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Is This An Example Of Hsr Working As Intended? (Video)


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#1 PEEFsmash

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Posted 05 July 2013 - 05:27 PM

I genuinely would like to know if this is HSR working as intended...where on my screen the guy shoots way over my head but gets credit for the hit...

I'm guessing that on his screen he hit me? My ping is 21 and his was either 41 or 70. I'm not sure which Misery it was that shot me.

PS: Pardon the cursing. Mute if you don't want to hear it. I wasn't so much mad at the HSR as I was at the fact that I put myself into a bad situation. Any time you are in a light and a stalker looks at you, the light is in a bad situation. (2/3 curse words were before I even got hit).

http://www.twitch.tv...smash/c/2529554

(If you're wondering why I didn't torso twist, it's because I figured I was about to get hit, and my side torsos have very little armor as do my arms. My best chance to survive was to back up asap and let him have my CT armor if he was going to hit me. So I'm not mad that I got hit in this situation, I am just irked by the fact that the PPCs flew way over my head but I took damage anyway.)

Example #2, even more extreme: http://www.twitch.tv...smash/c/2530268

Edited by PEEFsmash, 05 July 2013 - 08:36 PM.


#2 armyof1

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Posted 05 July 2013 - 05:33 PM

Hard to say really if it was correct or not, if that Stalker player has quite high ping then yeah it could have been HSR working as it should.

#3 James Warren

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Posted 05 July 2013 - 05:45 PM

I would imagine on his screen he fired while you were still at the crest of the hill, then due to latency it appears as if the shot was fired after you had moved out of the way. Also Jenner CT hitbox is pretty large, he may have hit the missile pod on top which is above the cockpit. If it was due to latency, he still would have successfully made the shot had his ping been sub-50 - you were still exposed for the same amount of time and he still had the same amount of time to line up the shot (but still, PPC stalker, shame on you).

This works both ways. As a non-American this is how almost every shot looks to me. I'll admit I'm finding the HSR fairly unreliable, especially since phase 3 was implemented, and have experienced similarly frustrating matches fairly regularly.

Edited by James Warren, 05 July 2013 - 05:47 PM.


#4 Hauser

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Posted 05 July 2013 - 05:45 PM

From what you describe it sounds like HSR is working. To take an extreme case. You and another player both have a 250ms ping, everything you see about each other happened .5 seconds ago. So if you see him shoot at you you should have been out of the way .5 seconds ago.

#5 HansBlix WMD

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Posted 05 July 2013 - 05:47 PM

I tried to watch it, but being forced to watch a 30 second commercial to see 7 seconds of footage is.. not worth it.

#6 PEEFsmash

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Posted 05 July 2013 - 05:49 PM

View PostHansBlix WMD, on 05 July 2013 - 05:47 PM, said:

I tried to watch it, but being forced to watch a 30 second commercial to see 7 seconds of footage is.. not worth it.


People still do internets without Adblock??

#7 Slashmckill

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Posted 05 July 2013 - 05:50 PM

Looks to me like it was working correctly. It seems like magic bulls&^t, but thats how it's supposed to look. (Games like CS, TF2 and DoD all have lag compensation that function much like HSR, it looks about the same as what happened here.)

I've had the same thing happen to me multiple times in my matches where a couple ppc blasts will miss me by a mile, but my cents arm loses all of it's armor still, i can only assume it's HSR working as intended.

#8 FactorlanP

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Posted 05 July 2013 - 05:51 PM

This would be similar to the many cases I have seen where a PPC comes nowhere near me, I hear no impact, but my side torso vanishes anyway.

I suspect that this is exactly what HSR is doing.

It sucks to be on the receiving end of it, but I also remember the days of shooting targets, seeing the hit, but no damage registering.

It is what it is, I guess.

I'm hoping that someday, there will be Euro servers, and Asian servers, and most of the super high ping players will migrate to their local servers.

