The future downsides are:
1st) Fire more than 30pts of damage for a single weapon type you get a *cute* heat penalty
2nd) Adjusting the heat system so that over 150% heat you have problems <OH MY!>
3rd) Movement penalties due to inclines
All of these measures are somehow meant to curve High Alpha mech strikes. All of these changes are pure unadulterated garbage to keep the existing pinpoint damage in game. What you will see are Victors and Highlanders sporting Gauss + 3 PPC + JJ's. They will jump up the hills, land, fire their alpha and then slide back down the hill. There is NO HEAT on the Gauss to speak off.
Any penalty to deal with pinpoint damage has to take AC's into account and Piranha isn't doing that in ANY of the updates. A logical way to deal with the high alpha damage is convergence. Figure out a way to make it where if you fire multiple weapons from different locations, you won't hit the same spot on the target. The further out you go, the worse the convergence is, to the point where you could actually have 1/2 your shot miss.
Edited by Rhent, 29 June 2013 - 09:03 PM.