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Actually Balance This Game...


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#1 Devil Fox

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Posted 03 July 2013 - 05:06 AM

So months of PPC meta... with the dev's acting like an ostrich with their head in the sand. Balance at the moment is the worse shape it's been in! LRM's are all well and good if you didn't have entire teams of PPC boats just waiting for you to maintain that LoS lock to hit with them...

3 month's of PPC spam, and we're still have NO balance changes DIRECTLY to the weapon, that's the issue... you can cram all the sophisticated systems you want onto weapon boating, and heat systems, but if the game isn't enjoyable now then I doubt it ill be after those changes. After all they don't seem to have ANY effect.

So Dev's I challenge you... make yourself a high ELO dummy account and play live... tell me what happens? Chances are you'll be facerolled by PPC boats and 4man's abusing them... welcome to your balanced game!

#2 Mongoose Trueborn

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Posted 03 July 2013 - 06:20 AM

lolz

#3 Mechteric

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Posted 03 July 2013 - 06:27 AM

http://mwomercs.com/...34#entry2513134


Quote

Do not fear, I am VERY well aware of the hot topics right now and they will be addressed. I am not going to give numbers or timelines until the changes have been put forth into a pre-release build that will be about 2 weeks away from going live. At that time, I will fully let you know what the changes and implications of any balancing will have on the game.

From this point forward, in our quest to hit our launch date, you are going to see an aggressive series of weapon updates with each patch.


#4 Lykaon

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Posted 03 July 2013 - 08:42 AM

And you are suprised why?

Did you miss how they handled ECM?
Tons of features added to other items but no real changes to ECM until very recently.

I would not be suprised if PGI over the course of maybe 6-7 patches alter everything from heat scale to armor values before they actually touch PPCs directly.

And do you know what?

I don't even think PPCs are the problem.The real problem is pinpoint front loaded damage.Take away PPCs and we will see AC20s on everything.

#5 Hythos

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Posted 03 July 2013 - 10:35 AM

Everyone has access to the same weaponry, mechs, and equipment. The real balance to weapons, is tactics/strategy.

#6 Zultor

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Posted 03 July 2013 - 12:48 PM

The balancing efforts over that past server months in this game seem like moving decks chairs on the Titanic.

The only balancing that will work is to the matchmaker. They need to stop allowing mostly heavy and above mechs in matches. As long as the meta stay the way it is no matter what they do to a single weapon system it won't change the problem that there is too much firepower for such a confined area. Heavies and Assaults should be limited IMHO to a couple per side and force people in light and med chasis where tactics are more important than weapons.

This is only going to get worse when 12v12 comes. And even worse yet when newer weapons come.

#7 AntiCitizenJuan

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Posted 03 July 2013 - 12:51 PM

View PostHythos, on 03 July 2013 - 10:35 AM, said:

Everyone has access to the same weaponry, mechs, and equipment. The real balance to weapons, is tactics/strategy.


Armor Lock is fine, just use it yourself, it's in the game for a reason!

#8 BatWing

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Posted 03 July 2013 - 12:56 PM

View PostHythos, on 03 July 2013 - 10:35 AM, said:

Everyone has access to the same weaponry, mechs, and equipment. The real balance to weapons, is tactics/strategy.


Wow!

Man! Do you have someone that writes your speeches or you really do all by yourself?? because.. I mean, this is just .. Impressive !

#9 Capt Sternn

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Posted 03 July 2013 - 04:32 PM

Ok simple. Matchmaking is the problem before weapon balance. 3 ways to balance matchmaking are, Tonage limit, Class Limit (2 of each type), or a battle value system. Till then weapon balance is pointless. And total balance isn't possible. WOW has been balancing their game for 8 years, not there yet. Players will always Min/Max, it is a competitive PVP game. When Flamers are OP you'll see tons of them. I have been here since Day 1 of Beta and it has not changed. Remember when you could rip an Atlas in half with a pair of UAC5s in about 4 secs, LRMs decapitating every mech, Mechs tripping Lights just to shoot them on the ground, how about Splat-cats, the dreaded Guass-a-Pult, ECM Lights just ****** everything, Streaks coring every mech, and now the PPC Stalker (soon to be Battlemaster).

First fix the match making so each side doesn't have 6 Assaults, 1 heavy, and 1 light. Then Balance the weapons around the 8/12 mech teams. And stop thinking this game will be Balance by release, it won't. None of them are ever truely balanced.

#10 Victor Morson

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Posted 03 July 2013 - 04:34 PM

View PostCapperDeluxe, on 03 July 2013 - 06:27 AM, said:



My concern is that the problems they think that are there.. aren't the problems we have.

I'm hearing some crazy things about this movement system right now, and how apparently PGI thinks that hunting light 'mechs in Stalkers is a balancing priority, and partly responsible for the movement changes.

Ugh. He needs to get more specific before I'll take that at all seriously.

Edited by Victor Morson, 03 July 2013 - 04:34 PM.


#11 Hythos

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Posted 03 July 2013 - 07:10 PM

View PostBatWing, on 03 July 2013 - 12:56 PM, said:


Wow!

Man! Do you have someone that writes your speeches or you really do all by yourself?? because.. I mean, this is just .. Impressive !

Why yes, I do write my own material, and I do have a brain condition; so while I do speak English goodly, I might sometimes not write well. Thank you for pointing that out that thead-relevant fact.

