Scout Roll Isnt Working
#41
Posted 05 July 2013 - 03:02 AM
Too Illegible; Didn't Read
If you could do the basic courtesy of putting paragraphs to express different thoughts, I would attempt to read it.
Alas, "block of text" is frowned upon and mocked in forums. I suggest you take this seriously.
#42
Posted 05 July 2013 - 04:29 AM
This thread is the first time I've even seen mention of the 'little light switch' icon. Generally I just keep my posts short after the first time I posted and was thrown off by the lack of fluid editing while typing.
Other than that, nothing constructive to add besides to comment that in an eight man... The lights either stay with the rolling death ball, or the most 'scouting' they can do is running from cover to another cover spamming 'R' to blink targets to the rest of the team and show a general direction for them to go.
#43
Posted 05 July 2013 - 04:43 AM
Second, scouting doesn't mean "Narc and Tag". Yes, those can help, but many times aren't needed at all.
Ok, first of all, if you're trying to scout in PUG matches, there's your problem. It simply doesn't work there, because there is no efficient way to communicate with the team. Get on Voice Chat with some people.
Now, once your on voice chat, Scouting is an amazing tool. I'd HIGHLY recommend an ECM light mech for a scout, but it's not absolutely needed. I run an ECM Spider. Now, on voice chat, you can run off and find a good vantage point, and observe enemy movements. This is what scouts are made for. If your team knows the entire enemy team has dedicated themselves to going Cave on Forest Colony, the match is just about over. If, on Tourmaline Desert, they know the 2 mechs near Theta are by themselves, and the rest of the force is a good distance away, that's 2 dead mechs. You can alert them that they are about to walk into an enemy pincer before they do, and turn it into an ambush.
This is what a scout should be doing. You aren't simply a secondary missile lock-on. You are the recon.
Edited by zraven7, 05 July 2013 - 04:44 AM.
#44
Posted 05 July 2013 - 05:03 AM
CravenMadness, on 05 July 2013 - 04:29 AM, said:
This thread is the first time I've even seen mention of the 'little light switch' icon. Generally I just keep my posts short after the first time I posted and was thrown off by the lack of fluid editing while typing.
Other than that, nothing constructive to add besides to comment that in an eight man... The lights either stay with the rolling death ball, or the most 'scouting' they can do is running from cover to another cover spamming 'R' to blink targets to the rest of the team and show a general direction for them to go.
What are you talking about? I can make perfectly fluid posts AND edit them without even looking at the bar above.
I can make paragraphs by hitting the enter key twice. I can add proper punctuation, and avoid run on sentences by using these fancy punctuation keys on my keyboard.
Don't justify your lack (or rather, another persons lack) of grammar skills by blaming the makers of this forum.
As for the point of this post, which I can only gather by reading the comments, I concur with everyone who says that there is a lack of recon in this game. There is, sadly, a lack of incentive to do so. Most people want to fight, even in a light, so it is tough to get them to play a different sort of game, one where direct engagement is avoided.
Ultimately, better scouting incentives need to be offered, and not just changing the narc and tag behavior.
*edited for bad spelling <- I don't admit to being a good speller!
Edited by Thedrelle, 05 July 2013 - 05:04 AM.
#45
Posted 05 July 2013 - 06:03 AM
#46
Posted 05 July 2013 - 06:29 AM
You want scouting back great. Me too. I love setting up LRM boats to rain pain fo days. But its not as rewarding as charging in and getting my 400+ damage. hell most of the time i don't have a clue what my teammates are even packing. Boy do i wish there was a way to see what my teammates have loaded out. So i could base a strat off of that....
*self edit*
Why can I see what my enemies have loaded but not my allies? Is there a fluff back up? In Warhammer 40k I can see what my allies have loaded out. Even in Armageddon games. but here that stuff is a mystery I mean i've called in an Earthshaker barrage 3 tables over. But this game I have no clue if that stalker has PPC, or LL or AC/2 I mean really. It's outrageous.
Edited by Crystal Maiden, 05 July 2013 - 06:34 AM.
#47
Posted 05 July 2013 - 06:38 AM
At the present moment the high alpha meta just devastates light's, information warfare and roles is a complete joke, and it's all because of the LRM/PPC meta that PGI have fostered! Hell I've even had PGI in Awesomes using LRM/PPC Boats in a game or two...
