The new movement code is meant to help balance gameplay in respect to emphasizing mobility as a strength on the battlefield, but the new code has caused some significant mobility problems. Light and Medium Mechs are being stopped-cold by small rocks and things, which is resulting in easy potshots upon them. All Mechs are affected by this Pebble of Steel effect, too, but it's particularly bad when your Jenner is cruising along at full tilt and you suddenly slow-down to "Target Speed" for no reason.
In an effort to improve gameplay, the Support Team is soliciting help to identify the map/grid locations of these evil little caltrop pebbles. Here's a link to the thread where information is being requested, and a quote of it:
Niko Snow, on 03 July 2013 - 06:56 AM, said:
Please attempt to respond to the following questions in your responses:
- The map affected.
- The grid tile affected.
- The Mech used to achieve the collision issue.
So, it'd be nice if folks could use the F9 key and get the grid location of the small pebbles and little decorative things that stop you... that shouldn't stop you. Then visit that thread and post the information requested in the bullet points. Thanks!
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So, aside from reporting the Pebbles problem, I'd like to know if people think this new mevement Code has affected Gameplay balance from the perspective of Mobility vs Firepower. From the beginning of the game, all Mechs traveled like extremely torquey wheeled vehicles, effortlessly "rolling" up and down most hills. This was most evident in the chases that take place around small, rolling hills.
The new tiers in the movement code will have a big effect when it comes to chases that take place between Mechs of different movement tiers among rolling hills, specifically because you'll see Top Speed changes for one Mech while the other Mech retains it's full Top Speed. That change, alone, will have a huge impact on the tactics of "Light Hunting" by larger, up-engined Mechs. They won't be able to maintain 80kph over rolling hills to chase that fleeing Light before it gets out of range...
Does anyone else see this as being a major change on the field? or does Light Hunting not play as strong of a role for this to matter much?... or am I totally off base on this?
Edited by Prosperity Park, 03 July 2013 - 09:28 AM.