#12 Stoicblitzer

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Posted 03 July 2013 - 07:31 PM

View PostZultor, on 03 July 2013 - 12:48 PM, said:

The balancing efforts over that past several months in this game seem like moving decks chairs on the Titanic.

rofl

Edited by Stoicblitzer, 03 July 2013 - 07:31 PM.


#13 PEEFsmash

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Posted 03 July 2013 - 08:40 PM

I disagree with OP about the ways to deal with this meta, however, I agree that the balance team is probably the slowest and worst balance team I have ever witnessed in a competitive game.

#14 Stoicblitzer

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Posted 03 July 2013 - 08:48 PM

View PostPEEFsmash, on 03 July 2013 - 08:40 PM, said:

I disagree with OP about the ways to deal with this meta, however, I agree that the balance team is probably the slowest and worst balance team I have ever witnessed in a competitive game.

they don't condone the word competition, peef. they prefer the words "nostalgia" and "profit." sometimes i feel like igpgi are like those scammers you see on TV who steal money from old people. they use the nostalgia of TT/lore guys who fell in love with battletech in their parent's basement in 1984 to make it rain in sunny vancouver. hope paul had a nice vacation.

#15 jakucha

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Posted 03 July 2013 - 08:50 PM

View PostZultor, on 03 July 2013 - 12:48 PM, said:

The balancing efforts over that past server months in this game seem like moving decks chairs on the Titanic.

The only balancing that will work is to the matchmaker. They need to stop allowing mostly heavy and above mechs in matches. As long as the meta stay the way it is no matter what they do to a single weapon system it won't change the problem that there is too much firepower for such a confined area. Heavies and Assaults should be limited IMHO to a couple per side and force people in light and med chasis where tactics are more important than weapons.

This is only going to get worse when 12v12 comes. And even worse yet when newer weapons come.


Have you been paying attention? They haven't even been focusing on balancing much. Only now is it supposedly starting to ramp up.

#16 Stoicblitzer

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Posted 03 July 2013 - 08:52 PM

View Postjakucha, on 03 July 2013 - 08:50 PM, said:


Have you been paying attention? They haven't even been focusing on balancing much. Only now is it supposedly starting to ramp up.

allegedly they have been trying to fix missile splash damage for at least the past 3 months leading to SRMs being useless in the short-term which is partially contributing to the current "meta" (imo).

#17 Zordicron

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Posted 03 July 2013 - 09:58 PM

You are all wrong.

They MUST fix hit detection before anything will be balanced right. NOBODY knows what is balanced or not right now, because none of the weapons are doing what they are supposed to right now.

Or we can keep tweaking numbers and adding in other game mechanics based on flawed data. Oh wait, we have been trying that for months now and IT DOESNT work. Funny that.

#18 HansBlix WMD

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Posted 03 July 2013 - 10:01 PM

View PostEldagore, on 03 July 2013 - 09:58 PM, said:

You are all wrong.

They MUST fix hit detection before anything will be balanced right. NOBODY knows what is balanced or not right now, because none of the weapons are doing what they are supposed to right now.

Or we can keep tweaking numbers and adding in other game mechanics based on flawed data. Oh wait, we have been trying that for months now and IT DOESNT work. Funny that.


I'll tell you how hit detection works right now.

Bang, your dead.

Any questions?

#19 Gogopher

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Posted 03 July 2013 - 10:08 PM

this game is a prime example of two things:

1) trying to attract the twitchy fps crowd (who are notoriously fickle and have the attention span of a nat)...instead of focusing on those people who will actually stay with the game for years (the canon crowd of BT lovers who actually care enough to beg the devs to fix things before they quit)

2) the devs getting a tad bit arrogant and refusing to listen to the people who actually pay money to play the game...and who have played battle tech...why try to fix and balance what aint broke

this game is as my brother now calls it a train wreck...so many ideas have been put forward to try to get this game back to some semblance of lore that it sickens me to read more...and yet nothing..some cosmetic fixes but nothing to actually fix anything...

in battle tech you dont run a 4 erppc mech simply because 60heat is unbearable and will cause shutdown every alpha...you run heat balanced, multi-range mechs...this game is so far off lore that it is simply ludicrous to call it mech warrior...might as well call it giant robot sniping simulation...and i really love how the devs didnt want to make dhs actually give 2.0 heat reduction...because of certain alpha builds...then they went and gave ppc/erppc and all lasers the same heat reduction as if they were running dhs compared to missle and ballistic weapons...i mean who ever heard of a ppc doing what is it now 6.8 heat or some crap close...

the devs need to pull the heads out and fix this before they lose the core battle tech fans who really really want this game to succeed...because if they continue to appeal themselves solely to the fps crowd the game wont make it a year

#20 Sharknoms

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Posted 03 July 2013 - 10:16 PM

View PostHythos, on 03 July 2013 - 10:35 AM, said:

Everyone has access to the same weaponry, mechs, and equipment. The real balance to weapons, is tactics/strategy.


So basiclly you suggest that everyone should run the exact same loadout and the same mech?

Posted Image

View PostHansBlix WMD, on 03 July 2013 - 10:01 PM, said:

I'll tell you how hit detection works right now.

Bang, your dead.

Any questions?


Sadly both statements are true.
But mutiply times my ACs and PPCs bounce off a light with no effect damagewise.

Edited by Iguana Iguana, 03 July 2013 - 10:16 PM.






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