Jump to content

Jumpsniping Is Back


46 replies to this topic

#1 Iqfish

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,488 posts
  • Google+: Link
  • LocationGermany, CGN

Posted 05 July 2013 - 12:59 PM

Yea. New players cannot Snipe while Jumping, but Pros can.
Got killed around 10 Times by a jumping 3xPPC 1xGauss Highlander.
Please bring back Cockpit Shake, for Gods Sake

#2 PEEFsmash

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,280 posts
  • LocationLos Angeles

Posted 05 July 2013 - 01:01 PM

The people who killed you 10 times would probably have killed you 10 times in different ways.

Jumpsniping is still limited and much more difficult than it used to be, and compared to the # of LRM boats, PPC stalkers, and AC40 Jagers, they are not at all dominant like they used to be.

Edited by PEEFsmash, 05 July 2013 - 01:01 PM.


#3 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 05 July 2013 - 01:04 PM

View PostIqfishLP, on 05 July 2013 - 12:59 PM, said:

Yea. New players cannot Snipe while Jumping, but Pros can.
Got killed around 10 Times by a jumping 3xPPC 1xGauss Highlander.
Please bring back Cockpit Shake, for Gods Sake

If you are killed by someone Pop tarting now... then they earned the right to kill you. They practiced and have learned how to perform the maneuver. I feel for ya, but its a combat game and sometimes the responsibility is our own for dying.

#4 Aethon

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • 2,037 posts
  • LocationSt. Louis, Niles, Kerensky Cluster

Posted 05 July 2013 - 01:06 PM

I rarely pilot jump snipers, but I loved jump jets until they added the cockpit shake with the reticle movement. Now if they would just fix my mech coming to a complete stop every time it hits a slight deviation in the terrain, I could start enjoying this game again.

#5 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 05 July 2013 - 01:08 PM

still hard to pull off. no doubt tuning is needed, but the issue here is how jumpjets work - fix jumpjets and you fix jumpsniping.

#6 Ph30nix

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,444 posts

Posted 05 July 2013 - 01:11 PM

there was never anything wrong with jump sniping except for the fact all the FOTM highlanders were doing it. just like anything else in this game if EVERY ONES doing the same thing it sucks.

View PostColonel Pada Vinson, on 05 July 2013 - 01:08 PM, said:

still hard to pull off. no doubt tuning is needed, but the issue here is how jumpjets work - fix jumpjets and you fix jumpsniping.


And what is it that you feel is the "issue" with how jump jets work? they make your mech go up what could possible be broken with that?

#7 General Taskeen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,737 posts
  • LocationCircinus

Posted 05 July 2013 - 01:11 PM

Well like I've said before, JJ's are lack-luster as is, so of course that's what people will do with them. They do too little.

They should have:

Cockpit Shake (not crosshair shake)
Higher Heat Generation
Longer Recharge Rate

- Reduces High Alpha and Frequency of the 'poptart'

While:

Adding additional features to enhance mobility like actually vaulting and evasion which JJ's were for in BT (fun factor/usefulness = more than poptarting)

Then you'd see way less posts about "I took a huge alpha to the face over and over by a constantly JJ's Mech dude" and more "That Mech completely evaded my shot with its JJ's, its so quick, oh my damn!"

Edited by General Taskeen, 05 July 2013 - 01:50 PM.


#8 Hawks

    Member

  • PipPipPipPipPipPipPip
  • 548 posts
  • LocationFalling Outside The Normal Moral Constraints

Posted 05 July 2013 - 01:17 PM

Yep, it can still be done - you just have to time it so you get your shot off at the exact moment when your mech is stationary at the apogee of its jump. It can be tricky to get the hang of but oh-so-satisfying when you do :P

I don't pop-tart as a general rule - I prefer getting up close and personal - but it can be a useful skill to have in one's arsenal :D

#9 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 05 July 2013 - 01:18 PM

View PostPh30nix, on 05 July 2013 - 01:11 PM, said:

And what is it that you feel is the "issue" with how jump jets work? they make your mech go up what could possible be broken with that?


right now only 1 jumpjet is worthwhile for battle. the only thing more jumpjets gives you is a tiny little more airtime to drop and fire a clean shot. in terms of battlevalue more than 1 JJ is hurting 90% of mechs on the field.

ive made enough points on how to fix JJ to not need to repeat it here again, but jumpjets need to be more powerful, faster, give more airtime, forward/directional thrust and actually be useful for DFA on mechs heavier than 35 tons. btech 3025 jumpjets in example would be ideal for this game, jumpsniping wasnt even a thing in btech3025, but jumpjets where extremely useful for mobility, escaping missiles (ssrms ie) or an enemy mech, but they also gave you brief hang times at apex that could spell your end due to them actually giving you battletech values for hieght and distance.

#10 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 05 July 2013 - 01:24 PM

View PostPEEFsmash, on 05 July 2013 - 01:01 PM, said:

Jumpsniping is still limited and much more difficult than it used to be,

Eh, I dunno man. It's pretty easy now. With no actual cockpit shake, it's trivial to line up a shot, then just lay off the JJ's for a fraction of a second to take the shot.

It's a tiny bit more difficult than it was with no shake at all, but I wouldn't say it's "much more" difficult, or really difficult at all at this point.

#11 Oderint dum Metuant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,758 posts
  • LocationUnited Kingdom

Posted 05 July 2013 - 01:31 PM

View PostRoland, on 05 July 2013 - 01:24 PM, said:

Eh, I dunno man. It's pretty easy now. With no actual cockpit shake, it's trivial to line up a shot, then just lay off the JJ's for a fraction of a second to take the shot.

