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We Need A Solo Queue


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#221 Purlana

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Posted 09 July 2013 - 09:33 AM

View PostDisapirro, on 09 July 2013 - 09:27 AM, said:

Not sure why you think solo queue can't also help the other problems. You could put similar constraints like ELO, weight limits, old weight class structure before ELO, whatever. No difference.

Lobbies are flexible, and each person can find the battle they want. Lobbies are simply superior in every way, shape, and form.

#222 soarra

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Posted 09 July 2013 - 09:33 AM

View PostDisapirro, on 09 July 2013 - 09:27 AM, said:

Not sure why you think solo queue can't also help the other problems. You could put similar constraints like ELO, weight limits, old weight class structure before ELO, whatever. No difference.

because you are splitting the player base more, where a lobby will keep everyone together and you choose what matches you hop in

#223 Para B

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Posted 09 July 2013 - 09:42 AM

Earlier this evening I loaded up MW:O for some quick 30 minutes of Mechfun.

Out of 4 games 3 ended 8:0, twice against the same 8-man team.

Stuff like this just makes me want to quit for good.

#224 Ghogiel

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Posted 09 July 2013 - 09:45 AM

View PostMischiefSC, on 09 July 2013 - 09:27 AM, said:


Don't try to equate games you sit down next to your brother and play with games like Neverwinter Nights you played online with huge numbers of strangers. I was working in the game industry with Ultima Online came out. Everyone was still sort of oblivious to the psychology of it. MUDs and MUSHes had been out for a long time but they still developed small, socialized communities. The impact of large numbers of complete strangers playing a game together wasn't a concept with a lot of play or study. Everyone was still trying to figure out how to make money off of it.

Including a split-screen multiplayer was always a novelty that, again, wasn't the major draw for most consumers. Never has been.

Playing a computer game, even an MMO, is an almost exclusively selfish experience. Which is fine! It's a means for people to entertain themselves. However online social interactions tend to be pretty narcissistic. Facebooks design is a great example - a little 'me' focused universe where your interactions with other people are based entirely around how they benefit you or talk about you. People on facebook/twitter are drastically more likely to present aspects of Narcissism (as a psychological disorder) than otherwise. It's the same drive as multiplayer online games.

Not trying to say that people who play multiplayer are all narcissist but that the chemical rewards you get in your brain from playing games are all personal, not social. It skews drastically towards 'they helped me win' and 'I'm being recognized/respected' rather than 'I've helped the group win' and 'the success of these other people gratifies me'. Hence in the majority people play games for their own entertainment and not that of others. Most people still place higher value on direct in-person social connections than online ones.

Make sense? Not trying to go far afield but yeah, people prefer playing games alone rather than in groups. When they do play in groups it tends to be small, personal ones - not large and impersonal ones. Most people do not want to participate in online guilds/groups to play games. Not that some people don't enjoy that and like it or that doing so is somehow wrong or inferior, not trying to challenge anyones self image of sense of belonging but statistically? Singleplayer > Multiplayer. The big drive for online games is and has always been about dealing with piracy and secondary marketing benefits. Not player demand.


Regardless of what your criteria for what a multiplayer game is, saying it has nothing to do with market demand and is down to DRM and product control is still pushing the boat out.

Edited by Ghogiel, 09 July 2013 - 09:45 AM.


#225 armyof1

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Posted 09 July 2013 - 09:53 AM

View Postsoarra, on 09 July 2013 - 09:33 AM, said:

because you are splitting the player base more, where a lobby will keep everyone together and you choose what matches you hop in


Actually you're splitting player base even worse with a lobby. For every different option you can choose to be part of or not, there will be even less players to choose from to put together a match with the specific parameters you've chosen. Stock mode and non-stock mode? 1 split into 2. Max weight limit teams? 2 split into 4 etc.

#226 MischiefSC

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Posted 09 July 2013 - 10:16 AM

View PostGhogiel, on 09 July 2013 - 09:45 AM, said:


Regardless of what your criteria for what a multiplayer game is, saying it has nothing to do with market demand and is down to DRM and product control is still pushing the boat out.


