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What Have They Done Now?


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#1 Xmith

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Posted 03 July 2013 - 12:20 PM

By implementing the new Movement Archetypes, PGI has ecentially made any mech eqiuped with jump jets a waste of money. Initially I thought having jets would not be a problem going up mountains. Was I suprised.

Because of no foward motion from a stand still, jump jets are a total waste. To be able to jump onto that ledge to start up the mountain, a mech has to be up to speed before jump. The mech is stuck where they are if there is no way for them to walk up to speed to jump again.

One jump is all you get. After that, you are going no where but down.

#2 Tennex

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Posted 03 July 2013 - 12:22 PM

yup landing causes momentum reset regardless of angle of approach. feels so wrong

#3 redreaper

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Posted 03 July 2013 - 12:24 PM

Im perfectly fine with that jumpjets are supposed to be for mobility not a way to get to Your favorite camping spot on 85 degree incline..

#4 Lupin

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Posted 03 July 2013 - 12:26 PM

In answer to the topic subject "not a lot of use". And they need to get there act together.

#5 Peter2000

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Posted 03 July 2013 - 12:26 PM

View Postredreaper, on 03 July 2013 - 12:24 PM, said:

Im perfectly fine with that jumpjets are supposed to be for mobility not a way to get to Your favorite camping spot on 85 degree incline..


Try using them.... the amount of mobility they add is laughable, especially when you consider how utterly screwed you are when you land on "impassable" terrain, and can't use your jets to leave it for the "correct" path.

#6 Soy

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Posted 03 July 2013 - 12:29 PM

Jump Jets make a mech with **** mobility, haz gud mobility. End of

#7 Unbound Inferno

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Posted 03 July 2013 - 12:30 PM

If they ever fix JJ like it should, you ought to have some movement control over it.

I would assume a forward/backwards direction depending on where they are installed. If you have it in your legs, its the direction of your legs - if its in your torso, in that direction. Would add some much needed variety and actual reason to have it.

As of right now, JJ are upward thrust, and direction based upon your movement from the ground.

#8 hammerreborn

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Posted 03 July 2013 - 12:31 PM

View PostPeter2000, on 03 July 2013 - 12:26 PM, said:


Try using them.... the amount of mobility they add is laughable, especially when you consider how utterly screwed you are when you land on "impassable" terrain, and can't use your jets to leave it for the "correct" path.


Stop trying to go straight up the cliff. If you get stuck, turn to like a 30 degree angle, go foward, gain foward momentum, turn straight up, jj, profit. It's a joke to get out of a "trap". And doesn't change the fact that no one is chasing you up whatever you got stuck in, so yay escape.

Edited by hammerreborn, 03 July 2013 - 12:32 PM.


#9 Lefteye Falconeer

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Posted 03 July 2013 - 12:44 PM

Jump jest are even more useful now since you can definitely get in spots where others can't. Think of Canyon Network. Jump jets are king.

#10 Homeless Bill

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Posted 03 July 2013 - 01:12 PM

View PostXmith, on 03 July 2013 - 12:20 PM, said:

PGI has ecentially made any mech eqiuped with jump jets a waste of money.

PGI has essentially made any 'mech not equipped with jump jets a waste of money.

Fixed.

I see posts like this, and I want to spectate the pilots that think these things...

#11 Xmith

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Posted 03 July 2013 - 01:48 PM

View Posthammerreborn, on 03 July 2013 - 12:31 PM, said:


Stop trying to go straight up the cliff. If you get stuck, turn to like a 30 degree angle, go foward, gain foward momentum, turn straight up, jj, profit. It's a joke to get out of a "trap". And doesn't change the fact that no one is chasing you up whatever you got stuck in, so yay escape.

Tried that. The only way you are going is down.

#12 oldradagast

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Posted 03 July 2013 - 02:15 PM

Actually, I'd say in the current "Bowling Ball Online" format, where mechs roll along like giant bowling balls until stopped by a tiny pebble that is unmovable and indestructible, all mechs are a waste of money - it's that bad, IMHO.

