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Open Letter To Pgi: Why You're Having Such Trouble Balancing Mwo


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Poll: Open Letter To Pgi: Why You're Having Such Trouble Balancing Mwo (285 member(s) have cast votes)

Do you think the discussed features should be added to the test server after 12v12 is in the live game?

  1. Yes, yes, a thousand times yes! (235 votes [82.46%] - View)

    Percentage of vote: 82.46%

  2. Nah, I agree with Paul, the game is great as is. (26 votes [9.12%] - View)

    Percentage of vote: 9.12%

  3. I don't really care. (24 votes [8.42%] - View)

    Percentage of vote: 8.42%

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#301 Teralitha

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Posted 10 July 2013 - 06:38 AM

View PostWarge, on 10 July 2013 - 06:14 AM, said:

All ACs should work that way cause they called autocanons not rifles. That's why I liked them. Hope I'm not alone in this. :)


I hate how ACs act now. Also new horrible sounds. MGs - my love. <_<


They are called "auto" because they reload cannon sized shells automatically. Not because they burst fire small rounds. What you guys are suggesting is turning the mighty AC20 into a super heavy machine gun.. Its a BIG CANNON.


Have you tried the AC2 yet? Thats more like what you want.

Edited by Teralitha, 10 July 2013 - 06:39 AM.


#302 Warge

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Posted 10 July 2013 - 06:41 AM

View PostTeralitha, on 10 July 2013 - 06:38 AM, said:

They are called "auto" because they reload cannon sized shells automatically. Not because they burst fire small rounds. What you guys are suggesting is turning the mighty AC20 into a super heavy machine gun.. Its a BIG CANNON.

Are you sure? :)
So reas this:

Quote

An Autocannon is a type of rapid-firing, auto-loading direct-fire ballistic weapon, firing HEAP (High-Explosive Armor-Piercing) or kinetic rounds at targets in bursts. It is, basically, a giant "machine gun" that fires predominantly cased explosive shells

Edited by Warge, 10 July 2013 - 06:41 AM.


#303 jeffsw6

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Posted 10 July 2013 - 06:41 AM

so ... do you want an AC/20 to fire twenty 1 dmg rounds in a 2-second burst, followed by a cool-down?

What do you want the other weapons to do? Shorter-duration bursts that are still 1 dmg per round?

Would they all use the same ammo?

For the AC/20 this would have an interesting effect on critical hits. It would "waste less" crits, because most items have <= 10 HP, but successful crits would be spread around much like the Machine Gun's crits. You would find the AC/20 won't blow up one LL quite as fast, but it will destroy all weapons in an exposed section more quickly.

I guess it doesn't matter, though, because it will also rip that section off the mech pretty fast.

#304 Lugh

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Posted 10 July 2013 - 06:42 AM

They are having trouble balancing MWO because they are bad at math...end of story.

#305 Warge

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Posted 10 July 2013 - 06:44 AM

View PostTeralitha, on 10 July 2013 - 06:38 AM, said:

Have you tried the AC2 yet? Thats more like what you want.

Tried. Too much weight for the damage that inflicts...

#306 Further

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Posted 10 July 2013 - 06:47 AM

Please stop. Everyone must have listened to Little Einsteins when they were kids because they are all over thinking this.

Raise PPC heat to 13-14. the lowering in heat is what caused the boating problem in the first place, it would make sense to just reverse it (to a lesser degree) to a middle ground number and go from there. No other weapon is suffering from this problem so I REALLY don't understand these suggestions that effect everythign. Get a job.

Complexity in game play will cause noobs to be crushed even more and drive away casual gamers.

Stop wasting your time, the simplest solution is most often the correct solution. Raise PPC heat.

#307 Teralitha

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Posted 10 July 2013 - 06:48 AM

View PostWarge, on 10 July 2013 - 06:41 AM, said:

Are you sure? :)
So reas this:


Despite that opinion from where ever it was posted, in the TT game it was a single round to a single location. Thats how the game was played. OR did u roll the dice 20 times to see where each round hit? Yeah.... I thought so.