By the way I have scouted before... but even other light's are stupid enough to set up next to me (who had a perfect hidden vantage for LRM rain) to begin using a PPC to give away my location. To be blunt, it's not worth scouting when half the team are usually simply minded fools who wouldn't use that information to flank, or press, or actually stay weapon silenced... no reward for it.
#48
Posted 05 July 2013 - 06:44 AM
Its at the top left of the text box, called
Toggle editing mode,
So in his defense, I prolly posted 10 times before I got pissed enough to figure it out.
Nothing but text will work on my posts, not even enter twice, unless I toggle that box.
Edited by Calos112, 05 July 2013 - 06:46 AM.
#49
Posted 05 July 2013 - 06:52 AM
Steel your Life, on 04 July 2013 - 09:12 PM, said:
They are being total arses but that doesn't change the fact your post is hard to read due to not being in paragraph format.
Every match currently involves scouting.
What recon elements are suppose to do is roam ahead of the main body and find the enemy. They are typically not to engage the enemy unless it is to harrass or slow them down so that the main body can get into position to engage the enemy in the best possible maner. Typically they spot the enemy and retreat. This happen each and every match. The quicker mechs always roam forward and usually are the first to spot the enemy. Then if all goes well, they retreat back to the group (lots of people seem fail at this retreating back part however though I am not sure why they think they can take 8 enemy mech solo).
The TAG and NARC gameplay isn't scouting. It's forward spotting. In the military is called a forward observer. However for this to function, the observer has to have dedicated indirect fire and lots of cordination something that doesn't happen often. When it does though, it is devestating. I was on the recieving end of a TAGing spider backed up by at least 150 lanuchers and it wasn't pretty. Our entire team dissolved in what seemed seconds and I am not even sure we managed to spot anything but the spider that way running around tagging us all methodically, one at a time.
Edited by Viktor Drake, 05 July 2013 - 06:53 AM.
#50
Posted 05 July 2013 - 06:56 AM
Steel your Life, on 04 July 2013 - 08:55 PM, said:
First a question, Are you really on a pre made? Cause if you are in an 8 man you should be able to get your scout to "R" a few times. I know Lawmen work together to get its wins. Pugs... well lights aren't thinking of spotting for others so much.
#51
Posted 05 July 2013 - 08:15 AM
Sahoj, on 04 July 2013 - 09:15 PM, said:
It targets every enemy mech it sees.
If you're playing a scout and you don't have this - you're not a scout.
Hell - if you're any mech who runs 90+ kph you need to have a UAV available. Otherwise you're just a dirty kill-stealer who redirects enemy fire to slower friendlies and drops alphas on people.
#52
Posted 05 July 2013 - 08:23 AM
Steel your Life, on 04 July 2013 - 09:12 PM, said:
Presentation matters. If you want to get heard, try to speak clearly. (And hey, I have actual problems with that in real life, I love to omit syllables and talk too fast.)
Your thread title hints that you have a good topic in mind, and an opinion I might agree on and a reasoning process that I might find interesting and might make me understand the underlying reasons for what you observe better.
But your text is unformatted and I really just don't want to spend time parsing your text, I want to deal with the content itself. Help me focus on the content, please.
#53
Posted 05 July 2013 - 08:24 AM
Mudhutwarrior, on 05 July 2013 - 06:03 AM, said:
TBH, the wall of text did hurt my eyes.
I did skim it, and he makes no new arguments that hasn't been covered before in similar threads... there is no "reward" in scouting in terms of bonuses... only doing damage. The knowledge however is invaluable and has no price/value, but often tips battles when the situation is right.
If there were certain elements of randomness (like different drop points/locations), the value of scouting would increase... but we all know where everyone else has relatively spawned, and there are pretty much plenty of pre-defined routes so there's not much to learn when you do basic scouting (outside of potentially getting one shot if you poke your head too high).
#54
Posted 05 July 2013 - 01:26 PM
Wolftrot, on 04 July 2013 - 09:29 PM, said:
0
Every 8 man we go up against will have 1-2 mechs scouting our position for them. We keep for for sure sometimes 2. And you are right, if you don't scout in 8 mans, you'll lose because they can out play you since they have eyes.
#55
Posted 06 July 2013 - 11:48 AM
#56
Posted 06 July 2013 - 12:00 PM
...as for mechs, we have mini-brawlers/snipers, not scouts.
#57
Posted 06 July 2013 - 12:08 PM
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