- Assumption one: No solution will please everyone; each solution set is a compromise between immersion (a.k.a. realism), legacy rules (tabletop), and current game-play.
- Assumption two: Choices still mater, and the best solution is the one that displeases players the least.
-----------------------------------------------------------------------------------------------------------------------
Personally I was unsatisfied with the previous options and therefore propose a fifth option; damage diminishing returns. At first might sound like the troublesome heat penalties, but I find it differs in important ways. Damage diminishing returns is a direct anti-synergy to address the powerful synergy of combing single weapon types.
Returning to the problems we are trying to solve:
- Problem #1 - single weapon type alpha strikes hitting a single panel are too powerful.
- Problem #2 - PGI has shared that overall DPS is too high.
- Problem #3 - The simplest solution, decreasing damage of single weapons, would penalize their appropriate use (think one AC20 in a Hunchback or Atlas).
- Huge: Ac20 and Gauss = -2 dmg per subsequent
- Large: PPC (+ER PPC), Large Laser (+pulse), AC10 = -1 dmg per subsequent
- Medium: Medium Laser (+pulse), AC5, UAC5 = -0.3 dmg per subsequent
- Small: Small Laser (+pulse), MG, Flamer, AC2, LBX10 pellet = no penalty
Now, 1, 2, 3, and 4 PPCs does 10, 20, 30, and 40 damage respectively.
Under this proposal, PPCs would do 10, 19, 27, and 34 damage respectively.
Now, 1, or 2 AC 20's does 20 and 40 damage respectively.
Under this proposal, these AC 20's would do 20 and 38 damage respectively.
For Highlanders with 3xPPC and 1xgauss, they now do 45 damage.
This proposal would leave them with a still powerful 36 damage at range.
Here's more examples for multiples of a single weapon type:
So now, the pros and cons of this approach....
Option 5: Damage diminishing returns
Pro:
- As directly as possible addresses the problem and not the symptoms.
- Many chassis, variants, and builds remain viable. 4xPPC mechs will still be quite good, and playable
- Better deal for aggressor and victim using high alpha
- Approach works for high and low heat weapons
- This solution is largely arbitrary. I have no justification other than thinking it may be the best we can do with the options we have.
Edited by Talrich, 20 July 2013 - 04:06 AM.