Assiah, on 30 June 2013 - 04:49 PM, said:
But if we keep paying into these kind of "deals" they will just keep that same attitude, but if we cut them off for a bit they might shape up and make the game we have all wanted. The game will only fail if PGI fails it, paying them to keep doing things you do not like will just mean they keep doing more of the same.
LOL.
PGI is a small dev company working on a multiplayer F2P game they have no previous experience of. Welcome to game development, where everything is more complex than anticipated, dreams turn to nightmares, deadlines come and go. If it was easy, the world wouldn't be full of crappy games.
When something that seemed perfect on paper doesn't actually work in game at all, the only thing you can do to it is work more on it, to make it work. It is broken, and it's already behind schedule since it wasn't anticipated in scheduling that it wouldn't work at all - since it really did seem so perfect beforehand. Oh, and the business guys make you work on something else first to bring in the money or the whole project gets canned. The customers will be dissatisfied either because stuff is late, beause it's horribly broken, or both. Makes you wish you didn't announce the perfect feature in the first place, and teaches you not to tell your customers anything more until it's actually ready, fun, and working as intended.
Now, your customers decide that the only way you will learn your lesson is for them to stop paying. This leads to less resources to work on things, making the problems worse. More effort will be needed to increase the money coming in to keep production going. Fixing gameplay issues will take backseat until game is profitable again.
Seriously, if monetization doesn't work, there won't be money, employees won't get payed. It will be the first priority to fix, no matter how some customers think that there are serious gameplay issues that should be fixed or content that needs to be added. The game will go P2W if there are no other options to keep it going.
6 millions is a nice start for a project, but not really loads of moneys. If MWO got this far with 6m, I'd consider it a good job for PGI.
Business doesn't care about game balance issues. If the game isn't profitable, it will be killed. The fuss about MWO money going to MWTactics is likewise silly. IGP is in the business to make profit, if MWTactics doesn't bring in money and sucks in MWO profits, it will be killed, buried and forgotten shortly.
Overlord package is quite good value for money at least for me. I'd buy the premium time anyway, and even if I'd buy the new mechs with CB, I would need to buy those mech bays since I don't sell away old mechs. Not even the crappy ones. That's quite a bit of MC saved. 4 mechs with CB boosts will provide variety for CB grinds in the future. I'm also happy that people can't select the mechs they get, since it increases the value of the package I'm buying: I get the Battlemasters 3 months before everyone who didn't buy Overlord can get any of them. Well played PGI.