Wired, on 08 July 2013 - 02:57 AM, said:
Plenty of people enjoyed rnr. it brought a dynamic to the game outside of kill mech, collect paycheck.
Like what? Kill mech, collect paycheck, click repair? At very best it was only a layer of tedium between matches.
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The only people who didnt like rnr, where the ones who really wanted this meta where you could field something like a 6 ppc stalker and get away with it.
PPCs weren't overpowered when we had R&R. Not because they were too expensive to use, it was quite the contrary, they simply generated too much heat and were temperamental to aim.
Energy weapons were the cheapest to field during R&R.
Using ballistic and missile weapons, which were already balanced with heat, limited ammunition, ammunition explosions, damage, range, etc also inferred a c-bill penalty. How does that help gameplay balance?
People already complain about getting worthless team-mates without having half the team in 'bargain basement' mech builds just so that they can grind enough c-bills to run their Atlas (which they spent ages modifying and mastering). If the general playerbase
enjoyed playing a sub-optimal builds, there wouldn't be a problem with PPC Stalkers right now.
You need to use positive reinforcement rather than negative reinforcement. Perhaps PGI could trial providing a c-bill bonus to medium mechs and see if it actually changes the weight balance at all. I'm thinking it wouldn't make much of a difference at all.
I would love to see a suggestion as to how R&R could actually work, but all these threads just asking to bring it back while viewing the game's past through rose-tinted neurohelmets aren't doing anyone any favours.