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Paul, Your Game Is Broken


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#21 FactorlanP

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Posted 07 July 2013 - 05:17 PM

View PostAcid Phase, on 07 July 2013 - 05:10 PM, said:

Boating needs to have penalties as a drawback. PGI does not need to hurt those pilots who can only equip up to one.


Agreed. But currently PPCs are too effective for their size (crit space), tonnage, and heat generation.

#22 ihateharriers

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Posted 07 July 2013 - 05:31 PM

To all of you who are convinced that PPCs are OP and need to be nerfed:

The problem with PPCs isn't that they're too effective for their weight/slots/heat -

It's that the other weapons in this game aren't effective enough for their respective weight/slots/heat.

We've already nerfed most of weapons in this game into oblivion, and the result is the insanely broken game we have now, and the "OP" PPCs.

I think it's time to stop nerfing things and start buffing them. I'd bet my last dollar this might actually fix the balance problems that plague the game currently.

#23 El Bandito

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Posted 07 July 2013 - 05:33 PM

View Postihateharriers, on 07 July 2013 - 05:31 PM, said:

To all of you who are convinced that PPCs are OP and need to be nerfed: The problem with PPCs isn't that they're too effective for their weight/slots/heat - It's that the other weapons in this game aren't effective enough for their respective weight/slots/heat. We've already nerfed most of weapons in this game into oblivion, and the result is the insanely broken game we have now, and the "OP" PPCs. I think it's time to stop nerfing things and start buffing them. I'd bet my last dollar this might actually fix the balance problems that plague the game currently.


PPC travel speed definitely needs to be nerfed back to original value. Increase Gauss speed at the same time just so those two wont sync as well.

Edited by El Bandito, 07 July 2013 - 10:22 PM.


#24 Kunae

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Posted 07 July 2013 - 05:39 PM

PPC and ERPPC heat need to be set back to canon levels. 10-PPC, 15-ERPPC and their shot speed needs to be set back as El Bandito said.

ihateharriers is also correct, that SRMs need to be boosted back to their Jan/Feb levels, both for damage and spread. They've "fixed" the splash radius, so it's unconscionable that they haven't done this already.

#25 General Taskeen

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Posted 07 July 2013 - 05:44 PM

Personally I think it would be better if the PPC was brought back to what it did in other Mech titles. Since it basically is the same thing from MW:LL that would be a good start. In MW4 it was morel like a beam, but the projectile thing from LL is unique too, although it is definitely a slower speed in that game, probably more akin to how fast it used to be in Closed Beta of this game. But both of those games also made the PPC's very high heat, with an added bonus -> They transferred a little heat to the target. I think that is a good bonus for making them slightly slower and very high heat, it adds even more uniqueness to them.

#26 Monky

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Posted 07 July 2013 - 06:14 PM

follow it up with this one; http://www.twitch.tv...mes/b/426379176

#27 Victor Morson

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Posted 07 July 2013 - 09:27 PM

View PostEl Bandito, on 07 July 2013 - 05:33 PM, said:

PPC travel speed definitely needs to be nerfed back to original value.


I was in favor of this until a friend pointed out that it would make it sync even better with the Gauss.

#28 Tennex

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Posted 07 July 2013 - 10:05 PM

well its true.

devs need to unerstand that theiir players will always have a better understanding of game ballance than they do.

we just simply play more on average. and there are also many many times more of us. They need to try to understand where we are coming from


Letting a person who plays the game 3 hours a week, do balancing alone is just absurd. Research needs to be done on community trends.

Edited by Tennex, 07 July 2013 - 10:07 PM.


#29 Ralgas

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Posted 07 July 2013 - 10:07 PM

View PostVictor Morson, on 07 July 2013 - 09:27 PM, said:


I was in favor of this until a friend pointed out that it would make it sync even better with the Gauss.


not if they nerfed it back to ac/20 levels ie about 800-900

edit: i also noted in other threads it should have it's dps dropped to par with most other lasers (5 sec recycle)

Edited by Ralgas, 07 July 2013 - 10:10 PM.


#30 Tennex

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Posted 07 July 2013 - 10:11 PM

is it just me or is video quality really laggy

#31 El Bandito

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Posted 07 July 2013 - 10:20 PM

View PostVictor Morson, on 07 July 2013 - 09:27 PM, said:

I was in favor of this until a friend pointed out that it would make it sync even better with the Gauss.


Then increase Gauss speed after nerfing PPC speed. That thing has limited ammo anyway.

