Jumpsniping Is Back
#1
Posted 05 July 2013 - 12:59 PM
Got killed around 10 Times by a jumping 3xPPC 1xGauss Highlander.
Please bring back Cockpit Shake, for Gods Sake
#2
Posted 05 July 2013 - 01:01 PM
Jumpsniping is still limited and much more difficult than it used to be, and compared to the # of LRM boats, PPC stalkers, and AC40 Jagers, they are not at all dominant like they used to be.
Edited by PEEFsmash, 05 July 2013 - 01:01 PM.
#3
Posted 05 July 2013 - 01:04 PM
IqfishLP, on 05 July 2013 - 12:59 PM, said:
Got killed around 10 Times by a jumping 3xPPC 1xGauss Highlander.
Please bring back Cockpit Shake, for Gods Sake
If you are killed by someone Pop tarting now... then they earned the right to kill you. They practiced and have learned how to perform the maneuver. I feel for ya, but its a combat game and sometimes the responsibility is our own for dying.
#4
Posted 05 July 2013 - 01:06 PM
#5
Posted 05 July 2013 - 01:08 PM
#6
Posted 05 July 2013 - 01:11 PM
Colonel Pada Vinson, on 05 July 2013 - 01:08 PM, said:
And what is it that you feel is the "issue" with how jump jets work? they make your mech go up what could possible be broken with that?
#7
Posted 05 July 2013 - 01:11 PM
They should have:
Cockpit Shake (not crosshair shake)
Higher Heat Generation
Longer Recharge Rate
- Reduces High Alpha and Frequency of the 'poptart'
While:
Adding additional features to enhance mobility like actually vaulting and evasion which JJ's were for in BT (fun factor/usefulness = more than poptarting)
Then you'd see way less posts about "I took a huge alpha to the face over and over by a constantly JJ's Mech dude" and more "That Mech completely evaded my shot with its JJ's, its so quick, oh my damn!"
Edited by General Taskeen, 05 July 2013 - 01:50 PM.
#8
Posted 05 July 2013 - 01:17 PM
I don't pop-tart as a general rule - I prefer getting up close and personal - but it can be a useful skill to have in one's arsenal
#9
Posted 05 July 2013 - 01:18 PM
Ph30nix, on 05 July 2013 - 01:11 PM, said:
right now only 1 jumpjet is worthwhile for battle. the only thing more jumpjets gives you is a tiny little more airtime to drop and fire a clean shot. in terms of battlevalue more than 1 JJ is hurting 90% of mechs on the field.
ive made enough points on how to fix JJ to not need to repeat it here again, but jumpjets need to be more powerful, faster, give more airtime, forward/directional thrust and actually be useful for DFA on mechs heavier than 35 tons. btech 3025 jumpjets in example would be ideal for this game, jumpsniping wasnt even a thing in btech3025, but jumpjets where extremely useful for mobility, escaping missiles (ssrms ie) or an enemy mech, but they also gave you brief hang times at apex that could spell your end due to them actually giving you battletech values for hieght and distance.
#10
Posted 05 July 2013 - 01:24 PM
PEEFsmash, on 05 July 2013 - 01:01 PM, said:
Eh, I dunno man. It's pretty easy now. With no actual cockpit shake, it's trivial to line up a shot, then just lay off the JJ's for a fraction of a second to take the shot.
It's a tiny bit more difficult than it was with no shake at all, but I wouldn't say it's "much more" difficult, or really difficult at all at this point.
#11
Posted 05 July 2013 - 01:31 PM
Roland, on 05 July 2013 - 01:24 PM, said:
It's a tiny bit more difficult than it was with no shake at all, but I wouldn't say it's "much more" difficult, or really difficult at all at this point.
It still has limited uses, compared to it's past implementation which is what makes it sub par in any "want to win" situation
#12
Posted 05 July 2013 - 01:40 PM
PEEFsmash, on 05 July 2013 - 01:01 PM, said:
Jumpsniping is still limited and much more difficult than it used to be, and compared to the # of LRM boats, PPC stalkers, and AC40 Jagers, they are not at all dominant like they used to be.
I am guessing that you haven't used anything in in this new patch. Cockpit shake is gone..the wobbling crosshair is meaningless (it doesn't actually move your point of impact.. if you have an idea of your center, you have no problem at all). There is nothing difficult at all about it now. Back to pop tards...
#13
Posted 05 July 2013 - 01:41 PM
#14
Posted 05 July 2013 - 01:45 PM
Aethon, on 05 July 2013 - 01:06 PM, said:
Love your sig! +1 Ghost bears.
#15
Posted 05 July 2013 - 01:46 PM
Edited by Listless Nomad, 05 July 2013 - 01:47 PM.
#16
Posted 05 July 2013 - 02:00 PM
AntiCitizenJuan, on 05 July 2013 - 01:41 PM, said:
there has never been anything very "pro" about being able to aim in an FPS except in limited situations.
General Taskeen, on 05 July 2013 - 01:11 PM, said:
Higher Heat Generation
Longer Recharge Rate
- Reduces High Alpha and Frequency of the 'poptart'
changing JJ wont effect the high alphas at all,
Cockpit shake was the most horrific thing they ever implemented into the game.
the recharge rate im conflicted about, i don't use JJ to poptart like most people do my main jump guy is my treb 7m and i normally spend my time running around map jumping too shoot at people trying to chase me or ill jump from one piece of cover to another while taking shots at people so longer recharge would just hurt my survivability alittle its lights im worried about. I dont think anything should be done that would hurt lights.
and as for the heat they should just get rid of the flat heat generation JJ give and have it generate a small ammount of heat as they are fired. But as you said any more then 1 JJ is useless anyways so for those players who do use full JJ because they want that extra air time they would be hurt so badly its not even funny.
The problem to me was never JJ or poptarts it was too many people doing the same F"ing thing because they could. Before the highlander i saw maybe one person poptarting every few games after highlanders came out that ALL you saw them doing. Throw in that you would see 4+ highlanders per match and its no wonder people started complaining about them.
Personaly i NEVER had a problem with poptarts because i wasn't dumb enough to sit out in the open without some kind of cover. Also if i was in one of my slower mechs i didnt bother trying to charge at them face first (like i see PLENTY of people do) i used cover to close the gap. Its amazing watching someone in a mech moving under 80kph walk right out in the open for 10+ seconds and wonder why they got their CT blown to pieces.
#17
Posted 05 July 2013 - 02:05 PM
If you're getting shot by a jump sniper who knows where to aim the moment he reaches over the hill, the enemy team either has a scout behind you or he's a wallhacker.
#18
Posted 05 July 2013 - 02:35 PM
....When did people stop jump sniping? We've been able to do so from the rise of the C1 2x PPC cat.
OH! You mean those players who can barely manage to poptart (only up and down, no lateral movement).
That's fine, they suck anyway. Its not hard to shoot them.
Edit: Also, one way to help curb Jump Sniping (since most who do so use an array of PPC's) Have JJ's increase heat (more so than the negligible amount now) and disallow mechs to dissipate heat while jumping.
Problem Solved. Now if they jump-snipe and are running hot, they're now caught with their pants down should a brawler move in to flank. Risk Reward.
****, its even in the Rule Books of how TT worked. Dammit PGI hire me already and I'll fix this game in less than a week.
Edited by mwhighlander, 05 July 2013 - 02:40 PM.
#19
Posted 05 July 2013 - 02:45 PM
#20
Posted 05 July 2013 - 03:05 PM
what they needed to do was simple really, just make jumpjets always push you forward
there, poptarting mostly fixed, only people that know what theyre doing could do it and the rest would fail horribly
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