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July 2Nd Patch - Live!


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#181 Xeno Phalcon

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Posted 02 July 2013 - 11:35 AM

Some weapons have a hollow sound now due to the enviro changes (apparently river city makes some sound like your in SPACE) while the speed/incline effects sound good, untill you go to that tundra map or frozen city and realize 70% of the map is a incline, seriously if your an assault pilot being herassed by a light dont worry about a building, just find a sufficiently big enough hill and WHAM.

#182 Azzras

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Posted 02 July 2013 - 11:37 AM

View PostVeev, on 02 July 2013 - 10:16 AM, said:

I was one of the few that got my founders refunded because of the stupid way they are handling this game. It was my mark of anger and I have not regretted it. Here we are one month into me coming back. The game has made some progress, but as far as balance it has tanked.

Maybe if the devs actually played the game on a regular basis this issue would not be developing. Then again it is probably a good thing they dont, or else everything would be nerfed into oblivion to satisfy their ego when they lose.

News flash, the rewind system is garbage and needs more protections to stop freeze frame targeting. A little thought paints the picture of what to do, no I have not done it, I dont need to. I want to like this game, I really do. But PGI is making it damn hard with stupid decisions and a lack of information.


Veev
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#183 InRev

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Posted 02 July 2013 - 11:39 AM

View PostDagger6T6, on 02 July 2013 - 11:30 AM, said:


Honestly, beyond making pretty posters and graphics for free I don't have any type of influence on PGI or even NGNG as a whole for that matter. I would have made the same post whether I have an NGNG signature or not. I enjoy playing the game (even if it is work in progress), I enjoy making content for the MWO community, I enjoy interacting with the members of the MWO community and will continue to do so until any of these things cease to provide enjoyment.

Unfortunately that is about as far as my scope of influence reaches.


Well dang. Then get on the other NGNG guys to get on PGI! :)

And um . . . may I have a pretty poster? I like pretty posters :wub:

Edited by InRev, 02 July 2013 - 11:39 AM.


#184 xengk

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Posted 02 July 2013 - 11:45 AM

Did some of the weapon got sound update?
The PPC are ear splitting loud and I love it.
LRM also gets a nice Vroooom sound when they are close.

#185 N a p e s

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Posted 02 July 2013 - 11:45 AM

View PostAzzras, on 02 July 2013 - 11:37 AM, said:

Veev
Member Since 13 Jun 2013
Offline Last Active Today, 02:15 PM


Nice catch

#186 stVillain

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Posted 02 July 2013 - 11:49 AM

New sound effects are AMAZING!

off the 3 matches i just played. I saw a few PPC boated stalkers being very very carful. even saw one shutdown and blow up.

New movement changes seem great. definitely saw assault mechs more bound to curtain routes. while lights, medium definitely seemed to have a wider range / speed of movement.

going to play more! later tonight. great job so far.

P.S

my frame rate took a 10 fps hit. so that. but i'll live.

#187 sgt scout

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Posted 02 July 2013 - 11:50 AM

View Postphatbhuda, on 02 July 2013 - 09:27 AM, said:

I'm really annoyed that they put the Atlas RS on sale and then release a Champion version a week later.

Can I return my Atlas RS in exchange for the Champion one?

Am I whining? Yes.

Is it justified? I think so.

If this were a physical store with physical product, I'd be able to take my Atlas RS in the store and exchange my inferior product for the new one they just replaced it with :)

WOW i feel for you dude. That is way below the belt. PGI arnt money grabers any one ?

#188 Vamboozle

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Posted 02 July 2013 - 11:50 AM

View PostGenewen, on 02 July 2013 - 10:54 AM, said:

God, I hate this movement change so much... I understand and support that REAL inclines slow down mechs.


Read this and my first reaction was "Amen to that Brother" because I've been all "they broken my toy....it's not fun any more"

Now I've had a chance to think about it I'm more "not sure I like it.....yet" but that's only because I haven't shifted to the new paradigm. I'm sure I'll get used to it.

As for the new sound effects - the first time a mech fired a couple of PPC's next to my ear it was like "holy c**p what was that??" Best thing since sliced bread (well the Jagermech anyway)

#189 Tannhauser Gate

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Posted 02 July 2013 - 11:51 AM

All bueno. Although I would like to see them say, “Sorry weve decided to dump 3pv” but what can you do.

- Added environmental sounds to the levels.

Hell yeah. Been waiting to hear that blizzard on Frozen City and all the other enviro audio. I like me some immersion.

#190 Xeno Phalcon

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Posted 02 July 2013 - 11:52 AM

Okay serious issue with the incline system: Some little bitty rocks count as steep inclines! I was getting hung up on pebbles in the river of Canyon Network: Beware pebbles!

