Victor Morson, on 01 July 2013 - 08:31 PM, said:
In fact sometimes I get the feeling many members at PGI have the Frakenmech mentality themselves because that's how they want the game to be, without trying to face what it is.
So yeah. What I'm basically saying is the only reason they can't fix is, is they don't understand it and refuse to reopen community dialogue with higher end players and units to get valuable weapon data. They should be relying on lower tier users for interface feedback and such, instead, since they are far more helpful to that sort of design (Us hardcore people just.. get used to things.)
Im thinking they already tried listening to (allegedly) top tier teams and players a long time ago and that is why the balance is messed up. Someone convinced them(or they convinced themselves) on the theory of perfect imbalance, but as it was explained to them many times in many ways going back into closed beta that it will not work in this game. You cant use that theory with this game design. Its been preached from the hilltops many times. Im sure they heard it, but chose to listen to .. um.. "experts." Or they think they themselves the experts and the rest of us morons.
As far as the original post is concerned, the idea for a multishot AC20 is just fail. What do you think the AC2/5/10 does? I hope the devs have enough sense to ignore that suggestion.
As far as heat issues... the simple answer was, and still is to remove double heat sinks, and simply adjust the numbers of single heat sinks. But they spend resources programming it in, and taking them out will never happen even if its the biggest thorn in the side of proverbial balance. Which it is. My intuition tells me that stubborness and arrogance will always prevent such a positive change.
Modifying weapon values is not the answer, not when the problem of having 2 heat scales is the underlying issue. You can certainly modify weapons to try and "fix" the balance issues but its not the root cause.
Your heat scale is the root of all the balance issues. Weapon values are secondary. PGI get it through your damn thick heads.
I did not like this topic's suggestions, but the reason for the topic and discussion is worth considering. That something drastic needs to be done to fix the balance....
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Some will say:" Just remove DHS then". But that's not a good solution. We can just lower the heat threshold and increase the dissipation so that you can't skimp on heat sinks as consequence-free as you can do it now.
Uh... removing the DHS would be the exact same thing only removing DHS makes more sense.... and dollars.
Eldagore, on 01 July 2013 - 10:49 PM, said:
As I write in most every "balance this" thread I read:
No. FIRST fix hit detection. THEN we can actually see what is not working, and what is sort of working, and what is working fine. Right now, nobody knows, because nobody can know. HItscan/multihit(missiles) weapons can for any shot lose 0-100% of the hit detection/dmg registered to the target, even though it shows up at stats at end of match. AC20, gauss, PPC also miss occassionaly. However, doing all dmg most of the time on a big number like an AC20 is immensly superior to hitting an average of 50% with a mediocre to large number like lasers all the time. So AC40 jagers, PPC boats and gauss/ppc rule, because they are reliably hitting for big numbers while simultaneously still being broken like the other stuff is.
Once hit detection gets fixed, we can see what is actually what and go from there.
No. Many players do not have hit detection issues. Or its off then on every other patch... We have already seen the effects of it. And no, that is not the first thing that needs fixed.
Edited by Teralitha, 10 July 2013 - 04:09 AM.