Community Warfare Delayed Until ***2014***?
#41
Posted 07 July 2013 - 06:35 AM
#42
Posted 07 July 2013 - 08:37 AM
#43
Posted 07 July 2013 - 08:21 PM
Lonestar1771, on 06 July 2013 - 04:13 PM, said:
Russ: big things in the works. Video games are hard and you guys just don't get me.
NGNG: sweet!! We totally appreciate you guys
Garth: big things in the works. BTW the community sucks.
NGNG: sweet!! We totally appreciate you guys, shall we wash your feet now?
Paul: Duh! Which way did they go, which way did they go, George?
NGNG: sweet!! We totally appreciate you guys, we are not worthy to be in your presence and without you guys, the universe would not exist!
Just sniveling "yes" men asking stupid questions and repeating themselves.
Coolant, on 07 July 2013 - 06:35 AM, said:
Chemie, on 07 July 2013 - 08:37 AM, said:
#44
Posted 07 July 2013 - 09:07 PM
Coolant, on 07 July 2013 - 06:35 AM, said:
This is why I stopped listening, they would interrupt the devs to try and talk for them. I felt their interviewing skills were lacking...
#45
Posted 08 July 2013 - 08:08 AM
Inconspicuous, on 07 July 2013 - 09:07 PM, said:
This is why I stopped listening, they would interrupt the devs to try and talk for them. I felt their interviewing skills were lacking...
NGNG: “Hi we’re here with Russ, the game director. So, Russ, tell us about your game”
Russ: “Well there’s ganna be-“
NGNG: “I totally agree”
Russ: “… ganna be commu-“
NGNG: “Oh yeah community warefare how is that going? It’s coming out in like phases right?
Russ: “Yeah , and we’re working real hard, it’s ganna come out in 201-“
NGNG: “That’s totally awesome, can you go into more detail about how you guys are getting there?”
Russ: “I think I’ll get Paul to do a Command Chair Post, but yea like I was saying Community Warfare is heavily dependent on UI 2.-“
NGNG: “Right, right. Right! Go on.”
Russ: “OMAGAWD” *deskfli-*
NGNG: "So our next question is, Do you like kittens?"
Russ: "Well my roommate had a k-"
NGNG: " ROFL I just scored this wicked kill. A spider was jump jetting through the air and all 9 of my PPC's when straight into his head and I was covered by a shower of sparks. Please, continue."
Edited by MoonUnitBeta, 08 July 2013 - 08:15 AM.
#46
Posted 08 July 2013 - 01:29 PM
MoonUnitBeta, on 08 July 2013 - 08:08 AM, said:
Russ: “Well there’s ganna be-“
NGNG: “I totally agree”
Russ: “… ganna be commu-“
NGNG: “Oh yeah community warefare how is that going? It’s coming out in like phases right?
Russ: “Yeah , and we’re working real hard, it’s ganna come out in 201-“
NGNG: “That’s totally awesome, can you go into more detail about how you guys are getting there?”
Russ: “I think I’ll get Paul to do a Command Chair Post, but yea like I was saying Community Warfare is heavily dependent on UI 2.-“
NGNG: “Right, right. Right! Go on.”
Russ: “OMAGAWD” *deskfli-*
NGNG: "So our next question is, Do you like kittens?"
Russ: "Well my roommate had a k-"
NGNG: " ROFL I just scored this wicked kill. A spider was jump jetting through the air and all 9 of my PPC's when straight into his head and I was covered by a shower of sparks. Please, continue."
Lol. That's why the podcast was over an hour long. If they would just let their guest speak, it would only take about 20-30 minutes.
#47
Posted 08 July 2013 - 05:01 PM
Bryan: sayinglotsofwordsbutneveractuallysaysanything
NGNG: Oh man! That sounds totally like the game I've been dreaming of since I was a kid. You guys deserve the rights to my first born child!
#48
Posted 08 July 2013 - 11:51 PM
And God knows we need the new players.