Call of Duty - most people never touched multiplayer on any CoD title.
Diablo 3 - sold as multiplayer, only a tiny percentage even played with friends.
Demigod - a game sold on multiplayer, only a tiny percentage ever touched it.
Less total games with multiplayer at all on consoles.
StarCraft 2 - less than half the people who bought it even created an online account, several other games like Left4Dead 2 and Dead Island where the ability to play single player at all was an afterthought found that at best half of players ever went online even once.

Finally, most people who game certainly do game online. Less than 18% of gamers play multiplayer more than 10 hours a week however- which includes games like Farmville. Tons of people play online games - around 68% of PC gamers play online games. This gets stupidly skewed though by services like Armorgames and Bigfish in addition to Facebook and the like.

So, again. To clarify. Multiplayer is a significant draw for a small percentage of players and a smaller overall 'slice' of the gamer population. Doesn't mean nobody wants their money though and the concept of multiplayer sells product thanks to marketing but actual demand and usage? Pretty small.

#227 Maccaroni

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Posted 09 July 2013 - 05:02 PM

Add solo queue (duo is fine as well) and fix the SYNC drop ******** to prevent further abuse.

#228 Taemien

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Posted 10 July 2013 - 10:51 AM

View Postarmyof1, on 09 July 2013 - 09:08 AM, said:


While you weren't trolling, you were just thinking about the way you want to play the game and thought funk all the others. If they don't want to play the way you like, they shouldn't be allowed to play at all. I don't need to play the previous titles to see that.


You all didn't complain about this topic 14 years ago, so why now?

The only complaint back then was how ridiculously overpowered LBXs were (remember that first annihilator you fight in single player in MW3?). And once those were fixed everyone was hunky dory. Issues that players had then they overcame.. unlike now.

My unit in those days dominated the Pirates Moon expansion. But the players didn't complain to Microprose that there wasn't a solo queue. They simply banded together and made their own units. At least 8 to 10 of these small units attempted this. While they weren't successful in tipping the balance, at least it was enough so they wouldn't get steamrolled.

Now you all are too lazy to even form a 4 man group. But want PGI to use coding magic to fix your deficiencies. That's pathetic . And like I've said before in other topics about this, Ron White said it best:



I've been told that this is a 'new generation' and they have 'solo' expectations. No, thats utter BS as this issue is only brought up in MWO. I don't see this in PS2 or any other FPS. If you're not running with a squad, platoon, or outfit in PS2, then its acceptable to get wasted or not be able to take an outpost on your own with a random zerg. But for some odd reason you all think its different here.

Its not different. Zerging doesn't work in MWO. Sorry.

There's three skills that are required to be successful in MWO. And you all have to learn to accept these:

What you know.
What you have.
Who you know.

What you know is the skillset people have. You know not to fire LRMs inside 180. Not to fire weapons until you overheat. How to group weapons, ect. This also includes the little things like knowing when to turn left and not right, or when to crest a hill and all that.

What you have is your mech. Obviously you don't want to load up on mguns or use mainly LRMs without dedicated spotters. This includes not fielding a mech that is lacking in an attribute to succeed in its intended role, such as spped for skirmishers and long range weapons for sniping and that sort of thing.

Who you know is the skill most players who start these discussions lack. They only want to drop solo and don't want to put in the effort to get 3 others together and drop as a group. They should FAIL for the same reason someone uses LRMs in close range. They should lose for the same reason someone uses a light mech going under 80kph. Its just as important as the other two skills, but they don't have that skill or don't want to put the effort in. Therefore they want someone else to fix their problem.

This is why this thread was created. They are looking to see if PGI will code out their problem. They don't want to take personal responsibility. I would call it laziness, but they put more effort into getting PGI to code it that it goes beyond that. It goes into the entitlement mindset we see popping up in Europe and North America. So for them its a matter of principle.

And then if they ever get what they 'want' they will get bored and leave. Because honestly.. how much fun can you have over a period of a year playing a game like this by yourself? You click launch, shoot, win or lose and then repeat. Its a lose lose situation for PGI. And I think they know it which is why they are considering relieving the restriction of 4 man groups and allowing a 1-11man queue and a 12 man queue. Because quite frankly these players aren't giving any revenue anyway. Whether they get upset at groups and leave now, or play for another month or two and get bored and leave.. they will still leave.

