Lb-10X Ac
#1
Posted 03 July 2013 - 10:11 AM
Does this mean you only get one and a half shot per ton of ammo? That can't be right!
#2
Posted 03 July 2013 - 10:16 AM
The problem here is the English word "shot", which means both "one firing of a weapon" and "one pellet of a shotgun round" as well as dozens, if not hundreds, of other meanings.
Edited by Dalziel Hasek Davion, 03 July 2013 - 10:20 AM.
#3
Posted 03 July 2013 - 10:16 AM
Tor Gungnir, on 03 July 2013 - 10:11 AM, said:
Does this mean you only get one and a half shot per ton of ammo? That can't be right!
The LB10x actually fires 10 projectiles in a shotgun pattern at one time. Each of the 15 shots in 1t of ammo fires their own separate 10 projectiles. So, 15 individual shots that each fire 10 individual rounds per shot.
Hope that clarifies things.
#4
Posted 03 July 2013 - 10:19 AM
#5
Posted 03 July 2013 - 10:21 AM
Okay, the wording is confusing. But really, a ton of LB-10x is worth 150 points of damage. It's just difficult to get it all to hit with the spread.
#6
Posted 03 July 2013 - 10:23 AM
#7
Posted 03 July 2013 - 10:32 AM
Tor Gungnir, on 03 July 2013 - 10:23 AM, said:
AC/20 focuses into one spot with 20 damage. LB-10x spreads out to many spots, totalling 20 damage. Where the LB-10 shines is the bonus damage after the armor is gone, but you must remove the armor first.
Edit: Bonus damage as in high chances of critical damage to internal weapons and ammo, able to destroy them before having to finish off the actual body part. Detonating the ammo helps quite a bit, too, adding all kinds of additional damage.
Edited by Koniving, 03 July 2013 - 10:46 AM.
#8
Posted 03 July 2013 - 10:34 AM
#9
Posted 03 July 2013 - 10:41 AM
Tor Gungnir, on 03 July 2013 - 10:23 AM, said:
AC20 does a LOT more pinpoint damage to one location, LB10X does less damage and more spread out. The difference is more in what you're targeting.
With the LB10, you're targeting either lights, where the spread helps a lot, or you're targeting areas of a larger mech where the armor's been stripped. With an AC20, you can aim, but whatever you actually hit is going to feel a lot of pain. The problem is in actually hitting them where you want to.
If you're a really accurate shot, the AC20 can't be beat for brawling. LB10 is more a specialty weapon, and good if you drop with friends over PUGs.
#10
Posted 03 July 2013 - 10:42 AM
Booran, on 03 July 2013 - 10:34 AM, said:
I view this kind of like hunting quail, which is DISTURBINGLY accurate when you've got Spiders and Jenners jumpjetting around your head. It's relatively easy to lead a light mech with the right build (CN9-D for me, with x2 SSRMs in place of the LRMs) and have him effectively run (or fly) into the burst. I say relatively because I know full well that at any given time hitting a light mech with the right pilot behind the controls can be like swinging a bag of bricks at a mosquito. Might get him, or he might just buzz around and bite you on the ***. God knows I've done that enough times. xD
#11
Posted 03 July 2013 - 10:49 AM
Another use for it would perhaps be as a fast flanker, running around the blind side of assaults or lone boats and do a hit/run. If you can fit it, that is. And have a team helping you draw fire while you sneak about.
#12
Posted 03 July 2013 - 10:50 AM
The reason is thus: The LBX10 is only better IF you would have missed with the AC10, but are close enough that the edge of the LBX round hits. Assuming your vertical aiming was correct (usually true for non-jumpers), or your horizontal (for jumpers), this means the maximum extra damage you can do is ~3. Of course the flip side of this is that sometimes where an AC10 would hit for full damage, some of the LBX pellets miss.
In my experience, the LBX has a higher hit percentage, but the AC10 has a higher damage per shot (not per hit, per shot taken). In other words the pellets that miss, more than make up for the extra 1-3 damage on near misses.
However, even if this isn't the case for a specific pilot, it is entirely not worth the chance at a few extra damage to lose all pinpoint ability.
EDIT: I know that this doesn't consider the crit mechanic. But this is not especially relevant for the LBX10 for two reasons. 1) Lights, with little ammo are relatively resistant to critting. It's usually easy to blow a body part then earn a crit. 2) The LBX "wastes" many of it's pellets against armoured sections. To be an effective crit seeker, it must either hit a specific part or have an ungodly crit modifier - the LBX has neither. In light of that (and the fact you need 3 damage for a crit kill), the AC10 (and even more so the AC/UAC5) are actually currently the better crit seekers.
--
Troggy
Edited by Troggy, 03 July 2013 - 11:02 AM.
#13
Posted 03 July 2013 - 11:04 AM
#14
Posted 03 July 2013 - 11:14 AM
PS lbx10 has a cockpit shake rating of 1.5 while ac20 has rating of 2
so 2 lbxs have 50% more shake then an ac20
Edited by Just wanna play, 03 July 2013 - 11:15 AM.
#15
Posted 03 July 2013 - 03:15 PM
#16
Posted 03 July 2013 - 03:48 PM
#17
Posted 03 July 2013 - 04:30 PM
#18
Posted 03 July 2013 - 04:33 PM
C A R N A G E, on 03 July 2013 - 04:30 PM, said:
hmmm, what kind of assault exactly? because my buddy runs a dual lbx2 and 3 srm 6 atlas so that might not fall victim to your common cheese build, oh wait it uses lbxs lol what beats an lbx? an lbx!
#19
Posted 03 July 2013 - 04:37 PM
Koniving, on 03 July 2013 - 05:43 AM, said:
The build.
The scores.
A trick to note: For some reason if you just fire 3 AC/10s or 3 LB-10xs, they seem to do less damage than if you fire two, then one or if you fire them one at a time. The difference is rather astonishing. Don't fire them at the same time.
Don't know the reason but it is pretty testable; whether it's more scatter results, too many hits and some don't register, or what the story is, they just work better that way.
#20
Posted 03 July 2013 - 04:45 PM
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users