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Mechwarrior Online To Launch September 17Th 2013!


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#1101 Nehkrosis

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Posted 17 September 2013 - 07:49 AM

Yeah, i kinda thought about that myself.....
Seems kinda silly.

Though, hey, Orion, possible Sale, a challenge. Maybe an info update?

#1102 TANTE EMMA

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Posted 17 September 2013 - 07:49 AM

View PostM4NTiC0R3X, on 17 September 2013 - 07:48 AM, said:

The one thing I want to see is what I've been gripping about all year long, which is what was presented 1.5 years ago is not far off from what we're getting.

Factions, loyalty, perks, planetary map...

Meaningful stuff that keeps people playing. I know it's all going to get here eventually.


Ah....you are talking about the things, that should be there at launch???....sorry...not gonna happen.

I tell you what...IF, and that is a BIG IF, PGI manages to pull that stunt and all this is going to be in, I will turn into a WHITEKNIGHT....I promiss...really....except for that I decide different.

Edited by Noakei Siegel, 17 September 2013 - 07:52 AM.


#1103 AdamBaines

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Posted 17 September 2013 - 07:53 AM

View PostFeetwet, on 17 September 2013 - 07:16 AM, said:


Thing is, I believe everyone that is here wants the game to succeed. Yes, the complainers may be a vocal minority, but they represent a non-vocal portion of the community. We don't know how large that part is because PGI doesn't release any numbers. This non-vocal group just goes away...probably never to return. I find myself dropping in the same game with individuals over and over again over the last couple of weeks. Either that is a quirk of my elo OR the player base at my time (us central) is smaller than it was. I don't know the cause but I fear the second.

S

I never said anything against the "vocal minority" (which i think is becoming more main stream). Just sharing an observation.


Thats interesting what you said about seeing the same people in drop after drop. I have not really noticed that, but to be honest I have not paid attention. Ill have to follow that a bit closer.

#1104 HugoStiglitz

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Posted 17 September 2013 - 07:53 AM

View PostHBizzle, on 17 September 2013 - 07:45 AM, said:

What really shocks me about this whole thing is how their deployment of the launch has been very amateurish. No change to the front page of the website. No real PR build towards it. Launching the day that GTA V is launching. Not a good sign.

You know they just got in the office right? It's only 9 am there

Edited by HugoStiglitz, 17 September 2013 - 07:56 AM.


#1105 SmithMPBT

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Posted 17 September 2013 - 07:54 AM

View PostNehkrosis, on 17 September 2013 - 07:49 AM, said:

Yeah, i kinda thought about that myself.....
Seems kinda silly.

Though, hey, Orion, possible Sale, a challenge. Maybe an info update?

Don't forget the new in-game store. The whole communities been begging for that for ages now!

#1106 AdamBaines

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Posted 17 September 2013 - 07:55 AM

View PostFeetwet, on 17 September 2013 - 07:22 AM, said:


I would like to see this and support it fully. I don't think it will happen though...but i'm jaded.

S


Do you know of other online games who might already be doing this? Im curious to know its effectiveness?

#1107 Sybreed

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Posted 17 September 2013 - 07:56 AM

View PostLefteye, on 17 September 2013 - 04:38 AM, said:

About Project 24, I think we have 21 'mechs as of now. What if the Challenge is some complicated thing that is supposed to unlock the remaining three 'mechs to get to 24, and the community is supposed to play together in order to get there, like every player has to play 100 drop? It quite... makes sense to me from PGI perspective.

This way, they ensure that the servers will be packed with lots of people over the next few days following launch, and everyone who get to 100 (?) drops get their medallion, and as soon as the magic secret number (with a pubilc fake counter though, could be a million collective drops, or a bajillion) is reached, they hotpatch the new 'mechs in, and everyone who got their quota gets the "24" medallion.

Mmmmmmhm..

it's probably just a 24 hours thing...

#1108 Vila deVere

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Posted 17 September 2013 - 07:58 AM

View PostShar Wolf, on 16 September 2013 - 02:44 PM, said:

The sheer amount of nihilism is surprising :)

If there is 'no hope' and nothing positive to say...
Why are you all here?
If there is hope...
Why do you insist on emphasizing the negative?

Yes we get it.
The game is not what it could be.

It probably never will be.

Please - either direct your focus elsewhere, or find something else to say.


We're here because we really want a good MechWarrior game. And the core game is decent, it's just WAY LESS that what we were promised. And instead of the development heading towards a good MechWarrior game, they seem to set their course for MechAssault Online. And because some of us have invested a substantial amount of money in this game based on what PGI promised it would be and frankly, what we got feels a lot like bait and switch. I want to hold their feet to the fire to get what I paid for.

#1109 M4NTiC0R3X

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Posted 17 September 2013 - 08:02 AM

View PostNoakei Siegel, on 17 September 2013 - 07:49 AM, said:


Ah....you are talking about the things, that should be there at launch???....sorry...not gonna happen.

I tell you what...IF, and that is a BIG IF, PGI manages to pull that stunt and all this is going to be in, I will turn into a WHITEKNIGHT....I promiss...really....except for that I decide different.