#229 armyof1

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Posted 10 July 2013 - 11:03 AM

Spoiler


Sorry you can't write yourself out of a selfish wish for everyone to be in premades, no matter how many words you put into it or how many groundless predictions you make about solo players going to quit. There are plenty of solo players who've been around for a long time, but I guess you somehow just conveniently missed that. The main reason a lot of us want a solo queue in the first place is because PGI can't even add in-game VOIP or even a basic quick menu for sharing simple info without having to resort to standard typing. That's lazy on PGI's part, so stop trying to put all blame on the players. Just get over yourself already and maybe realise not everyone should play the game how you want. If you can at least do that then we would not even have this discussion.

Edited by armyof1, 10 July 2013 - 11:52 AM.


#230 MischiefSC

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Posted 10 July 2013 - 12:03 PM

@Taemien;

Nobody complained about the lack of a solo queue in MW3 or MW4 because they could play it single player.

Which is, at the end of the day, the real problem. There is a huge market of people who don't want to play Mechwarrior:Online. They want to play Mechwarrior. They're willing to put up with the Online part since they have no choice but only to a degree.

You're never going to force people to like or even want to play the game the way you do Taemien. If there were enough people who liked to play the way you do MWO would be thriving and there wouldn't be pugs - you'd have trouble filling games out at all because of uneven group sizes of players.

There are not. There are, and will always be, more people who pug than are in groups. You've already gotten a ton of concessions - CW itself is built to benefit player run guilds and organizations. At this point why should pugs play MWO at all if that doesn't interest them? Is the correct answer "They shouldn't, they should join guilds or quit"? Is that really the logic you're chasing here?

#231 Taemien

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Posted 10 July 2013 - 12:03 PM

View Postarmyof1, on 10 July 2013 - 11:03 AM, said:

Spoiler


Sorry you can't write yourself out of a selfish wish for everyone to be in premades, no matter how many words you put into it or how many groundless predictions you make about solo players going to quit. There are plenty of solo players who've been around for a long time, but I guess you somehow just conveniently missed that. The main reason a lot of us want a solo queue in the first place is because PGI can't even add in-game VOIP or even a basic quick menu for sharing simple info without having to resort to standard typing. That's lazy on PGI's part, so stop trying to put all blame on the players. Just get over yourself already and maybe realise not everyone should play the game how you want. If you can at least do that then we would not even have this discussion.


BTW I do solo queue but when I do, I understand that any sort of orginization on the other side will probably wreck me, so that sort of debunks what you said. I could really care less if we're forced into a 4 man or not. My only wish is for players to take personal responsibility and stop relying on the devs for everything. Just because the government of your area (whether it be US, EU, CA, or AU, or any other), mommy and daddy, and your teachers give you everything doesn't mean it happens in online gaming.

The blame is on the players. You act like installing mumble or TS is hard or time consuming. Lets have a race. I'll give you a headstart even. I want you to take an Open Source game and put VOIP in it that doesn't already have it. You have until 6pm EDT (2 hours from this post) before I start installing Ventrilo (I don't have this on my PC right now). If you beat me, I'll agree with you.

This discussion is moot, period. Read the QnA's. They are considering removing the restriction on 4 mans. So guess what? You have these options:

1. Quit
2. Deal
3. Adapt

Complaining till you're blue in the face is not working. So what are you going to do? You're about to get stomped by 8 mans and soon to be 12 mans. What are you going to do about it?

#232 armyof1

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Posted 10 July 2013 - 12:13 PM

View PostTaemien, on 10 July 2013 - 12:03 PM, said:


BTW I do solo queue but when I do, I understand that any sort of orginization on the other side will probably wreck me, so that sort of debunks what you said. I could really care less if we're forced into a 4 man or not. My only wish is for players to take personal responsibility and stop relying on the devs for everything. Just because the government of your area (whether it be US, EU, CA, or AU, or any other), mommy and daddy, and your teachers give you everything doesn't mean it happens in online gaming.

The blame is on the players. You act like installing mumble or TS is hard or time consuming. Lets have a race. I'll give you a headstart even. I want you to take an Open Source game and put VOIP in it that doesn't already have it. You have until 6pm EDT (2 hours from this post) before I start installing Ventrilo (I don't have this on my PC right now). If you beat me, I'll agree with you.

This discussion is moot, period. Read the QnA's. They are considering removing the restriction on 4 mans. So guess what? You have these options:

1. Quit
2. Deal
3. Adapt

Complaining till you're blue in the face is not working. So what are you going to do? You're about to get stomped by 8 mans and soon to be 12 mans. What are you going to do about it?


