Edited by Brown Hornet, 06 July 2013 - 08:46 PM.


Hsr Is Broken
#1
Posted 06 July 2013 - 08:42 PM
#2
Posted 06 July 2013 - 09:35 PM
What is worse though is the lack of any confirmation that this issue is recognised and a fix being in the works.
I could handle leading the lagshield before pre-HSR, but now that I have seen what life is like afterwards I don't wanna go back, please don't make me go back...I DUN WANNA!

For real.
#3
Posted 06 July 2013 - 11:35 PM
#4
Posted 07 July 2013 - 07:40 PM
HSR failing with ping jitter was commented on by a dev a while back. In the last patch feedback a dev said they were looking into improving hit detection (which is kind of like admitting it's completely borked, which it is).
I wish this issue would go up on the Known Issues thread because PGI clearly Know about it and it's clearly an Issue. It remains to be seen how seriously they take it and if they can fix the problem... soon... please...
#5
Posted 07 July 2013 - 08:21 PM
#6
Posted 07 July 2013 - 08:43 PM
Tag, on 07 July 2013 - 08:21 PM, said:
My pings sits between 290-320ms so you can see how important HSR is for some of us. Now, don't get me wrong, you can still play the game get quite good at leading your target (I used to be a crack shot with a GR shooting light mechs circling me by leading 2-2.5 inches on my screen!) but when that changes between matches it's completely unfair. I feel like an old man returning soup to a deli. It's just not on.
#8
Posted 08 July 2013 - 07:46 AM
#9
Posted 08 July 2013 - 11:32 AM
Edit: My ping sits between 40 and 60
Edited by Pericles, 08 July 2013 - 11:33 AM.
#10
Posted 08 July 2013 - 11:48 AM
With that being said, I just gave my quad SRM-6 Awesome a few runs, and the hit detection for SRMs is very screwy. I only do damage 75% of the time!
Edited by TELEFORCE, 08 July 2013 - 05:46 PM.
#11
Posted 08 July 2013 - 05:35 PM
#12
Posted 08 July 2013 - 05:39 PM

#14
Posted 08 July 2013 - 05:57 PM
".HSR was never completed and is still being worked on. It takes time to improve these things, especially as we're a rather small team here at IGP as well as at PGI" that was from the gamemaster so its either be patient or uninstall i suppose.
.
#15
Posted 09 July 2013 - 01:52 AM
I will not claim to be a crack shot, but there are situations where I really do NOT miss. Still, no hits. Just had a game where I put 5 AC20 rounds in a Raven at short distance, no chance of missing. No damage at all registered.
#16
Posted 09 July 2013 - 02:26 PM
1st person shooter most important game aspect:
Damage registering to what u hit. And hitting what u shot at.
HSR broken makes that not possible for a lot of players but instead we get new victors and a crap movement system...
Now you can get stuck on pebbles on the ground while damage doesn't register on what your shooting at... NICEEEEE
#17
Posted 09 July 2013 - 02:30 PM
Brown Hornet, on 06 July 2013 - 11:35 PM, said:
this sums up all of the problems i've seen on streams.
#18
Posted 09 July 2013 - 03:28 PM
#19
Posted 09 July 2013 - 09:40 PM
Lucky Moniker, on 08 July 2013 - 05:35 PM, said:
Unfortunately if there are random changes (jitter) in lag (ping), MWO's HSR no longer works properly (is borked).
http://en.wikipedia....(online_gaming)
Edited by Xajorkith, 09 July 2013 - 09:46 PM.
#20
Posted 09 July 2013 - 09:53 PM
I sold my CAT-1A as it was cheese - looks like cheese is the flavour of the year all round. *cough* High Alpha Strike *cough*
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