Your idea of an autocannon -


While the AC20 is actually more like....


Which do you really prefer?

Edited by Teralitha, 10 July 2013 - 07:09 AM.


#308 Warge

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Posted 10 July 2013 - 06:49 AM

View Postjeffsw6, on 10 July 2013 - 06:41 AM, said:

so ... do you want an AC/20 to fire twenty 1 dmg rounds in a 2-second burst, followed by a cool-down?

It's only in case using same ammo.

View Postjeffsw6, on 10 July 2013 - 06:41 AM, said:

For the AC/20 this would have an interesting effect on critical hits. It would "waste less" crits, because most items have <= 10 HP, but successful crits would be spread around much like the Machine Gun's crits. You would find the AC/20 won't blow up one LL quite as fast, but it will destroy all weapons in an exposed section more quickly.

Also give lesser crit chances for ACs. Is that a problem?
As for AC20 just remember: ammo problem. U couldn't take alot with u.

#309 Pht

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Posted 10 July 2013 - 06:49 AM

View PostVictor Morson, on 10 July 2013 - 01:24 AM, said:

I've said it before and I'll say it again: Stop bringing TT number sheets into this. It's a terrible idea even if you think it would work.. I've seen games try and try to get it right. It's just terrible in a sim.


... and yet when directly asked what in particular won't work ... you dont' answer: http://mwomercs.com/...ost__p__2531787

Why should anyone who's on the fence believe you, when you don't show any evidence of knowing what you're talking about?

Quote

Ideas, not hard rules, people.


Any idea you refer to you will have to describe as a "hard rule" for the game.

View PostTeralitha, on 10 July 2013 - 01:49 AM, said:

And the random factor in this game is how each player plays..... We dont need any artificial randomness added apart from that.


So, how do you tell what's artificallly random ... and' what's not?

#310 Warge

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Posted 10 July 2013 - 06:51 AM

View PostTeralitha, on 10 July 2013 - 06:48 AM, said:


Despite that opinion from where ever it was posted, in the TT game it was a single round to a single location.

That's the idea for MWO's ACs. :)

#311 Grand Ayatollah Kerensky

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Posted 10 July 2013 - 06:56 AM

Oh look, another clever person who thinks that more tabletop rules will help out the balance situation in this real time first person shooter.

#312 Pht

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Posted 10 July 2013 - 07:03 AM

View PostNarcisoldier, on 10 July 2013 - 06:56 AM, said:

Oh look, another clever person who thinks that more tabletop rules will help out the balance situation in this real time first person shooter.


Oh look, another clever person who apparently seems to think that a computer can't calculate the TT rules in real time!

#313 Teralitha

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Posted 10 July 2013 - 07:11 AM

View PostWarge, on 10 July 2013 - 06:51 AM, said:

That's the idea for MWO's ACs. :)

A single round... PER turn. foo You know what I meant.

Edited by Teralitha, 10 July 2013 - 07:13 AM.


#314 Warge

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Posted 10 July 2013 - 07:12 AM

View PostTeralitha, on 10 July 2013 - 06:48 AM, said:

Your idea of an autocannon -

They called MGs in MWO. And I like them. <_<

View PostTeralitha, on 10 July 2013 - 06:48 AM, said:

While the AC20 is actually more like....

There is Gauss rifle for this. :)

I'd like to see ACs - short bursts. Cause I'm pretty tired of AC-pixel-hunting.

Edited by Warge, 10 July 2013 - 07:16 AM.


#315 Warge

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Posted 10 July 2013 - 07:17 AM

View PostTeralitha, on 10 July 2013 - 07:11 AM, said:

A single round... PER turn. foo You know what I meant.

Tactics!

#316 stjobe

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Posted 10 July 2013 - 07:22 AM

View PostTeralitha, on 10 July 2013 - 06:38 AM, said:

They are called "auto" because they reload cannon sized shells automatically. Not because they burst fire small rounds. What you guys are suggesting is turning the mighty AC20 into a super heavy machine gun.. Its a BIG CANNON.

I find your lack of BattleTech lore knowledge... disturbing.