You point was everyone should be in 4-man premades to be allowed to play this game, you playing solo sometimes doesn't debunk everything, if anything it just means you're being something of a hypocrite, doing something you think should not be allowed at all. That they're discussing removing the 4-man limit is just that, they're discussing it. I bet they discuss tons of things that never happen. You're acting as if it's decided with a firm date already. Last but certainly not least, your little challenge, what in the world has that got to do with anything, seriously? Am I working for PGI, should I do their work for them now? Man at least try to make a bit of sense before you write something.

#233 MischiefSC

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Posted 10 July 2013 - 12:14 PM

View PostTaemien, on 10 July 2013 - 12:03 PM, said:


BTW I do solo queue but when I do, I understand that any sort of orginization on the other side will probably wreck me, so that sort of debunks what you said. I could really care less if we're forced into a 4 man or not. My only wish is for players to take personal responsibility and stop relying on the devs for everything. Just because the government of your area (whether it be US, EU, CA, or AU, or any other), mommy and daddy, and your teachers give you everything doesn't mean it happens in online gaming.

The blame is on the players. You act like installing mumble or TS is hard or time consuming. Lets have a race. I'll give you a headstart even. I want you to take an Open Source game and put VOIP in it that doesn't already have it. You have until 6pm EDT (2 hours from this post) before I start installing Ventrilo (I don't have this on my PC right now). If you beat me, I'll agree with you.

This discussion is moot, period. Read the QnA's. They are considering removing the restriction on 4 mans. So guess what? You have these options:

1. Quit
2. Deal
3. Adapt

Complaining till you're blue in the face is not working. So what are you going to do? You're about to get stomped by 8 mans and soon to be 12 mans. What are you going to do about it?


So your attitude with any sort of game balance issues, such as LRMs back in the days, PPCs now or anything else, is just boat the crap out of them and don't complain? I'm not saying I want the Devs to mow my lawn or pay my phone bill. I'm saying that if they want me to pay for their product these are the things I'd like to see. If they don't want me to pay for it they certainly don't have to but trying to pull the 'just take it and shut up' card when you're talking about paying for an entertainment service is just ridiculous.

So, once again. Your logic is that everyone who doesn't enjoy the idea of playing in VOIP should just quit?

#234 Disapirro

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Posted 10 July 2013 - 12:26 PM

What I hear,

Blah, blah, blah,

View PostTaemien, on 10 July 2013 - 10:51 AM, said:

My unit in those days dominated


blah, blah, blah,

View PostTaemien, on 10 July 2013 - 10:51 AM, said:

you all are too lazy


blah, blah, blah,

View PostTaemien, on 10 July 2013 - 10:51 AM, said:

they have 'solo' expectations. No, thats utter BS


blah, blah, blah,

View PostTaemien, on 10 July 2013 - 10:51 AM, said:

If you're not running with a squad, platoon, or outfit in PS2, then its acceptable to get wasted or not be able to take an outpost on your own with a random zerg.

You know this game isn't real and your 'unit' isn't real, right?

blah, blah, blah,

View PostTaemien, on 10 July 2013 - 10:51 AM, said:

And you all have to learn to accept these:
What you know.
What you have.
Who you know.

What, I gotta accept this, well ok cowboy

blah, blah, blah

View PostT,aemien, on 10 July 2013 - 10:51 AM, said:

Who you know is the skill most players who start these discussions lack. They only want to drop solo and don't want to put in the effort to get 3 others together and drop as a group. They should FAIL

I think I should be offended by this !?

blah, blah, blah

View PostT,aemien, on 10 July 2013 - 10:51 AM, said:

but they don't have that skill or don't want to put the effort in. Therefore they want someone else to fix their problem.

I know I should be offended by this!!


blah, blah, blah

View PostT,aemien, on 10 July 2013 - 10:51 AM, said:

This is why this thread was created. They are looking to see if PGI will code out their problem. They don't want to take personal responsibility. I would call it laziness, but they put more effort into getting PGI to code it that it goes beyond that. It goes into the entitlement mindset we see popping up in Europe and North America. So for them its a matter of principle.

