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Are Ppcs Too Powerful? Poll.


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Poll: Are PPcs too powerful (155 member(s) have cast votes)

Are PPCs too powerful?

  1. yes (80 votes [51.61%] - View)

    Percentage of vote: 51.61%

  2. no (75 votes [48.39%] - View)

    Percentage of vote: 48.39%

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#61 Solis Obscuri

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Posted 06 July 2013 - 05:36 PM

View PostFupDup, on 06 July 2013 - 05:32 PM, said:

No it isn't. Internal damage only takes place at 120% heat or higher. Go back and read the patch notes.

http://mwomercs.com/...29-02-jul-2013/

Go back and read my post.

View PostSolis Obscuri, on 06 July 2013 - 05:16 PM, said:

Exceeding a heat threshold is now cooking internals


#62 FupDup

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Posted 06 July 2013 - 05:40 PM

View PostSolis Obscuri, on 06 July 2013 - 05:36 PM, said:

Go back and read my post.

Posted Image

I've been playing a quad PPC Stalker since the heat changes and I shut down no fewer than 3-5 times per match. Deliberately. Many of the times I do it, I get a kill or at least take a huge chunk out of my target.

I only suffer the internal damage once in a blue moon if I get completely careless; and when I do, it doesn't slow me down one bit. The damage is too low to even notice and it's too easy to avoid by waiting until you reach a certain heat % before firing that alpha that will shut you down.

Edited by FupDup, 06 July 2013 - 05:41 PM.


#63 Kodoku

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Posted 06 July 2013 - 05:45 PM

Powerful? Sure. Overpowered? Borderline at best.

Suggestion, buff other weapon systems and/or increase armor values and give us true dual heatsinks.

Nerfbat Online is getting old. I would like to see buffs to the other weapon systems to bring them inline with (ER)PPC's insead of nerfing them.

#64 Deathlike

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Posted 06 July 2013 - 06:01 PM

PPCs are not overpowered... but they have to be nerfed somehow either by actually changing some of the PPC properties (like heat and/or projectile speed, etc.) or actually changing the mechanics that make them effective (pinpoint convergence, weaksauce heat penalty, etc.).

Something has to give, and someone has to cry, but saying that there isn't a problem one way or another is not recognizing how perfectly the PPC is positioned in to continue its dominance.

#65 Unbound Inferno

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Posted 06 July 2013 - 06:30 PM

View PostDeathlike, on 06 July 2013 - 06:01 PM, said:

PPCs are not overpowered... but they have to be nerfed somehow either by actually changing some of the PPC properties (like heat and/or projectile speed, etc.) or actually changing the mechanics that make them effective (pinpoint convergence, weaksauce heat penalty, etc.).

Something has to give, and someone has to cry, but saying that there isn't a problem one way or another is not recognizing how perfectly the PPC is positioned in to continue its dominance.

You misread the poll I think. Its not a question of overpowered, its if they are too powerful.

I agree, the PPC itself isn't a problem on the damage/recharge now - but the heat makes it dangerous since it can be boated easily. That is the problem for that one.

#66 Rahnu

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Posted 06 July 2013 - 06:31 PM

Ugh, this thread is so incredibly ******* frustrating.

Yes, convergence and lack of heat penalties and a too-high heat ceiling are ALL problems this game has in spades, but it DOES NOT excuse the PPC from being as OP as it currently is.

Remember, convergence benefits all weapons to the same extent, likewise with the heat ceiling. PPCs are simply too good to the point where boating them is better than boating anything else.

Even simply comparing PPCs with large lasers or especially large pulse lasers tells you all you need to know about where PPCs stand relative to everything else. They are simply too effective, too heat-efficient, too easy-to-use in their current incarnation. They need their heat reverted and they need their projectiles slowed to put some challenge and some compromise back into their use.

View PostKodoku, on 06 July 2013 - 05:45 PM, said:

Powerful? Sure. Overpowered? Borderline at best.

Suggestion, buff other weapon systems and/or increase armor values and give us true dual heatsinks.

Nerfbat Online is getting old. I would like to see buffs to the other weapon systems to bring them inline with (ER)PPC's insead of nerfing them.

I hate you people. I can't sugarcoat it any longer, I really bloody hate you people.

You folks seem to want the game to turn into another bloody shooter where the TTK is measured in seconds instead of minutes like it should be. As it is, if every weapon were to be buffed up to the level of the PPC, it really would become a bloody shooter where the first person to expose himself to enemy fire dies instantly and leaves the team a wreck (hell, it already is in the case of PPC-heavy team compositions, but buffing EVERYTHING would result in EVERYONE being able to kill that quickly).

THINK for once. Think! Why would you want weapons to become EVEN STRONGER when mechs already feel paper-thin as it is? And why would you buff EVERYTHING when the problem lies with only a small handful of weapon systems? It makes no logical sense whatsoever. Just use your brains for once, please!

Edited by Zyrusticae, 06 July 2013 - 06:36 PM.


#67 ChuChuRo

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Posted 06 July 2013 - 06:38 PM

View PostJaguar Prime, on 06 July 2013 - 11:05 AM, said:

ERPPC's are definitely fine. (the people who complain about these are usually anti-long range play/anti-sniper)

Regular PPC's are okay but become a problem when boated.

I said this in another post. I suggest people get in a mech equipped with no more than 2 PPC's then play 10 matches. You will then see they are no more op than a medium laser in it's roll.

It's killing me to see people wanting something nerfed when it's not in and of itself the problem. A single ppc is no more powerful than a single AC20 or single LRM 20. The ability to boat them is more the problem.

Maybe I should start a thread to get the AC20 and LRM20 nerfed. They are both too good for their rolls. Maybe I should go after AC2's, they are crazy good when you have 4 or more of them. How about UAC5's 3 of them put out crazy dps even when they jam. See what I'm doing here?


I think you're right. So, as boating really is the problem, I've always been wondering why the PPC is only 7 tons and 3 Crit Slots? That's tiny! Compare that to ballistics, which are super heavy, huge in crit slots, have much shorter range, a slower travelling projectile and, last but not least, they need ammo, which again takes up even more space and tonnage, can explode or simply run out.

My proposal: Increase the PPC's weight (maybe 10 tons) and, more importantly, increase it's size to 7 critical slots!
Why 7? Because 6 crit slots would still allow 2 PPC's per arm or side torso on some 'Mechs. But with 7 critical slots, you could only ever have 1 PPC per limb, up to a natural maximum of four on only a few 'Mechs, where the hardpoints allow it. I think this would be a great solution, since it would leave the weapon's core stats intact.

#68 Helmer

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Posted 06 July 2013 - 06:45 PM

"Powerful" is a subjective term.

Regardless of your interruptation of the question, I'd say the vast majority would agree that they are seriously unbalanced. The reasons behind their unbalanced nature are viewed differently by some players. For some it's simply too little heat for too much damage, for others its the pinpoint damage, for others its the simplified heat mechanic, and still others it's the ability to boat them. I'd say its a bit of all of the above.


Hopefully the aggressive weapon balancing changes Paul mentioned in his Weapons Update post are indeed fast and aggressive.




Cheers.

Edited by Helmer, 06 July 2013 - 06:46 PM.






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