Also sad about not going with 1:1 timeline anymore.
#49
Posted 09 July 2013 - 03:02 AM
Hahahaha - good to see they have their next money grab all lined up. Russ needs a new yacht!!
#50
Posted 09 July 2013 - 08:27 AM
Ghost Rider LSOV, on 08 July 2013 - 11:51 PM, said:
And God knows we need the new players.
Also sad about not going with 1:1 timeline anymore.
Eh, the timeline thing sounded neat, but I'm not going to cry over it.
Although, honestly, "this deal gets worse every minute" for me, going by what was pitched to the founders, what we hoped, and what we are actually getting. I don't mean to say that all emotional or "PGI Sucks!" but the situation most certainly sucks for those of us that were thinking "we'd get to play through the clan invasion" via Community Warfare.
#51
Posted 09 July 2013 - 11:39 AM
There is no point to play this game without Community warfare, and to hell with UI2.0, which is months late too.
#52
Posted 09 July 2013 - 03:01 PM
But we need details on Community Warfare, like, yesterday. Last Month. Last Year.
#53
Posted 09 July 2013 - 05:21 PM
UI 2.0 hopefully before launch (Late August, Early September) "Really trying to get that out before our late summer launch."
CW will come out in phases and more depth will be added as they go along "Community Warfare is definitely going to come out in phases. It would be best to let Bryan speak to it, because I can't speak to it as well as he can. It's going to come out in several phases so you will have stuff this fall for sure, and then more depth will be added."
UI 2.0 won't be finished until near end of summer. CW cannot be done until UI 2.0 is finished. Therefore CW won't come out until after late summer.
So they are going to miss another deadline.
If they are smart about PR. they would add 2months to the date they think something will be done.
Edited by Tennex, 09 July 2013 - 05:22 PM.
#54
Posted 09 July 2013 - 05:46 PM
#55
Posted 09 July 2013 - 11:56 PM
Possibly nothing more than that until 2014...
Tennex, on 09 July 2013 - 05:21 PM, said:
I think that they should add a year instead of 2 months.
#56
Posted 10 July 2013 - 01:57 AM
#57
Posted 10 July 2013 - 10:01 AM
jakucha, on 10 July 2013 - 01:57 AM, said:
And I will happily continue to be patient so long as they show us something regarding what we can expect from CW.
#58
Posted 10 July 2013 - 11:33 AM
jakucha, on 10 July 2013 - 01:57 AM, said:
This isnt a Tripple A title thought so your argument is mute... theres no single player, no campaign, no lengthy story with voiceovers etc. etc. nothing that really eats up lots of time. Its an arena shooter and the most basic of basic ones to boot.
This game currently is the equivalent of the tacked on multyplayer mode for a game which solely relied on its single player before the publisher demanded a multiplayer mode because "that sells",
#59
Posted 10 July 2013 - 03:18 PM
jakucha, on 10 July 2013 - 01:57 AM, said:
Not a single customer forced them to commit to any timeline. If they fail to meet a date it is not our fault and it does not make (all) of us bad people for asking or wondering why the plan changed. Because PGI is bad at communication they will often create their own mess when things do not proceed as they originally advertise. Sure things are tough, things change etc but unless the customers are told in no uncertain terms then we have every right to hold them accountable for their claims - even if the claims and timelines PGI presents are unrealistic - we didn't make them set those timelines.
#60
Posted 10 July 2013 - 05:52 PM
Riptor, on 10 July 2013 - 11:33 AM, said:
This isnt a Tripple A title thought so your argument is mute... theres no single player, no campaign, no lengthy story with voiceovers etc. etc. nothing that really eats up lots of time. Its an arena shooter and the most basic of basic ones to boot.
This game currently is the equivalent of the tacked on multyplayer mode for a game which solely relied on its single player before the publisher demanded a multiplayer mode because "that sells",
Actually it is. Of course there isn't singleplayer, it's a f2p game.
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