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Art direction


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#1 Signum

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Posted 31 October 2011 - 03:29 PM

I'm loving the concept images we've seen. The Mechs look great. Here's hoping these concepts translate into the game as well.

Personally, I felt that MW4 was almost cartoony, too many bright colours. I'm liking this darker, gritty approach. Can't wait to see some in game action!

#2 gregsolidus

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Posted 31 October 2011 - 03:30 PM

I'm liking the detailed hands.

#3 Brixx

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Posted 31 October 2011 - 03:32 PM

The look - based on the few images we do have - is a great choice. Gives it a military and serious touch. Not too many soft and round parts, but sharp edges and single plates of armor. A rather "realistic" feel - if you can attribute a sci-fy game with this.

#4 Youngblood

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Posted 31 October 2011 - 03:36 PM

Alex Iglesias is a genius. Here's more of his stuff if you liked his Atlas or Hunchback:

http://flyingdebris.deviantart.com/

#5 jojobear

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Posted 31 October 2011 - 03:37 PM

After the cartoony look of MW4,

the drab gray of MW3,

the blocky polygons of MW2,

and the wireframes of MW1,


I might actually appreciate some brown&bloom for once.

#6 Signum

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Posted 31 October 2011 - 03:44 PM

View Postyoungblood, on 31 October 2011 - 03:36 PM, said:

Alex Iglesias is a genius. Here's more of his stuff if you liked his Atlas or Hunchback:

http://flyingdebris.deviantart.com/


Oh wow, thank you. This guy is awesome!

#7 Stahlseele

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Posted 31 October 2011 - 03:49 PM

That he is.
That man is the best Artist the BT Universe had in a LONG time . .
Also, if you like BLING BLING, check out MECHWARRIOR: LIVING LEGENDS!
Mechwarrior on the CRYSIS Engine!

#8 Phytochrome

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Posted 31 October 2011 - 04:02 PM

When it comes to battletech, flyingdebris has a load of great re-imagings which I've seen posted in various places, but not on his deviantart:

Crab and King Crab
Victor
Stalker
Whitworth

I hope some of these revisions make it into MWO - the King Crab especially is a magnificent design, looking much less awkward than previous portrayals.

#9 wanderer

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Posted 31 October 2011 - 04:05 PM

A lot of those come from him relaxing...and posting on 4Chan for fun.

The man has the touch. If you can translate his work to moving, fighting machines you will have yourself just what the game needs for units.

#10 Hayden

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Posted 31 October 2011 - 05:25 PM

Yeah I totally agree with this. The art direction is amazing, really mature while staying faithful to source material. Strongly agreed with below comment, though less so on the bloom :)

View Postjojobear, on 31 October 2011 - 03:37 PM, said:

After the cartoony look of MW4,

the drab gray of MW3,

the blocky polygons of MW2,

and the wireframes of MW1,


I might actually appreciate some brown&bloom for once.


#11 Name113472

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Posted 09 April 2012 - 04:34 PM

I agree, the visual aesthetics from the concept art and the gameplay clips give off a more visceral impression. I like it! :huh:

#12 CCC Dober

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Posted 10 April 2012 - 05:02 AM

Aaaah magnificent work. Now let's hope that somebody out there can breathe life into all of them. It sounds easier than it is ...

P.S. Thumbs up for the Wusun Omni Fighter :huh:

#13 Mason Grimm

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Posted 10 April 2012 - 05:46 AM







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