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Remove Alpine From The Game


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Poll: Remove alpine? (252 member(s) have cast votes)

Remove it from the map list?

  1. Yes (56 votes [21.37%] - View)

    Percentage of vote: 21.37%

  2. No (206 votes [78.63%] - View)

    Percentage of vote: 78.63%

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#21 Werewolf486 ScorpS

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Posted 02 July 2013 - 02:53 PM

To all those who complain about how big the map is, whaaa. It's a great size, causes more then the same stupid pug life strategy of crashing headlong into each other, even though most of the time the predictable pugger mentality prevails and ya'll manage to crash headlong into each other anyway. On some drops it actually turns into a fun interesting battle with something most puggers don't understand....tactics! Funny thing is that when Alpine is at it's most fun is when you have a couple of NON-sync drop 4 mans on each side that talk and work together, something strange to most I know, but four 4 man groups actually make the map so much fun!!

#22 Sug

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Posted 02 July 2013 - 03:19 PM

I have to be in a good mood to not quit when I see it's Alpine.

#23 Kyogiri

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Posted 02 July 2013 - 03:20 PM

View PostSug, on 02 July 2013 - 03:19 PM, said:

I have to be in a good mood to not quit when I see it's Alpine.


I always wanna rage quit even in a good mood. It ruins my day bad.

#24 KhanHeir

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Posted 02 July 2013 - 03:20 PM

View PostMadcatX, on 02 July 2013 - 02:18 PM, said:

A while back:
"We want bigger maps"

Present:
"Remove bad bigger maps"


Fixed that for you.

Tourmaline isn't bad.

#25 Kyogiri

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Posted 02 July 2013 - 03:23 PM

View PostKhanHeir, on 02 July 2013 - 03:20 PM, said:


Fixed that for you.

Tourmaline isn't bad.


Yes Tourmaline is a great map. Its balanced between everything. Has lots of cover it's just great. Unlike Alpine. Bloody Alpine get better or be removed.

Edited by Kyogiri, 02 July 2013 - 03:23 PM.


#26 White Bear 84

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Posted 02 July 2013 - 03:36 PM

View PostSpudbuddy, on 02 July 2013 - 01:58 PM, said:

There's nothing to like, it's too huge, the points in conquest generate too fast, the bases cap too fast, the terrain is designed terribly, it's 2-3x too big even for a 12 player map, there's nothing good about it.


Players complain the maps are too small...

Players get a bigger map.

Players complain the maps are too big...

Posted Image

#27 Sephlock

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Posted 02 July 2013 - 03:37 PM

Cresting a ridge on Alpine.



#28 Tsula

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Posted 02 July 2013 - 03:39 PM

Wait till 12 Vs. 12 then weight in.

#29 Narcissistic Martyr

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Posted 02 July 2013 - 03:42 PM

The problem is that the map is extremely unbalanced. Basically the team that starts in the East has a massive advantage due to the better starting position. By my count I win 2/3 times when I start east and about 1/3 times when I start west. This would however make Alpine great for a proper attack/defend map with a numerical advantage for the attacking force from the west and a few free artillery strikes or perhaps a couple LRM carriers for the defenders.

#30 sokitumi

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Posted 02 July 2013 - 03:43 PM

Ok so.. alpine... I didn't dislike the map before the terrain 45 thing. As far as the art on it... not so great. Terrain mountains like that remind me so much of MW4.

But here's the thing, now... with the terrain update, it's totally imbalanced. The team that spawns on the high ground has very few options of attack. And those are totally suceptible to snipers whilst giving little cover. It's all hard to manage cliffs to get stuck on the giant slopes if you go right and left is srs wilderness hike. While the low ground team has good cover and wide open avenues to travel right to the middle of the map.

#31 Spudbuddy

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Posted 02 July 2013 - 03:48 PM

I think they added hill move penalties to try to sell more viktors so all the people who bought miseries and heavy metals who want to ppc/gauss boat and be ultimate meta-compliant will buy it to get on hills and snipe more, but you can still just walk onto hills in normal PPC/guass boats now, especially on alpine, and now brawling is even more screwed because you can't climb the hill to brawl them, I had hope for this game, but the greed is prohibiting them from turning this into the great game it could be. Greed and whorish ways to generate wealth and not taking pride in one's work, as opposed to making something great to generate wealth.
And let's be honest,this poorly implemented grab deal at middle-aged gamers with large sums of income who grew up on the battle tech franchiseand little time is shameful at it's best. It's sad when a considerable percentage of your fanbase thinks the best hope is for PGI to fail and lose the franchise rights and for someone else to pick it up and develop a real game.

hill movement penalties make this game significantly worse, it was intentionally implemented for the primary purpose of selling more viktors for those who want meta-adherence and whoring, PGI is trying to monopolize on the game balance to push units even though they're too incompetent to figure out how to manipulate the meta like riot does with LoL to keep it changing and fresh. They're basically shamefully greedy and incompetent. Not much going for them, which I suppose is deserved, as people will remember what devs do and fail to do, and take too long to do.