Edited by El Bandito, 07 July 2013 - 10:21 PM.


#32 Tennex

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Posted 07 July 2013 - 11:05 PM

just increase heat of PPC and ERPPC by 1

#33 Punkass

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Posted 07 July 2013 - 11:07 PM

Yeah, we saw exactly what not to do guys: run anything other than PPCs and Gauss.

That was horrible. That was bad. That was horribad.

#34 PanzerMagier

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Posted 07 July 2013 - 11:15 PM

Some memorable quotes I heard some of the devs said during the feed:
"I hope paul is watching this"
"Paul your game sucks, it's horribly unbalanced."
"Oh it's These guys again" (refers to ppc boat 8 that has been eating them alive) following that "it's okay it's conquest, we can do this"
I feel like I should put it in a frame or something. ANd on that bombshell.
Spoiler

Edited by PanzerMagier, 07 July 2013 - 11:21 PM.


#35 Oderint dum Metuant

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Posted 08 July 2013 - 01:57 AM

View PostNamais, on 08 July 2013 - 01:41 AM, said:


Haha it really does take a special kind of spin to see a large part of the dev team rounding publicly on the lead designer for completely broken design (with no implicit strategy mentioned to alleviate it) as a good thing. Especially given how close we're supposed to be to launch.


I think your looking into it too much, and it was more of a joke comment, probably because Paul was around or in ear shot.

Now overall, it was hilarious to watch, but as stated in another thread, it revealed some terrifying aspects.

If parts of the dev team do not understand the game, or it's mechanics, how can you reliably look at balance aspects, how can you sit around a table and discuss design principles...when you don't understand.
The fact that they think paul's multiple weapon heat mechanic is going to actually achieve it's design it's hilarious and shows a deep flaw in the understanding of what is going on and why.

My favorite bit of that live stream.

Did you guys change something on the mini map? look at all these things that look like artifacts

:D

#36 jakucha

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Posted 08 July 2013 - 01:59 AM

View PostNamais, on 08 July 2013 - 01:41 AM, said:


Haha it really does take a special kind of spin to see a large part of the dev team rounding publicly on the lead designer for completely broken design (with no implicit strategy mentioned to alleviate it) as a good thing. Especially given how close we're supposed to be to launch.


The devs playing, seeing, and acknowledging problems with the current meta is nothing but a good thing. If you disagree, you're probably just trying to find more things to complain about.

#37 Oderint dum Metuant

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Posted 08 July 2013 - 02:01 AM

View Postjakucha, on 08 July 2013 - 01:59 AM, said:


The devs playing, seeing, and acknowledging problems with the current meta is nothing but a good thing. If you disagree, you're probably just trying to find more things to complain about.


Dev's designing a weapon system around paper,rock,scissors is a good thing.

Not doing that, and then coming back over 24 months piece by piece to correct that is not a good thing

#38 superbob

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Posted 08 July 2013 - 02:02 AM

That's ok, don't worry, they will patch it right up, ASAP, like in a month or so, and you'll see, it will work 100% as intended, or at least 20% but hey at least they're trying! So yeah, chill, PGI GOT THIS, we're only like two months away from a patch that fixes pebbles on canyon network, you know, like it was gone in an instant, at least mostly gone, 100% sure won't add any other bugs while fixing that one! Oh and now Paul noticed PPC is too good? Don't worry, he will make them useless soon. Like in three or five weeks.

Posted Image

#39 jakucha

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Posted 08 July 2013 - 02:03 AM

View PostDV McKenna, on 08 July 2013 - 02:01 AM, said:


Dev's designing a weapon system around paper,rock,scissors is a good thing.

Not doing that, and then coming back over 24 months piece by piece to correct that is not a good thing


They've hardly done anything with weapon balance if you've looked back on the game history. Been more concerned with bugs and netcode.

#40 Oderint dum Metuant

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Posted 08 July 2013 - 02:09 AM

View Postjakucha, on 08 July 2013 - 02:03 AM, said:


They've hardly done anything with weapon balance if you've looked back on the game history. Been more concerned with bugs and netcode.


If the job was done right the first time round...with some proper QA testing and *gasp* player feedback in Closed Beta (where things were a little more focused and less rabble like)

They may not have adjusted balance weekly, but what they have done is usually pretty major has swings the meta wheel around.
See multiple LRM changes, SRM changes, PPC changes, Laser changes, LPL changes (that were really bizzare)



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