July 2 Patch Restored My Faith
#1
Posted 03 July 2013 - 05:16 PM
I had all but given up on MWO ever being the decent sim I think the majority of us here would like it to be. The introduction of realistic movement and heat penalties restored my faith in the development team.
Thank you for finally showing you have some sense on the balancing front Keep it up!
Now please discard 3rd person view in combat plans and introduce various levels of reticle shake based on mech speed!
#2
Posted 03 July 2013 - 05:34 PM
was it the amount of content?
they did put in some good fixes. incline movement mechanics, jump jet shake based on weight class. etc.
Edited by Tennex, 03 July 2013 - 05:34 PM.
#4
Posted 03 July 2013 - 06:11 PM
DYSEQTA, on 03 July 2013 - 05:16 PM, said:
I had all but given up on MWO ever being the decent sim I think the majority of us here would like it to be. The introduction of realistic movement and heat penalties restored my faith in the development team.
Thank you for finally showing you have some sense on the balancing front Keep it up!
Now please discard 3rd person view in combat plans and introduce various levels of reticle shake based on mech speed!
I expected a joke when I opened this thread. You owe me a joke.
#5
Posted 03 July 2013 - 06:42 PM
ignore the haters. they are being impatient even though more is in the pipes and we have been told this.
crush them with positivity. probably mostly hawken trolls and CS monkeys just angry and being spiteful at this point.
and yeah, the PPC / pinpoint issue needs fixing, PGI has shown HUGE strides this last year,
as one of their biggest critics in the past that slammed them hard...
GOOD JOB PGI! WE CLAMOUR FOR THE FUTURE!!!
CW here we come
#7
Posted 03 July 2013 - 06:52 PM
#8
Posted 03 July 2013 - 06:55 PM
#9
Posted 03 July 2013 - 07:18 PM
DYSEQTA, on 03 July 2013 - 05:16 PM, said:
EDIT: LOL. It changed a word I typed to {shazbot} hilarfuckingious!
Edited by Delas Ting Usee, 03 July 2013 - 07:20 PM.
#10
Posted 03 July 2013 - 07:31 PM
#11
Posted 03 July 2013 - 07:35 PM
#12
Posted 03 July 2013 - 07:38 PM
#13
Posted 03 July 2013 - 07:40 PM
l3elthaz0r, on 03 July 2013 - 07:31 PM, said:
same thing happened to me
Me and 3-4 other teammates were in a canyon pit at the far bottom right of the map where the bridge is
There were about two enemy mechs in the pit with us and then their entire team it seemed like came down shooting at us from above
i ran to flank up on top and for some reason we didn't all die and won somehow 0.o
(We were getting hammered pretty bad but story lesson is don't get stuck in canyon while enemy is on the walls and the patch was pretty nice hopefully more in next patch )
Edited by kesuga7, 03 July 2013 - 07:41 PM.
#14
Posted 03 July 2013 - 08:42 PM
Stoicblitzer, on 03 July 2013 - 07:35 PM, said:
"let's hope the game fails" yes that's such a great attitude...
#15
Posted 03 July 2013 - 08:42 PM
Delas Ting Usee, on 03 July 2013 - 07:18 PM, said:
EDIT: LOL. It changed a word I typed to {shazbot} hilarfuckingious!
Not only that, but some mechs like the Quickdraw (and the 4 non-Cicada mediums) get completely ****-on by the new system, while the other heavies and the Stalker get to reap the benefits of having TINY in-game models AND have that translate into moving more effectively up hills.
PS- the Victor (lighter than the Stalker) is slated to be in the heavier movement weight class. GG PGI.
#16
Posted 03 July 2013 - 08:44 PM
Fate 6, on 03 July 2013 - 08:42 PM, said:
PS- the Victor (lighter than the Stalker) is slated to be in the heavier movement weight class. GG PGI.
It's 5 degrees of difference and it's got jumpjets...
are you serious...
#17
Posted 03 July 2013 - 08:44 PM
Fate 6, on 03 July 2013 - 08:42 PM, said:
PS- the Victor (lighter than the Stalker) is slated to be in the heavier movement weight class. GG PGI.
It has to do with mech mesh structure and not weight. It can be adjusted anyway.
Delas Ting Usee, on 03 July 2013 - 07:18 PM, said:
EDIT: LOL. It changed a word I typed to {shazbot} hilarfuckingious!
Stop being a drama-queen. The new movement mechanics are vastly more interesting and closer to how the mechs should work, regardless of the minor bugs that need to be dealt with.
Edited by jakucha, 03 July 2013 - 08:48 PM.
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