Teralitha, on 09 June 2012 - 07:46 PM, said:
Do you have a problem with people LIKING big explosions? Or do you prefer.. shoot enemy mech... (small puff of smoke) enemy mech falls over, or even just sits there like a statue,( or just vanishes to the compost) is that fun for you? Why would you even want to play this game.
There is a principle in fiction called "suspension of disbelief." The idea is that the audience is generally willing to not say "the real world doesn't work that way," as long as the author, director, game designer, or other artist doesn't violate the proverbial laws of the fictional universe.
The Battletech Universe is relatively hard science fiction. That is, with the exception of FTL travel and communications, everything in the BT universe is based on actual physics, and technology that exists today, or has the potential to exist in the near future.
Aerospace fighters, in space, don't act like fighter planes it atmosphere, they will move along their last vector until acted upon another force. Why don't they act like that, when it would be easier to model them that way?
Because the physics don't work that way.
Dropships don't cruise through space like ships cruising on the surface of an ocean, they thrust towards their destination (or more accurately, where their destination
will be at the end of the journey) until the halfway point, flip around, and then thrust
away for the rest of way. If the defenders want to intercept an incoming invasion force, then they not only need to get to a particular point in space, but
match their velocity. Why doesn't the space navy act like a wet navy?
Because the physics don't work that way.
Artificial gravity doesn't exist, so the only way to get the effects of gravity in space is either through thrust or rotation. There also isn't any anti-gravity. Hovercraft operate by blowing air towards the ground, VTOLs operate through either thrust, or rotational lift. Aerospace fighters fly either via lift, or more often brute thrust. Why doesn't artificial gravity and anti-gravity exist in the BT universe?
Because the physics don't work that way.
Fusion reactors don't blow up when damaged. Why?
Because the physics don't work that way.
If you want fusion engines that go nuclear when damaged, play another game. Me? I want to play a Mechwarrior game that is as true as possible to the Battletech Universe (with a
few concessions to the necessities of an online game, like FTL travel that violates the speed of FTL travel in the Battletech Universe).
Edited by Dragon Lady, 10 June 2012 - 04:59 AM.