View Postsokitumi, on 02 July 2013 - 03:43 PM, said:

While the low ground team has good cover and wide open avenues to travel right to the middle of the map.

"wide open avenues"
lol'd, right idea, wrong spawn

#32 LordBraxton

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Posted 02 July 2013 - 03:53 PM

View PostINAPPROPRIATE NAME 0001, on 02 July 2013 - 02:26 PM, said:

Maybe it's more 'the big maps we have now are ****'?

ps the team that spawns closest to the tower will get there first and win unless you backcap given you can't even use the close ridges to counter-snipe


this

if alpine was as densely detailed as say, river city, its size wouldnt be an issue

but 2-4km lanes of open ground are too long in this game

the map is far too EMPTY

#33 Raso

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Posted 02 July 2013 - 04:28 PM

Realistically, Alpine brings a lot of problems with it. For starters, it's so flat and open that even before the PPC/gauss meta short ranged mechs were at a supreme disadvantage. It's just a very........ boring map. Not only to play but it it's also largely devoid of any character or charm aside from being empty and vacant.

The other problem is every time I switch to my short range builds after not seeing Alpine once all night guess which map I end up on next? Every. Single. Time. This map is a prime example of why we need to be able to pick our mechs after we see what map we're heading to.

But should the map be removed? Nah, probably not. I think the current meta just brings out the worst in the map, is all.

#34 Corvus Antaka

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Posted 02 July 2013 - 05:53 PM

i love this map.

#35 blinkin

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Posted 02 July 2013 - 05:56 PM

add some cover to it so it isn't such a sniper camp fest, but i would rather not lose any of the variety we have.

#36 Victor Morson

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Posted 02 July 2013 - 05:58 PM

Alpine is fine. I agree it's a little bland visually, and needs some snow storm effects or something to liven it up, however.

Honestly though, I do like the IDEA of Alpine (big open arctic map) than I actually do Alpine. It reminds me of a classic MechWarrior map, but if I'm being entirely honest, it wouldn't rank well against MW4 classics like Equinox or Snowjob.

I have a feeling most people wanting it outright removed though are mostly just whiny because their brawler builds suck on it.

Edited by Victor Morson, 02 July 2013 - 05:59 PM.


#37 Bishop Steiner

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Posted 02 July 2013 - 06:15 PM

View PostKyogiri, on 02 July 2013 - 02:28 PM, said:

Diane here is completely correct if the other team gets to the tower first they win. So basically the only way to win is back cap and make the game no fun. If you find that fun then you don't really know Mechwarrior and BattleTech

Odd.. so why do I have a higher win percentage when I spawn the lower spawn point?

*Shrug*

#38 Spudbuddy

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Posted 02 July 2013 - 06:52 PM

View PostBishop Steiner, on 02 July 2013 - 06:15 PM, said:

Odd.. so why do I have a higher win percentage when I spawn the lower spawn point?

*Shrug*

so much goldvision, bro... they introduced hill climbing penalties on 7/2/2013, what reality do you pretend to live in? "wins on alpine matter no matter when they happened when considering the huge balance changes occuring with the implementation of hill-movement penalties"

#39 Kyogiri

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Posted 02 July 2013 - 09:36 PM

View PostVictor Morson, on 02 July 2013 - 05:58 PM, said:

Alpine is fine. I agree it's a little bland visually, and needs some snow storm effects or something to liven it up, however.

Honestly though, I do like the IDEA of Alpine (big open arctic map) than I actually do Alpine. It reminds me of a classic MechWarrior map, but if I'm being entirely honest, it wouldn't rank well against MW4 classics like Equinox or Snowjob.

I have a feeling most people wanting it outright removed though are mostly just whiny because their brawler builds suck on it.


I agree but the way its set up kinda isn't far for both teams since the Radar tower is a key point in controlling the main battle area between the bases with the new patch eliminating the slopes. So either a map redesign or just a new snow map would be in order. The scenery could use some trees which pretty much every other map has.

#40 Dr B00t

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Posted 02 July 2013 - 09:52 PM

i voted not to remove it...but yeah they need to remake it...i have an atlas - D and its well rounded for range...but i get slaughtered trying to get to cover....on tourmaline i can at least find cover to get in range for most of the fights...

alpine is a sniper playground....once they address the sniper ppc/gauss meta i hope it will be better





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