First of is the reduced JJ cockpit shake, Thank you very much for reducing the physical shake now when I JJ in my mechs ranging from lights to the Highlander I can do it without my eyes hurting after a game or 2 of doing that. This change was a nice surprise seeing as it was not mentioned in the patch notes, god knows why you did not mention it. I am not sure if anyone else has noticed the reduction but I certainly have.
Second we have the movement change;
New Movement Archetypes.
- Mechs are now unable to traverse slopes greater than 45°
- Mechs will now slow down when climbing slopes from 20° to 45°, depending on mech size.
This change has made the game very different in terms of what routes and paths you can take depending on what mech you are piloting, The change IMO is a move in the right direction but on a lot of small little mounds having your mech depending on what weight class you are piloting(Awesome 9m 85kph/Highlander63kph) you go from running at full speed to in some bad cases a complete stop or in most common cases down to ~10-20kph.
daemur, on 02 July 2013 - 12:10 PM, said:
Concerning the small rock, please report the location of the rock and attach a screen shot in a support ticket. We have put a lot of work into trying to make sure that we found most of these areas in which players may get stuck but if you have one we don’t I would appreciate your help in adding it to the database.
daemur
In response to daemur feedback I think the general consensus from the community is that the Immediate 20° angles on small mounds is way to severe and IMO a joke. There are way to many rocks/small humps/invisible walls to go through and screenshot them all on all the maps currently available. I will post a couple I found myself that are very obvious, but in terms of realism which MWO tries to achieve in terms of being a video game one would expect that a 80-100 ton assault mech would not be slowed from running at 85kph all the way down to 10kph just because there is a little rock or mound in the way. The most obvious maps that I tested in last night were these examples occur are, Frozen city, Alpine, Toumaline desert, Caustic valley and the big one canyon network.
Example 1:
Example 2:
Example 3:
Example 4:
[All the images are zoomed in 3x]
Example 1 is on canyons at the starting spawn sigma side, the rocks outcropping the lip of the small river a very small compared to an assault mech and because they are right at the lip of the river they slow you down to a near stop. I agree that in situations like this your mech should slow down but going from 85kph in an awesome and then being slowed down by some rocks that are not even bigger than the mechs ankles should not make your mech stop that harshly instantly. My suggestion is to reduce the harshness of the 20° angle and make it maybe 10 instead and make it so the speed reduction does not happen instantly and instead make it so the mech slows down at a gradual pace.
Example 2 is of a small rock that slopes on the side next to a smooth pathway on the middle of canyons by theta. This small sloped hump also greatly reduces your mechs speed, and all you have to do is slightly brush it. Again these sorts of terrain features should not be able to slow you down that quickly whilst in a 80-100 ton gigantic battlemech.
Example 3+4 are of small spiky terrain features that can be found on small mounds or slopes on caustic valley and frozen city. These vicious little buggers will make a mech completely stop to a standstill. These are the rare extreme cases that I was talking about earlier that need to be addressed ASAP because small little bumps like that causing you to go from full speed to a standstill will put you in a terrible situation in the middle of combat.
I hope that PGI/IGP will get many more screenshots of these rare cases so we can iron out this before 12 v 12 goes live seeing is that there will be 8 more mechs stomping carefully around every rock and small bump on all the maps.
On a lighter note I personally like all the sound changes beside the A/C 2 one. I think it is a nice small change to make the game overall more enjoyable to play(A/C20s sound so goooood) also the small environmental changes that I have found so far is the sound of the water running down stream on canyon's and artillery and aircraft sounds on river city. What new sounds has anyone else found??
This post is just my initial feedback on some very nice changes that just need some tweaking so we can still enjoy playing this game without having to be careful of what small rock we brush or step on.