More specifically, reducing the allowed size of Energy and Ballistic weapons mounted on a mech based on the amount of critical slots they take up for EACH Hardpoint on a case-by-case basis.
Question: But Syllogy: What about Convergence!
Answer: If you can't build a 6PPC Stalker, AC40 Jager, or a 3PPC/1Gauss Highlander, then weapon Convergence won't be a problem because you won't have 40-60pts of pinpoint damage being shot with every volley.
For example: The Stalker-3F, which in my case, houses 6 PPCs.
By reducing the allowed critical slots per Energy Hardpoint, that boat could be reduced to using Large Lasers (or medium lasers, based on the severity of the cut on some of the hardpoints) instead of boating PPCs by changing the allowed amount of critical slots from 3 to 2 (or 1) on it's torso and/or arm-based Energy Hardpoints.
This has a natural and beautiful side effect: It makes undesirable variants of Awesomes more attractive to play. (This is also what finally won me over.)
Because Awesomes are natural PPC boats (they carry 3 on the stock variant), they would be more attractive as a PPC Sniper. Keep in mind that while they may have additional energy slots, these would be limited to 1 or 2 Critical Slots to prevent 4-6 PPCs being stacked on an Awesome.
This is also an ideal principle for preventing AC20 boating. By lowering the amount of critical slots of Ballistic hardpoints is allowed in one arm of every Jagermech, we can still keep an AC20 in one arm, but we won't see any AC40 mechs rolling around the battlefield turning our tails into hamburger meat.
This method prevents any excessive nerfs to Energy Weapons through Heat Penalties, it prevents cockpit shake while firing multiple ballistic weapons, and it promotes chassis that may not be very popular, and allows quirks in some variants that give them all-new life and purpose.
The easiest way I can think of to implement this system is like so:
- Energy Hardpoints
- Focus Weapons
- Small Laser / Small Pulse Laser
- Medium Laser / Medium Pulse Laser
- Large Laser / Large Pulse Laser / ER Large Laser
- TAG
- Small Laser / Small Pulse Laser
- Energy Cannon
- PPC
- ER PPC
- (Can also equip Lasers)
- PPC
- Focus Weapons
- Ballistic Hardpoints
- Small Ballistics
- Machine Gun
- AC/2
- AC/5
- Machine Gun
- Large Ballistics
- UAC/5
- LB-10X
- AC/10
- AC/20
- Gauss Rifle
- (Can also equip small Ballistics Weapons)
- UAC/5
- Small Ballistics
- Missile Hardpoints
- Long Range Missiles
- LRM/5
- LRM/10
- LRM/15
- LRM/20
- (Cannot equip Short Range Missiles)
- LRM/5
- Short Range Missiles
- SRM/2
- SRM/4
- SRM/6
- Streak SRM/2
- NARC
- (Cannot equip Long Range Missiles)
- SRM/2
- Long Range Missiles
Example: Catapult-A1, Change a single missile slot to a Short Range missile slot to each ear. (2 Long Range, 1 Short Range, 3 total missile slots)
Also: Hunchback-4SP, add a single Long Range missile slot to each shoulder (1 Short Range, 1 Long Range, 2 total missile slots)
Edited by Syllogy, 01 July 2013 - 01:43 PM.
















