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Jj Shake Was Reduced For All Mechs


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#1 Weebi

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Posted 02 July 2013 - 10:30 AM

The shake is near nothing now... you still miss if your jets are being used though.

Edit* Messed up title should say JJ shake, dont write forum posts while playing at the same time. =P

Edited by Weebi, 02 July 2013 - 10:55 AM.


#2 Soy

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Posted 02 July 2013 - 10:40 AM

Interesting!

#3 xDeityx

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Posted 02 July 2013 - 10:42 AM

You are missing a very important word in your title that turns it from true to false.

Edit: much better thanks. For those wondering..."shake"

Edited by xDeityx, 02 July 2013 - 10:58 AM.


#4 Kunae

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Posted 02 July 2013 - 10:42 AM

View PostWeebi, on 02 July 2013 - 10:30 AM, said:

The shake is near nothing now... you still miss if your jets are being used though.

If true, why the HELL didn't they put any of that in the patch notes, for god's sake?!

#5 Zeus X

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Posted 02 July 2013 - 10:50 AM

JJ shake for the cockpit is basically gone.

All mechs that use JJ's are IMO viable again.

#6 FrDrake

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Posted 02 July 2013 - 10:51 AM

View PostKunae, on 02 July 2013 - 10:42 AM, said:

If true, why the HELL didn't they put any of that in the patch notes, for god's sake?!

Yea who knows, you'd think they'd want credit for things people have been asking them to fix.

#7 Scandinavian Jawbreaker

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Posted 02 July 2013 - 10:53 AM

Do we have ninja SRM damage buff also? :) Just wondering what else is there not mentioned in the patch notes.

#8 One Medic Army

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Posted 02 July 2013 - 10:54 AM

So they reduced the shake, did they leave the random shot deviation?

#9 Weebi

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Posted 02 July 2013 - 10:55 AM

Yeah random shot is still there.

#10 Mechteric

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Posted 02 July 2013 - 10:56 AM

View PostDCM Zeus, on 02 July 2013 - 10:50 AM, said:

JJ shake for the cockpit is basically gone.

All mechs that use JJ's are IMO viable again.


The reticle still shakes though, just the jarring visual shake is gone. You can actually notice this on the video of the hero victor they posted:
http://youtu.be/WBtbMFh4c8s?t=53s


and again here:
http://youtu.be/dQw4w9WgXcQ?t=43s

Edited by CapperDeluxe, 02 July 2013 - 10:58 AM.


#11 Ransack

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Posted 02 July 2013 - 10:57 AM

View PostOne Medic Army, on 02 July 2013 - 10:54 AM, said:

So they reduced the shake, did they leave the random shot deviation?


The random shot deviation that wasn't really deviating? I hope so. I hope they made it work now, because in my experience, lasers were not affected at all.

#12 Stoicblitzer

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Posted 02 July 2013 - 11:06 AM

View PostCapperDeluxe, on 02 July 2013 - 10:56 AM, said:


The reticle still shakes though, just the jarring visual shake is gone. You can actually notice this on the video of the hero victor they posted:
http://youtu.be/WBtbMFh4c8s?t=53s


and again here:
http://youtu.be/dQw4w9WgXcQ?t=43s

**** i got rickrolled. good one.

lets see if jumpsniping is back in business.

#13 Jabilo

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Posted 02 July 2013 - 11:09 AM

Testing now - hold tight!

*EDIT*

Tested with spider. Cockpit shake gone - reticle shake still there.

As a light pilot my verdict is:

PERFECT

Not sure how this effects larger mechs and pop tarting - others will have to give feedback on this.

Edited by Jabilo, 02 July 2013 - 11:16 AM.


#14 Weebi

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Posted 02 July 2013 - 11:10 AM

Looks like pop tarts are back.

#15 Acid Phase

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Posted 02 July 2013 - 11:12 AM

View PostIV Amen, on 02 July 2013 - 10:53 AM, said:

Do we have ninja SRM damage buff also? :)


Dude, if that's true. Let's reinstall quick!


EDIT: Nevermind....it's still not here yet

Paul Inouye said:


That being said, high on priority is the SRM spread/damage and the high alpha meta going on in the game. I'll update you on these as soon as the changes have been put into test.


Edited by Acid Phase, 02 July 2013 - 11:17 AM.


#16 Stoicblitzer

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Posted 02 July 2013 - 11:12 AM

View PostWeebi, on 02 July 2013 - 11:10 AM, said:

Looks like pop tarts are back.

time to abuse the **** out of this and make people angry. yess

#17 Prezimonto

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Posted 02 July 2013 - 11:15 AM

gross.

#18 Pando

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Posted 02 July 2013 - 11:17 AM

View PostStoicblitzer, on 02 July 2013 - 11:06 AM, said:

**** i got rickrolled. good one.

lets see if jumpsniping is back in business.


I was rick-rolled too lol

#19 Stoicblitzer

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Posted 02 July 2013 - 12:12 PM

1st game of the day. caustic. hgn732 3ppc1gauss. 750 dmg 4kills. 2nd hgn on my team 4kills. top dmg on other team ctf3d jump sniper. it's back folks. harder than before but not that hard.

Edited by Stoicblitzer, 02 July 2013 - 12:12 PM.


#20 Goose

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Posted 02 July 2013 - 12:33 PM

What rocket scientist thought this was a good idea? :)





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