts to coordinate team movement and their inexplicable propensity to charge into obvious death-traps, twiddle their thumbs during major engagements, shoot friendlies in the back, block others' escape routes, and generally behave like NPCs with bad aim and even worse AI.

However, with the game in its current state, if pugs get their own queue, there would be only two ways to implement matchmaking for groups:
  • Fix group-sizes (ie, no more 2- or 3-mans), allowing the matchmaker to match by Elo/weight, but forcing group players to spend half their time looking for someone to fill up empty slots or waiting for someone to leave so they can take their place.
  • Fit groups of varying sizes together like a jigsaw puzzle (ie, find a 5-man to match a 3-man), requiring complete disregard for Elo/weight and meaning that a noob looking for a few buddies to figure things out with is going to end up being steamrolled by packs of hardcore veterans in color-coordinated assault mechs.
Either way, you're doing to 4-mans one of the two things that put 8-mans on life support (and by "on life support," I mean that half the time you can't find a match, even after four or five searches) and a lot of casual group-players will leave. Since they constitute the majority of the player base, losing all that "sweet, sweet money" would force PGI to close their doors, and you wouldn't even have the option of putting up with being pugstomped any more than I'd have the option of putting up with pug-ish behavior.

Now, at some point in the future, things like lobbies and private matches may make a separate queue for pugs a perfectly reasonable thing to do, but until then, you should quit whining about the evils of premades, I should quit whining about the mental deficiencies of pugs, and we should all just try to get along.



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