All I was saying is that those things are what the game needs for people to feel completely immersed and continue playing for years. Then you went and QQ'd it won't be here soon enough mr. party pooper. :)

View PostM4NTiC0R3X, on 17 September 2013 - 07:48 AM, said:

Factions, loyalty, perks planetary map...
Meaningful stuff that keeps people playing. I know it's all going to get here eventually.


#1110 Lefteye Falconeer

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Posted 17 September 2013 - 08:02 AM

View PostLefteye, on 17 September 2013 - 04:38 AM, said:

About Project 24, I think we have 21 'mechs as of now. What if the Challenge is some complicated thing that is supposed to unlock the remaining three 'mechs to get to 24, and the community is supposed to play together in order to get there, like every player has to play 100 drop? It quite... makes sense to me from PGI perspective.

This way, they ensure that the servers will be packed with lots of people over the next few days following launch, and everyone who get to 100 (?) drops get their medallion, and as soon as the magic secret number (with a pubilc fake counter though, could be a million collective drops, or a bajillion) is reached, they hotpatch the new 'mechs in, and everyone who got their quota gets the "24" medallion.

Mmmmmmhm..


View PostSybreed, on 17 September 2013 - 07:56 AM, said:

it's probably just a 24 hours thing...



I am not saying I am right, but "Project 24" being nothing more but a 24 hours thing, wasting an event on a 24 hours time window on a week day? I don't believe that.

#1111 Jakob Knight

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Posted 17 September 2013 - 08:02 AM

View PostAhasver, on 17 September 2013 - 07:34 AM, said:


I know a very(!) easy way out of this. Do not pay money.
The game ist completely free!!!


And how long do you think the game servers will remain when people stop paying for them?

The issue of angry players not putting money into the game isn't that the players angry over these issues would never pay for playing in the game (through Premium time or in-game item purchases), but that those players would have done so except for the actions of the Devs, which have now caused them to withhold that income that otherwise would be there. Have I purchased items for the game? Yes. Have I asked for a refund? No (for my own reasons, everyone makes that choice). Will I purchase in the future? That is the question that hangs on the actions of the Devs, and right now is in the 'no' catagory. Could I be persuaded to purchase in the future? Yes, but only if I believe the company I am doing business with can keep any agreements made with their playerbase. Otherwise, I have no guarantee I will receive what they are claiming to be selling me.

And it is that future income that the Devs should be concerned with, if not their corporate business practices.

Edited by Jakob Knight, 17 September 2013 - 08:08 AM.


#1112 Sybreed

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Posted 17 September 2013 - 08:03 AM

View PostLefteye, on 17 September 2013 - 08:02 AM, said:

I am not saying I am right, but "Project 24" being nothing more but a 24 hours thing, wasting an event on a 24 hours time window on a week day? I don't believe that.

Really? You don't believe that?

#1113 Alexander Fury

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Posted 17 September 2013 - 08:05 AM

View PostSgt Slavery, on 17 September 2013 - 07:59 AM, said:


You're kidding,right?

Edited by Alexander Fury, 17 September 2013 - 08:06 AM.


#1114 HugoStiglitz

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Posted 17 September 2013 - 08:06 AM

View Postsoarra, on 17 September 2013 - 07:55 AM, said:

most companies push the launch of their product everywhere weeks if not months before release. PGI has done nothing.
Take GTA v for examples, commercials, billboards a midnight release party on the actual release date, not a week later.

Rockstar is a huge dev house with a bloated budget for advertising a game that you need to buy to play. Release is huge for them, it's where their sales come from. MWO has been playable for a while now. Release is just something official. Also maybe the launch party is delayed because of GTA.

#1115 Featherwood

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Posted 17 September 2013 - 08:06 AM

Good luck to MWO, official release is a good milestone. I still hope for PGI to fulfill their promises, but since 3PV it's not my game anymore.

#1116 Alexander Fury

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Posted 17 September 2013 - 08:06 AM

View PostSgt Slavery, on 17 September 2013 - 07:59 AM, said:


You're kidding,right?


#1117 Heffay

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Posted 17 September 2013 - 08:07 AM

Less than an hour away!

I am excite!

#1118 Steadfast

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Posted 17 September 2013 - 08:07 AM

View Poststinkypuppy, on 17 September 2013 - 07:38 AM, said:

i feel that PGI should just hand over mechwarrior online to someone like EA... they honestly would take better care of it.


sad part is if they had the license they would make a real game of it and not butfuck us with ******** 30 dollar mechs. yes i bought phoenix and am keeping it, why? its so when someone at pgi gets their **** strait they will make things better and trust me i can almost garrentee things will get better i will still have some epic exclusive mechs.

also about the lack of maps right now the current maps are so they can get the art assets out there and when all the map needed models are ready they will be pumping out maps like nobody's business for CW

search for MPBT 3025. Than, if you dare, say that abominable sentence you DARED to write here, again.
Now, carry on.

#1119 Stoicblitzer

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Posted 17 September 2013 - 08:09 AM

i haven't been around for several weeks. i heard nothing about MWO launch aside from what I already knew when i still gave a **** about this game. i guess launch doesn't happen until the launch patch then game will be good. Kappa

#1120 Doctor Smiley

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Posted 17 September 2013 - 08:09 AM

View PostHeffay, on 17 September 2013 - 08:07 AM, said:

Less than an hour away!

I am excite!


I am excited too cant wait to read all the Reviews





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