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Four Legged


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#1 Kinrove

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Posted 08 July 2013 - 08:23 AM

They are not any good mechs but its a good difference to the other ones :-)

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Edited by Kinrove, 08 July 2013 - 08:26 AM.


#2 Foxdie

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Posted 10 July 2013 - 01:59 PM

I wish they'd do this...but the code to do this is something they've made obvious that they don't want to touch. ;) ...still double A for effort.

#3 Stingray Productions

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Posted 22 October 2013 - 07:40 AM

4-legged mechs would be awesome.

#4 Pariah Devalis

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Posted 22 October 2013 - 08:15 AM

Excuse me, but the Stalking Spider is a fantastic mech. :D

#5 HugoStiglitz

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Posted 22 October 2013 - 08:27 AM

Obligatory "Quads suck"

#6 Starstryke

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Posted 22 October 2013 - 08:41 AM

Barghest FTW

#7 Bishop Steiner

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Posted 22 October 2013 - 09:05 AM

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#8 Nathan Foxbane

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Posted 22 October 2013 - 10:50 AM

I would love to see quads and even though only the Scorpion and Goliath could get in right now they are viable Phoenix 'Mechs. I would hate to be the guy who has to rewrite the movement code and control mapping for quads. Hit box and leg loss are also different mechanics. Be great verity, but coding hell. I do hope they can put in quads eventually, it would be a happy day.

#9 Critical Rocket

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Posted 31 October 2013 - 01:30 PM

I would be happy with just the Scorpion since it would look pretty cool in MWO's art style (not saying the Goliath would look bad though) and it would be an entirely new style of play. I understand PGI wanting to stick to bipedal 'mechs for the time being since there are so many, but quad mechs are definitely something I would pay for if they offered them in a similar to Project Phoenix.

#10 Pariah Devalis

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Posted 31 October 2013 - 02:28 PM

Man, what a unique gameplay they would provide, too! No torso twisting, limited torso up and down motion, but more of an FPS style movement with side strafing and diagonal movement. It almost seems self balancing, especially given they had limited hardpoints.

#11 Bishop Steiner

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Posted 31 October 2013 - 06:56 PM

View PostPariah Devalis, on 31 October 2013 - 02:28 PM, said:

Man, what a unique gameplay they would provide, too! No torso twisting, limited torso up and down motion, but more of an FPS style movement with side strafing and diagonal movement. It almost seems self balancing, especially given they had limited hardpoints.

yeah but they really need the crouch feature added to mechs. A scorpion should be able to defilade.

#12 Bishop Steiner

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Posted 31 October 2013 - 07:01 PM

also, in honor of th esubject

"Tarantula IIC - Birdeater"
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Swamp Gator (based off the Scorpion)
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Goliath
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Scorpion (rough)
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Viva la Quads!!!!!

#13 NautilusCommand

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Posted 31 October 2013 - 07:11 PM

View PostBishop Steiner, on 31 October 2013 - 07:01 PM, said:

also, in honor of th esubject

"Tarantula IIC - Birdeater"
Posted Image
Swamp Gator (based off the Scorpion)
Posted Image
Goliath
Posted Image
Scorpion (rough)
Posted Image

Viva la Quads!!!!!

The "Swamp Gator" look like what I'd expect from a mobile AA mech. It'd look cool seeing the tracer fired arcing into the air after some dropships coming in, and maybe some lrm pods. B) LOVE IT!!!!

#14 Stingray Productions

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Posted 31 October 2013 - 07:12 PM

View PostBishop Steiner, on 31 October 2013 - 07:01 PM, said:

Viva la Quads!!!!!

now we're gettin' down to business! I"ma take the scorpion if ya don't mind, then hit the battlefield! ....ugh, wish we could get quads in the game.

#15 Quinton

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Posted 06 November 2013 - 02:06 AM

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Viva La Quads indeed

R.I.P. Chromehounds

#16 NautilusCommand

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Posted 06 November 2013 - 03:24 AM

View PostQuinton, on 06 November 2013 - 02:06 AM, said:

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Viva La Quads indeed

R.I.P. Chromehounds

you mean the quads where I have more guns than you?
I miss that.





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