#191 jozkhan

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Posted 02 July 2013 - 11:52 AM

From a sound engineering perspective the new weapon sounds need another pass, too coarse by far.

ambient sounds are good though.

As a pilot that runs pretty hot across 23 different mechs I'm not feeling the heat mechanics at all so far after about 8-10 games all different mechs and I'm alpha striking as much as I would before the patch.

The movement mechanics seem ok, seen some funny moments on canyon map.

Seems a bit 'off' with the whole repeatedly delaying of Sarahs Mech after it was given release dates, especially when other stuff is being pushed so hard at customers (pheonix deal, new hero mechs etc) It seems disrespectful.

Edited by jozkhan, 02 July 2013 - 12:02 PM.


#192 Wolftrot

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Posted 02 July 2013 - 11:53 AM

So... Anyone notice a difference on some of the weapon sizes? My Blackjack was mounting a PPC/Gauss in the same arm - now they have been reduced to half the size they were.. a little un-announced and irritating.

Guessing PGI just announces the things in the patch notes they care to talk about - and leaves the rest to be discovered? Makes me wonder what else they are doing.

#193 Lostdragon

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Posted 02 July 2013 - 11:57 AM

View PostWolftrot, on 02 July 2013 - 11:53 AM, said:

So... Anyone notice a difference on some of the weapon sizes? My Blackjack was mounting a PPC/Gauss in the same arm - now they have been reduced to half the size they were.. a little un-announced and irritating.

Guessing PGI just announces the things in the patch notes they care to talk about - and leaves the rest to be discovered? Makes me wonder what else they are doing.


Or maybe internal communication is as poor as community communication.

#194 Azzras

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Posted 02 July 2013 - 11:58 AM

View PostCache, on 02 July 2013 - 10:14 AM, said:

How many of those who waited for the sale to purchase an RS would be willing to spend double (or more) the MC for the Champion? I don't disagree with the timing being bad for the short term, but from this point forward anyone looking to spend MC on an RS will likely purchase the Champion instead.

It's a trail 'Mech. I couldn't find it for sell yet.

#195 Warge

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Posted 02 July 2013 - 12:24 PM

View PostBlackyCat, on 02 July 2013 - 10:42 AM, said:

The game now almost dead for assalut mechs!

Finally there will be fewer of these things in battles!

#196 Bromineberry

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Posted 02 July 2013 - 12:42 PM

The patch is quite good imho. The new movement is great, I always cringed when I saw mechs climbing 70°+ slopes...but thats gone now. :) Also, I like the new weapon effects though I somehow miss the old PPC sound.

#197 Warge

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Posted 02 July 2013 - 12:53 PM

View PostWolftrot, on 02 July 2013 - 11:53 AM, said:

So... Anyone notice a difference on some of the weapon sizes?

Numbers, please.

#198 Xeno Phalcon

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Posted 02 July 2013 - 12:58 PM

View PostWolftrot, on 02 July 2013 - 11:53 AM, said:

So... Anyone notice a difference on some of the weapon sizes? My Blackjack was mounting a PPC/Gauss in the same arm - now they have been reduced to half the size they were.. a little un-announced and irritating.

Guessing PGI just announces the things in the patch notes they care to talk about - and leaves the rest to be discovered? Makes me wonder what else they are doing.


ROFL ac2 is bigger then a BJ gauss now and a AC10 is BIGGER than a ac20. Also now UAC5 looks like a machinegun, so fired.



EDIT with pics!

AC10 on the mechs right arm, AC20 on the Left arm.
Posted Image


Gauss Rifle on the right arm, UAC5 on the Left. (I used to love the way the UAC5 looked, now im sadpanda)
Posted Image

Edited by Xeno Phalcon, 02 July 2013 - 01:05 PM.


#199 Valdemaar

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Posted 02 July 2013 - 12:58 PM

And still no 12v12. New sounds are nice but I would have traded it for some of the other stuff that was actually planned for today. Or, you know, at least maybe some COMMUNICATION stating that it had been delayed.

#200 ToxicValor

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Posted 02 July 2013 - 01:23 PM

Quite honestly.
Those feeling upset over no 12v12, Ui 2.0, etc.
I STRONGLY suggest you listen to the podcasts with Nogutsnogalaxy that are here on mwomercs.com
The devs talk about what they want to do, how they will do it and WHEN approximately we can anticipate.
12v12, Ui 2.0 aren't being released until maybe late August.
SRMs and Seismic were also talked about in number 78 (IIRC) and will be address.
These guys are doing a great job.
They have several departments which do DIFFERENT things and you should respect that.
As said in Podcast 79, "This thing has to be done before this thing can be done and this thing can be released when this thing is done." Saying.. other fixes and/or updates will be applied when other things are working and/or completed.
You can't put a house together with a roof fully assemlbed without foundation.





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