It's a tiny bit more difficult than it was with no shake at all, but I wouldn't say it's "much more" difficult, or really difficult at all at this point.


It still has limited uses, compared to it's past implementation which is what makes it sub par in any "want to win" situation

#12 Divine Madcat

    Member

  • PipPipPipPipPipPip
  • 288 posts
  • LocationUSA

Posted 05 July 2013 - 01:40 PM

View PostPEEFsmash, on 05 July 2013 - 01:01 PM, said:

The people who killed you 10 times would probably have killed you 10 times in different ways.

Jumpsniping is still limited and much more difficult than it used to be, and compared to the # of LRM boats, PPC stalkers, and AC40 Jagers, they are not at all dominant like they used to be.


I am guessing that you haven't used anything in in this new patch. Cockpit shake is gone..the wobbling crosshair is meaningless (it doesn't actually move your point of impact.. if you have an idea of your center, you have no problem at all). There is nothing difficult at all about it now. Back to pop tards...

#13 AntiCitizenJuan

    Member

  • PipPipPipPipPipPipPipPip
  • 1,440 posts
  • LocationIn your base, killing your dudes

Posted 05 July 2013 - 01:41 PM

There's nothing pro about it.

#14 Name140704

    Member

  • PipPipPipPipPipPipPipPip
  • 1,196 posts
  • LocationBehind You

Posted 05 July 2013 - 01:45 PM

View PostAethon, on 05 July 2013 - 01:06 PM, said:

I rarely pilot jump snipers, but I loved jump jets until they added the cockpit shake with the reticle movement. Now if they would just fix my mech coming to a complete stop every time it hits a slight deviation in the terrain, I could start enjoying this game again.

Love your sig! +1 Ghost bears.



#15 Listless Nomad

    Member

  • PipPipPipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 1,573 posts
  • LocationElsewhere

Posted 05 July 2013 - 01:46 PM

Fun times to be had.

Edited by Listless Nomad, 05 July 2013 - 01:47 PM.


#16 Ph30nix

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,444 posts

Posted 05 July 2013 - 02:00 PM

View PostAntiCitizenJuan, on 05 July 2013 - 01:41 PM, said:

There's nothing pro about it.

there has never been anything very "pro" about being able to aim in an FPS except in limited situations.

View PostGeneral Taskeen, on 05 July 2013 - 01:11 PM, said:

Cockpit Shake (not crosshair shake)
Higher Heat Generation
Longer Recharge Rate

- Reduces High Alpha and Frequency of the 'poptart'


changing JJ wont effect the high alphas at all,
Cockpit shake was the most horrific thing they ever implemented into the game.
the recharge rate im conflicted about, i don't use JJ to poptart like most people do my main jump guy is my treb 7m and i normally spend my time running around map jumping too shoot at people trying to chase me or ill jump from one piece of cover to another while taking shots at people so longer recharge would just hurt my survivability alittle its lights im worried about. I dont think anything should be done that would hurt lights.

and as for the heat they should just get rid of the flat heat generation JJ give and have it generate a small ammount of heat as they are fired. But as you said any more then 1 JJ is useless anyways so for those players who do use full JJ because they want that extra air time they would be hurt so badly its not even funny.

The problem to me was never JJ or poptarts it was too many people doing the same F"ing thing because they could. Before the highlander i saw maybe one person poptarting every few games after highlanders came out that ALL you saw them doing. Throw in that you would see 4+ highlanders per match and its no wonder people started complaining about them.

Personaly i NEVER had a problem with poptarts because i wasn't dumb enough to sit out in the open without some kind of cover. Also if i was in one of my slower mechs i didnt bother trying to charge at them face first (like i see PLENTY of people do) i used cover to close the gap. Its amazing watching someone in a mech moving under 80kph walk right out in the open for 10+ seconds and wonder why they got their CT blown to pieces.

#17 DeadlyNerd

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,452 posts

Posted 05 July 2013 - 02:05 PM

Jump snipers are funny. They reach top altitude to fire off a shot and then receive multiple other shots.

If you're getting shot by a jump sniper who knows where to aim the moment he reaches over the hill, the enemy team either has a scout behind you or he's a wallhacker.

#18 80sGlamRockSensation David Bowie

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 4,001 posts
  • LocationThe Island

Posted 05 July 2013 - 02:35 PM

Wait....



....When did people stop jump sniping? We've been able to do so from the rise of the C1 2x PPC cat.


OH! You mean those players who can barely manage to poptart (only up and down, no lateral movement).

That's fine, they suck anyway. Its not hard to shoot them.



Edit: Also, one way to help curb Jump Sniping (since most who do so use an array of PPC's) Have JJ's increase heat (more so than the negligible amount now) and disallow mechs to dissipate heat while jumping.

Problem Solved. Now if they jump-snipe and are running hot, they're now caught with their pants down should a brawler move in to flank. Risk Reward.

****, its even in the Rule Books of how TT worked. Dammit PGI hire me already and I'll fix this game in less than a week.

Edited by mwhighlander, 05 July 2013 - 02:40 PM.


#19 Amsro

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,446 posts
  • LocationCharging my Gauss Rifle

Posted 05 July 2013 - 02:45 PM

I pilot mostly JJ mechs and I can say the poptarting is a limited time use, a sneaky shot or 2. But if thats your only attack/tactic.. well good luck lasting. :D

#20 Waking One

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 427 posts

Posted 05 July 2013 - 03:05 PM

you still have to fire on the way down or theres random deviation

what they needed to do was simple really, just make jumpjets always push you forward

there, poptarting mostly fixed, only people that know what theyre doing could do it and the rest would fail horribly





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users