#9 PEEFsmash

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Posted 05 July 2013 - 05:53 PM

View PostHauser, on 05 July 2013 - 05:45 PM, said:

From what you describe it sounds like HSR is working. To take an extreme case. You and another player both have a 250ms ping, everything you see about each other happened .5 seconds ago. So if you see him shoot at you you should have been out of the way .5 seconds ago.


My ping was 21 and his was either 40 or 70, depending on which Misery it was.

#10 Slashmckill

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Posted 05 July 2013 - 05:58 PM

View PostPEEFsmash, on 05 July 2013 - 05:53 PM, said:


My ping was 21 and his was either 40 or 70, depending on which Misery it was.


Lag spike maybe? the ping counter would still show 40/70ms but it would register the shot like what you recorded. (only thing i can really think of to explain that, basically a freak occurence. if it happened frequently throughout the rest of the match then it could have been server lag.)

Edited by Slashmckill, 05 July 2013 - 06:02 PM.


#11 HansBlix WMD

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Posted 05 July 2013 - 06:04 PM

I think peef is right that the HSR is too forgiving for the shooter nowadays. I routinely make ballistic shots on lights that I'm sure I missed.

#12 General Taskeen

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Posted 05 July 2013 - 06:09 PM

I've had the same thing happen actually, and my ping is usually very low. I will take damage and never receive any indication or sound of a weapon actually hitting me, just passing me.

#13 FactorlanP

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Posted 05 July 2013 - 06:14 PM

View PostGeneral Taskeen, on 05 July 2013 - 06:09 PM, said:

I've had the same thing happen actually, and my ping is usually very low. I will take damage and never receive any indication or sound of a weapon actually hitting me, just passing me.



Yup, my ping usually runs between 28 and 38... It happens to me all the time.

It's annoying, but then I realize that the other guy must have had a clear shot on me on his screen, So, it's not worth stressing over.

Edited by FactorlanP, 05 July 2013 - 06:15 PM.


#14 Roland

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Posted 05 July 2013 - 06:30 PM

Ya, it's working. On his screen, it looked like he nailed you.

You can actually watch it fairly clearly if you go into spectator mode, especially if you are spectating someone with a ping significantly different than yours. You'll see him make shots that appear to miss, but register damage (and a red reticle).

In the OP's case, when driving a high speed mech, you'll see this effect exaggerated, since the position of your mech is ahead of what everyone else sees by a non-trivial amount.

There's not much you can do about it.. it's kind of the best available option at this point.

#15 DocBach

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Posted 05 July 2013 - 06:34 PM

happens all the time to me in medium 'Mechs - I'm like, "awesome just dodged that bullet!" then my damage screen flashes and turns red.

#16 t9nv3

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Posted 05 July 2013 - 06:46 PM

Maybe I'm way off, but doesn't the jenner's cockpit sit a bit low?

#17 Devil Fox

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Posted 05 July 2013 - 06:46 PM

Welcome to HSR... just be glad you don't have to lagshoot to the extent of higher ping players... see that light... impossible to hit if you have a 250+ ping without lagshooting and THEN praying to the gods that HSR recognises the hit. The problem really isn't HSR but the fact that it's all high-pinpoint alpha meta, so when you do get hit it's alot of damage in a short amount of time without any clue how and where it came from.

#18 DocBach

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Posted 05 July 2013 - 06:55 PM

also quit whining and learn to play

#19 PEEFsmash

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Posted 05 July 2013 - 07:50 PM

View PostDocBach, on 05 July 2013 - 06:55 PM, said:

also quit whining and learn to play


Who are you talking to? I'm not whining. I'm genuinely wondering if this was an example of HSR working as intended.

Also has nothing to do with learning how to play. No need to throw in the obligatory insult in every thread.

Edited by PEEFsmash, 05 July 2013 - 07:56 PM.


#20 PEEFsmash

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Posted 05 July 2013 - 08:36 PM

Check out Example#2, even more extreme.

http://www.twitch.tv...smash/c/2530268

Is this intended? The other stalker had 134 ping, and mine again was 21.

Edited by PEEFsmash, 05 July 2013 - 08:41 PM.






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