

What Have They Done Now?
#1
Posted 03 July 2013 - 12:20 PM
Because of no foward motion from a stand still, jump jets are a total waste. To be able to jump onto that ledge to start up the mountain, a mech has to be up to speed before jump. The mech is stuck where they are if there is no way for them to walk up to speed to jump again.
One jump is all you get. After that, you are going no where but down.
#2
Posted 03 July 2013 - 12:22 PM
#3
Posted 03 July 2013 - 12:24 PM
#4
Posted 03 July 2013 - 12:26 PM
#5
Posted 03 July 2013 - 12:26 PM
redreaper, on 03 July 2013 - 12:24 PM, said:
Try using them.... the amount of mobility they add is laughable, especially when you consider how utterly screwed you are when you land on "impassable" terrain, and can't use your jets to leave it for the "correct" path.
#6
Posted 03 July 2013 - 12:29 PM
#7
Posted 03 July 2013 - 12:30 PM
I would assume a forward/backwards direction depending on where they are installed. If you have it in your legs, its the direction of your legs - if its in your torso, in that direction. Would add some much needed variety and actual reason to have it.
As of right now, JJ are upward thrust, and direction based upon your movement from the ground.
#8
Posted 03 July 2013 - 12:31 PM
Peter2000, on 03 July 2013 - 12:26 PM, said:
Try using them.... the amount of mobility they add is laughable, especially when you consider how utterly screwed you are when you land on "impassable" terrain, and can't use your jets to leave it for the "correct" path.
Stop trying to go straight up the cliff. If you get stuck, turn to like a 30 degree angle, go foward, gain foward momentum, turn straight up, jj, profit. It's a joke to get out of a "trap". And doesn't change the fact that no one is chasing you up whatever you got stuck in, so yay escape.
Edited by hammerreborn, 03 July 2013 - 12:32 PM.
#9
Posted 03 July 2013 - 12:44 PM
#10
Posted 03 July 2013 - 01:12 PM
Xmith, on 03 July 2013 - 12:20 PM, said:
PGI has essentially made any 'mech not equipped with jump jets a waste of money.
Fixed.
I see posts like this, and I want to spectate the pilots that think these things...
#11
Posted 03 July 2013 - 01:48 PM
hammerreborn, on 03 July 2013 - 12:31 PM, said:
Stop trying to go straight up the cliff. If you get stuck, turn to like a 30 degree angle, go foward, gain foward momentum, turn straight up, jj, profit. It's a joke to get out of a "trap". And doesn't change the fact that no one is chasing you up whatever you got stuck in, so yay escape.
Tried that. The only way you are going is down.
#12
Posted 03 July 2013 - 02:15 PM
The ones without jump jets will be unable to traverse might obstacles such as: rocks smaller than their feet, and the final leg of a gradual uphill slope. They also get stopped by park benches.
Meanwhile, jump jets give you the ability to get snagged on different obstacles, get caught in places that are hard to leave, and "dodge" attacks by having your movement magically reset to zero when you land in all violation of the laws of physics.
The game's movement code right now feels like some kludged together abomination that belongs in an early alpha release at worst, not something to be displayed in open beta. It's embarrassing, quite frankly.
#13
Posted 03 July 2013 - 02:18 PM
Homeless Bill, on 03 July 2013 - 01:12 PM, said:
Fixed.
I see posts like this, and I want to spectate the pilots that think these things...
I'll argue that.
My Catapults don't use JJs and have higher loadouts on fat LRMs to deal damage. I can't say I have much to complain about with how they are working now.
#14
Posted 03 July 2013 - 02:23 PM
But I doubt they'll do that. I haven't played my Blackjack since the patch. So I'll have to see for myself.
#15
Posted 03 July 2013 - 02:29 PM
redreaper, on 03 July 2013 - 12:24 PM, said:
That is a contradiction. The current JJ's 'hover,' they do not offer any enhanced mobility. If they offered enhanced ability you'd be able to exceed your maximum speed for a short duration, as in quickly vaulting in an arc or forward depending on how many jets you have. A Jenner, for instance, would be able to arc/vault 150m very quickly. This is what I've been saying for a long time, JJ's simply need an overhaul/further enhancement at some point.
Like these true-to-form Battle Tech Jump Jets:
Edited by General Taskeen, 03 July 2013 - 02:30 PM.
#16
Posted 03 July 2013 - 02:36 PM
oldradagast, on 03 July 2013 - 02:15 PM, said:
Quick question... Is there an actual like, umm, Demolition Derby Online? If not, umm, like... I patent it.
In fact, now I'm thinking of Marble Madness Online. That'd be a blast.
Edited by Soy, 03 July 2013 - 02:38 PM.
#17
Posted 03 July 2013 - 02:39 PM
redreaper, on 03 July 2013 - 12:24 PM, said:
Everyone can still get there. It's not hard for veterans of MW4 to rock back and forth and clear hills. It's just also really dumb.
#19
Posted 03 July 2013 - 03:05 PM
#20
Posted 03 July 2013 - 05:47 PM
Unbound Inferno, on 03 July 2013 - 02:18 PM, said:
My Catapults don't use JJs and have higher loadouts on fat LRMs to deal damage. I can't say I have much to complain about with how they are working now.
It was definitely an exaggeration. I'm doing just fine in my fast Awesomes and non-JJ lights and mediums, but you have to admit it's given jumpjets one hell of an edge on certain maps.
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