Edited by RTM14, 30 June 2013 - 07:57 PM.
1
Heat Dissipation Based On A Curve
Started by rytymu, Jun 30 2013 07:51 PM
3 replies to this topic
#1
Posted 30 June 2013 - 07:51 PM
I know that heat sinks & heat dissipation are huge topics for debate in MWO, and while playing I came up with an idea. Correct me if I'm wrong, but heat appears to dissipate in a linear or near-linear ratio. Why isn't this based on a sharp curve? On one hand, those who manage their heat well will get rewarded with better cooling than stock, and those who "boat" anything (or run hot frequently) will get penalized heavily. Really, this will promote using chair-fire and decrease the use of constant run-and-gun-alpha-strike-overheat boats. It's the best of both worlds if you ask me.
#2
Posted 30 June 2013 - 08:22 PM
good idea, anything that promotes chain firing over boating group fire is a definite plus.
#3
Posted 30 June 2013 - 08:43 PM
And to be clear, I think that the game's current heat dissipation level should take effect somewhere in the 50-75% range on the curve; anything higher gets terrible cooling rates, while anything less gets progressively a lot better. I am one that believes we should have better cooling that what is in the game now, but only if you're smart about it; Otherwise it's gonna get toasty.
#4
Posted 30 June 2013 - 10:28 PM
Yup, the more heat you have the more the heatsinks have to struggle initially to cool things down so I would LOVE this implementation.
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