Autocannons are rapid-fire guns, more like giant machine guns than anything else. Here's a quote from sarna.net (and before you say "wiki" I say "lifted directly from the TechManual"):

Quote

An Autocannon is a type of rapid-firing, auto-loading direct-fire ballistic weapon, firing HEAP (High-Explosive Armor-Piercing) or kinetic rounds at targets in bursts. It is, basically, a giant "machine gun" [...]

Autocannons range in caliber from 30mm up to 203mm and are loosely grouped according to their damage vs armor. The exact same caliber of shell fired in a 100 shot burst to do 20 damage will have a shorter effective range than when fired in a 10 shot burst to do 2 damage due to recoil and other factors.

Edit: If that's not canon enough for you, here's an excerpt from chapter 34 of Decision at Thunder Rift:

Quote

At 150 meters, Grayson triggered his autocannon, a long, rolling burst that splattered explosive shells across the Marauder's back and torso armor. Then he shifted his aim slightly. A Marauder's 'weak' points were its head and its legs, but only in comparison to the massive armor of its plastron and arms. Swinging his cannon down, Grayson probed for the complex machinery and control mechanisms at the point where the Marauder's legs joined to the body. Shells hit home in smoke and flashes, but the Marauder was moving swiftly now, turning to present a heavily armored profile that deflected Grayson's high-explosive shells with little more than scars and scratches to the plate.
Grayson shoved the control stick all the way forward, feeling the throbbing pound of the Hawk's feet against the ferrocrete. Suddenly, the Marauder spun to face him, both arms up. As white fire seared close above the cockpit, Grayson dropped and rolled. His cockpit canopy momentarily went black with polarization.
Then he was up and moving again as cannon shells stitched across the ferrocrete where he had been. He opened fire as he ran, letting the stream of shells sweep across the Marauder's plastron like the rush of water from a hose.

Edited by stjobe, 10 July 2013 - 07:30 AM.


#317 Teralitha

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Posted 10 July 2013 - 07:23 AM

View PostWarge, on 10 July 2013 - 07:12 AM, said:

They called MGs in MWO. And I like them. <_<


There is Gauss rifle for this. :)

I'd like to see ACs - short bursts. Cause I'm pretty tired of AC-pixel-hunting.


Not alot of people are going to want what you want. And even if they did that, you would probably not like it once you tried it.

#318 Teralitha

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Posted 10 July 2013 - 07:26 AM

View Poststjobe, on 10 July 2013 - 07:22 AM, said:

I find your lack of BattleTech lore knowledge... disturbing.

Autocannons are rapid-fire guns, more like giant machine guns than anything else. Here's a quote from sarna.net (and before you say "wiki" I say "lifted directly from the TechManual"):


And who wrote that? No mechwarrior title has ever made autocannons like machine guns, you know why? Because whoever wrote that is wrong. Not even TT was played like that. That posting from sarna is rubbish. You cant believe everything you read on the internet.

Edited by Teralitha, 10 July 2013 - 07:26 AM.


#319 DarkJaguar

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Posted 10 July 2013 - 07:32 AM

View PostTeralitha, on 10 July 2013 - 07:23 AM, said:


Not alot of people are going to want what you want. And even if they did that, you would probably not like it once you tried it.


From a purely "game-play" view, I would disagree. Rapid firing weapons are far more exciting, especially for new players who can now justify the 14 ton weight of the AC20 if for no other reason than "Because it's cool!". I know I used to take Machine guns from time to time back before they were buffed, simply because I liked the way they fired.

#320 stjobe

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Posted 10 July 2013 - 07:32 AM

View PostTeralitha, on 10 July 2013 - 07:26 AM, said:


And who wrote that? No mechwarrior title has ever made autocannons like machine guns, you know why? Because whoever wrote that is wrong. Not even TT was played like that. That posting from sarna is rubbish. You cant believe everything you read on the internet.

As I said, the text is lifted from the TechManual. And I just edited in a passage from Decision at Thunder Rift you may enjoy reading.

Or not, since it conclusively proves you're wrong.





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