The ones without jump jets will be unable to traverse might obstacles such as: rocks smaller than their feet, and the final leg of a gradual uphill slope. They also get stopped by park benches.

Meanwhile, jump jets give you the ability to get snagged on different obstacles, get caught in places that are hard to leave, and "dodge" attacks by having your movement magically reset to zero when you land in all violation of the laws of physics.

The game's movement code right now feels like some kludged together abomination that belongs in an early alpha release at worst, not something to be displayed in open beta. It's embarrassing, quite frankly.

#13 Unbound Inferno

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Posted 03 July 2013 - 02:18 PM

View PostHomeless Bill, on 03 July 2013 - 01:12 PM, said:

PGI has essentially made any 'mech not equipped with jump jets a waste of money.

Fixed.

I see posts like this, and I want to spectate the pilots that think these things...

I'll argue that.

My Catapults don't use JJs and have higher loadouts on fat LRMs to deal damage. I can't say I have much to complain about with how they are working now.

#14 Tezcatli

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Posted 03 July 2013 - 02:23 PM

They should let you choose to mount some JJs that propel forward. Like the feet JJs are purely upward thrust. But the back mounted ones are fired at an incline relative to the ground, so they should provide some forward thrust.

But I doubt they'll do that. I haven't played my Blackjack since the patch. So I'll have to see for myself.

#15 General Taskeen

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Posted 03 July 2013 - 02:29 PM

View Postredreaper, on 03 July 2013 - 12:24 PM, said:

Im perfectly fine with that jumpjets are supposed to be for mobility not a way to get to Your favorite camping spot on 85 degree incline..


That is a contradiction. The current JJ's 'hover,' they do not offer any enhanced mobility. If they offered enhanced ability you'd be able to exceed your maximum speed for a short duration, as in quickly vaulting in an arc or forward depending on how many jets you have. A Jenner, for instance, would be able to arc/vault 150m very quickly. This is what I've been saying for a long time, JJ's simply need an overhaul/further enhancement at some point.

Like these true-to-form Battle Tech Jump Jets:


Edited by General Taskeen, 03 July 2013 - 02:30 PM.


#16 Soy

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Posted 03 July 2013 - 02:36 PM

View Postoldradagast, on 03 July 2013 - 02:15 PM, said:

Actually, I'd say in the current "Bowling Ball Online" format, where mechs roll along like giant bowling balls...


Quick question... Is there an actual like, umm, Demolition Derby Online? If not, umm, like... I patent it.

In fact, now I'm thinking of Marble Madness Online. That'd be a blast.

Edited by Soy, 03 July 2013 - 02:38 PM.


#17 Victor Morson

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Posted 03 July 2013 - 02:39 PM

View Postredreaper, on 03 July 2013 - 12:24 PM, said:

Im perfectly fine with that jumpjets are supposed to be for mobility not a way to get to Your favorite camping spot on 85 degree incline..


Everyone can still get there. It's not hard for veterans of MW4 to rock back and forth and clear hills. It's just also really dumb.

#18 jakucha

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Posted 03 July 2013 - 02:49 PM

View PostVictor Morson, on 03 July 2013 - 02:39 PM, said:


Everyone can still get there. It's not hard for veterans of MW4 to rock back and forth and clear hills. It's just also really dumb.


That helps for some inclines but you can't side walk up a 45 degree angle, period.

#19 Jonathan Paine

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Posted 03 July 2013 - 03:05 PM

Movement changes are a step in the right direction (heh!), but obviously need more work. Jump jets are slightly more useful than before the patch, not less. However, jump jets need love. As for having a 80 ton mech travelling at 89 kph coming to an abrupt stop due to a pebble, this obviously needs to be fixed.

#20 Homeless Bill

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Posted 03 July 2013 - 05:47 PM

View PostUnbound Inferno, on 03 July 2013 - 02:18 PM, said:

I'll argue that.

My Catapults don't use JJs and have higher loadouts on fat LRMs to deal damage. I can't say I have much to complain about with how they are working now.

It was definitely an exaggeration. I'm doing just fine in my fast Awesomes and non-JJ lights and mediums, but you have to admit it's given jumpjets one hell of an edge on certain maps.





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