Rats, you've fiqured me out, know I'mo going to have to work at my fun.

blah, blah, blah

View PostT,aemien, on 10 July 2013 - 10:51 AM, said:

Because quite frankly these players aren't giving any revenue anyway. Whether they get upset at groups and leave now, or play for another month or two and get bored and leave.. they will still leave.

Nope, none of us 30-40 somethings have any money to drop.

#235 Taemien

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Posted 10 July 2013 - 12:29 PM

View PostMischiefSC, on 10 July 2013 - 12:14 PM, said:

So your attitude with any sort of game balance issues, such as LRMs back in the days, PPCs now or anything else, is just boat the crap out of them and don't complain? I'm not saying I want the Devs to mow my lawn or pay my phone bill. I'm saying that if they want me to pay for their product these are the things I'd like to see. If they don't want me to pay for it they certainly don't have to but trying to pull the 'just take it and shut up' card when you're talking about paying for an entertainment service is just ridiculous.


Yes. That is my attitude. Real issues can be discussed in a civilized manner. But this is not a game balance issue like PPCs. It is not a bug like the UI. It is a community issue, and one the community can solve itself.

Quote

So, once again. Your logic is that everyone who doesn't enjoy the idea of playing in VOIP should just quit?


Only if they can't accept the fact that they will have a disadvantage. As it stands, its a disadvantage they impose on themselves.

View PostDisapirro, on 10 July 2013 - 12:26 PM, said:

I'm dumb


That's what I hear.

Edited by Taemien, 10 July 2013 - 12:29 PM.


#236 MischiefSC

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Posted 10 July 2013 - 01:05 PM

View PostTaemien, on 10 July 2013 - 12:29 PM, said:


Yes. That is my attitude. Real issues can be discussed in a civilized manner. But this is not a game balance issue like PPCs. It is not a bug like the UI. It is a community issue, and one the community can solve itself.



Game balance is about balancing the game to provide a fun experience, in order to sell the game to more people. This is a business. I'd recommend against trying to run a business your way.

Quote

Only if they can't accept the fact that they will have a disadvantage. As it stands, its a disadvantage they impose on themselves.


Correction. What you're saying is that you want to keep those people playing against you at a disadvantage if they want to play the game at all. You're saying you absolutely do NOT want those people to continue playing the game unless they either A) play the way you do or B ) surrender an advantage to you. You're strongly against them playing the game how they want to play. The fundamental issue is that, again, this is an entertainment service. The majority will migrate to C), which is quit and play a game that's going to cater to what they enjoy in the same way that MWO is catering to what you enjoy. What you are really saying is that you don't want PGI to do anything, even if it doesn't affect your gameplay directly, to attract the money of the majority of people who play games.

Or more to the point what you're saying is that you've put forward effort to get an advantage and you don't want PGI to do anything that devalues that advantage. Removing some pugs from the queue is only going to do one thing - make gameplay in the team queue more challenging. That's it. Those people spending money with PGI to play the game how they want are not going to directly affect you, so again - what's the issue?

I'd say I spend a lot more effort getting my friends together for a game of football in the park than you do getting a group of 8 together for 8mans yet I suspect I spend a lot more time in the spring and fall (summer is too damn hot) playing football or at least frisbee or biking than most teams on MWO spend playing 8mans.

The problem, thus, is that team players are too lazy?

Seriously Taemien. Look at what you're arguing. I would rarely play in a solo queue - only when doing things like leveling a Dragon or Quickdraw or, well, any medium so I'm not gimping other peoples Elo by the loud sucking noise I make in a Highlander sized extra slow Jenner Quickdraw. I like pugging with teams, you just stick with the group. Yet I still realize that a solo queue would attract and retain more people to the game, which should be the long term goal. Otherwise all the other talk of Community Warfare is moot.

What you're really saying is that you have invested effort in having an advantage over other players and it bugs you that they might find a way to get out of that advantage - so much so that you're willing to cut your nose off to spite your face and tell them to quit.

That's terrible logic.

#237 Disapirro

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Posted 10 July 2013 - 02:31 PM

So if 'lobbies' are the answer to this, it would be nice to somehow flag players to not be matched against in the future.

Someone team kills you, flag em. Someone sync drop pug stomps you, flag em. Somone runs all PPC's or other fotm, flag em. Someone captures without even trying, talks to much smack, whatever, flag em. No additional queues, just less of what you personally deem offensive or ruins your fun.

