@Thernian
What you are talking about is identical to doing it with PPCs - it is a "fire these other weapons if I release gauss inside the window" macro.
I do not feel comfortable with this.
That being said, I generally base my decisions on things like this on what the intention is and what I feel that the spirit of the game is.
For example, I feel that rapid fire dakka is a healthy addition to the game - it is not overpowered, it has it's weaknesses but it brings suppression tactics and is not an insta-death like alpha builds. PGI are also clearly trying to nerf alpha builds so my work with Fire Control is doing the community good in this respect by giving people a viable alternative, and PGI have given me the all-clear in this respect.
Now when it comes to gauss, before PGI bought in the window PPC+Gauss was flavour of the month.
That says to me that PGI would not be happy with this addition, and I can see that point of view on this one. I can also see the point of view that you should not need to be a contortionist to fire weapons properly, but without some guidance from PGI or a consensus from the players, I think I will decline for now.
As I said, do some digging - I have posted the code to do it previously (Which I may live to regret, but hey, take the white hat hacker approach IMHO) so given a little time and effort you should be able to piece it together yourself.
Finally, there is the coding issue.
I am not sure how I would add an option for such a feature within the current interface.
Also, adding such an option may require moderate changes to the code.
I have been toying for a while with the idea of allowing more complicated stuff in the Fire Sequence box, so somehing like:
<1,2,3>
Might mean "Hit 1,2,3 as normal, but when the button is released, always restart at 1 instead of picking up where you left off", or
1,2,3<!>
might mean "Hit 1,2,3, but do not loop around".
I suppose what you would want would be something like:
<g>1,2
= "Gauss mode, gauss in 1, other weapons in 2"
So basically, IF you could get an OK from PGI that they do not mind this, and IF I can find the time to upgrade FC's input syntax, and IF I can find the time to work it into the code then you may see this option in Fire Control.
But that is a lot of IFs
Edited by evilC, 25 November 2013 - 06:27 AM.