Of course we don't want to add additional time to how MM works, and maybe this would do the trick with the only wait time increasing is your own. If your wait times start getting too long, maybe it is time to remove some of the flags.

#238 MischiefSC

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Posted 10 July 2013 - 02:37 PM

View PostDisapirro, on 10 July 2013 - 02:31 PM, said:

So if 'lobbies' are the answer to this, it would be nice to somehow flag players to not be matched against in the future.

Someone team kills you, flag em. Someone sync drop pug stomps you, flag em. Somone runs all PPC's or other fotm, flag em. Someone captures without even trying, talks to much smack, whatever, flag em. No additional queues, just less of what you personally deem offensive or ruins your fun.

Of course we don't want to add additional time to how MM works, and maybe this would do the trick with the only wait time increasing is your own. If your wait times start getting too long, maybe it is time to remove some of the flags.



That's..... that's brilliant. Nobody suffers but you if you're a little more selective. The problem of course is that it does affect other people - people who do that sort of thing a lot are going to end up flagged by a lot of people and they, in turn, will have longer waits for matches.

It's not a bad concept. Sort of a 'build your own queue' approach. As a business model though it's got a lot to recommend it.

#239 krash27

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Posted 10 July 2013 - 02:51 PM

View PostPurlana, on 08 July 2013 - 07:46 AM, said:


With drop lobbies you can implement any restriction you can think of without creating 50 different Qs for everyone. Want to have a 1v1 battle? Drop lobby! Want a clan VS IS match? Drop lobby! Lights only? Drop lobby! New players only? Drop lobby! A drop lobby is 1000 times better then making solo Qs....

Drop lobbies are definatly an interesting idea.
That being said, I would not be surprised if PGI decides never to add drop lobbies. Why would they? Their goal is to build on their game, their community warfare. Not somebody else's vision of community warfare (I.E. third party leagues).
I will be a little bit surprised if they add lobbies in the way everyone is hoping for. From a developer point of view, I could see these drop lobbies as a bad thing as nobody will care about CW, just the third party league they are in (when referring to organized teams that is).
I think a solo Q would be an easier solution myself. Not to mention, for lobbies to work, we will need the ability to join a game after we crash or after the game has launched, so that solo drop lobbies can actually work similar to MW 4, where people could join mid game if room was available.
How long do you think it will take them to add the ability to rejoin a game or drop in an existing game? Something needs to be done soon. At least some communication on how they are handling this issue. PGI's silence on issues like this remind me of EA or of when SWG got the NGE/CU and the developers went silent and didn't answer a damn concern people had about the issue. Sounds and feels familiar somewhat to myself. FYI drop lobbies are in essence individual Q's that players can make. This means that drop lobbies will split the community possibly more, possibly less. As an example, if there are 25 lobby rooms hosting solo drop games, that's 25 separate Q's to chose from. Some might say the only benefit is to the organized teams while lobbies could kill casual game play.

Edited by krash27, 10 July 2013 - 02:53 PM.


#240 Bobdolemite

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Posted 10 July 2013 - 03:04 PM

I dont really care whether its a solo only que or a lobby system, but something has to be done. I used to be one of the people calling from the sidelines saying that it was our bad experiences weight in our memory that was the issue, and that people were forgetting the balanced matches they have had in favor of worse experiences. I know this now to no longer be true.

Lately it has gotten truly worse, I am no longer having fun playing this game. Every match is a stomp one way or the other and in way over half my games some smug preform is touting their call signs and talking **** to everyone unfortunate enough to drop with them. And I refuse to join a group of tryhard monkeys just to enjoy the game.

This game should be pug-able and the only way to do this is to have more control over what type of games you want to choose IE lobbies or solo que.

I am sure this will come to sneers and jests but I hope PGI is listening: This game is no longer a positive experience for me, I feel forced into cheese ppc/gauss high/max alpha builds just to compete and am punished any time I try to think out of the box. Preform players are straight up killing the game for PUG only people like myself (they completely negate ELO and any attempt at fair matchmaking)

Until there is an alternative (pug only or lobby) I will not be spending another single dime on this game. Id like to say I wont play but I know thats not true, but whats for sure is ill be playing it FAR less than I am now. Looking into other games, and im not alone. Please address this ASAP





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