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Developer Interview 1 - Alex Iglesias

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#21 Odin

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Posted 09 November 2011 - 11:34 AM

Those Atlases look brilliant!
Can imagine having them ALL at the very same time, in the battle,
being variants from all over the Sphere - Hats up, Alex Iglesias!!!

#22 Threat Doc

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Posted 09 November 2011 - 11:45 AM

View PostSquareSphere, on 09 November 2011 - 10:41 AM, said:

Ironically, I've only known him as the "Concept art contributor" for MWLL. No idea he was so famous in the BT community.
Fantastic stuff. I don't think a LOT of people knew he was so famous in the BT community; we do now, man. :)

How long will it be until you guys get to the Mercs HQ business? That's what I'm the most curious about.

#23 CaveMan

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Posted 09 November 2011 - 11:48 AM

flyingdebris, don't worry about any pitchfork-wielding mobs. There have been so many bad Mad Cats in BT sourcebooks over the years even a completely hideous mistake would be a drop in the bucket :) But seriously, it's clear you know what you're on about and after the initial round of art, I'm pretty certain the community has confidence in you.

#24 Dozer

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Posted 09 November 2011 - 11:49 AM

Welcome aboard!

Can I just say though might we think about doing away with the massive barrel idea on the Atlas. One reason is... well... it kinda looks like a big **** to me and we AM pilots already have a reputation for that we're trying to live down on these boards. Another is sheer practicality. We'll keep knocking things over everytime we pivot, or get stuck in things because our spacial awareness sucks.

Apart from that two thumbs up on the re-work.

Edited by Dozer, 09 November 2011 - 11:49 AM.


#25 Jack Dandy

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Posted 09 November 2011 - 11:50 AM

Good to have you on board, FB! I'm sure you'll do this game a world of good.

#26 Alistair Steiner

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Posted 09 November 2011 - 11:53 AM

View PostOdin, on 09 November 2011 - 11:34 AM, said:

Those Atlases look brilliant!
Can imagine having them ALL at the very same time, in the battle,
being variants from all over the Sphere - Hats up, Alex Iglesias!!!

Hey, let's go with that, if it's not too hard to code in. Different variants from different regiments, Houses, etc. That's a darn good idea.

#27 CaveMan

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Posted 09 November 2011 - 11:55 AM

View PostDozer, on 09 November 2011 - 11:49 AM, said:

Welcome aboard!

Can I just say though might we think about doing away with the massive barrel idea on the Atlas. One reason is... well... it kinda looks like a big **** to me and we AM pilots already have a reputation for that we're trying to live down on these boards. Another is sheer practicality. We'll keep knocking things over everytime we pivot, or get stuck in things because our spacial awareness sucks.

Apart from that two thumbs up on the re-work.


I dunno, the idea of the giant robot trouser-snake is just about right, given what that gun will do to you. Running into an Atlas in a dark alley is like running into Bubba in the prison showers.

#28 ethnic minority

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Posted 09 November 2011 - 12:15 PM

flyingdebris fanboy #5324502 reporting in. Been following his stuff on dA since forever. Between him, David White, and ShimmeringSword, I think the battletech/mechwarrior franchise is in good hands (at least in terms of art direction)

#29 Eidolon

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Posted 09 November 2011 - 12:30 PM

The art of this game is in fantastic hands. I'm happy that he wants to breathe new life into less than attractive machines. This man could make me want to drive a Vulcan! And that's scary!

#30 Steadfast

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Posted 09 November 2011 - 12:34 PM

Its the stance of the Atlas that is comparable to the old artwork of the archer back in the TRO 3025. And if you take that picture, you want to see twin rocket ports, one on each shoulder - which was THE sign of which mech again?
Right, there you have it =D
https://p.twimg.com/...A8Sgc.jpg:large
Posted Image
Well, my 2 cents.

Take care all and thank you for the interview, at least we now know that the blasted madcat will be - as the clans as it seems - in game.
Dang it!
~S~ Daniel

#31 Dihm

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Posted 09 November 2011 - 01:00 PM

I absolutely love the new art style. As big of a Battletech fanboy as I am, some of the mechs are just FUGLY and don't fit at all. And no, I'm not referring to the Unseen/Reseen.

The Black Python/Viper... seriously.
Posted Image

#32 flyingdebris

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Posted 09 November 2011 - 01:08 PM

Oh wow, thanks for all the kind words, you guys made my day. :)

And yeah i'm gonna have to swing by that sunshine gaming store, i had no idea there was any gaming stores that ran BT in Miami, let alone one right off the palmetto expressway.

and i've been using an intous 3 actually. i had a cintiq at my last job at Ignition, but i'm actually more comfortable with wacoms.

Edited by flyingdebris, 09 November 2011 - 01:08 PM.


#33 Stahlseele

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Posted 09 November 2011 - 01:36 PM

Al! you sneaky little grot!
Even if you TRIED, i somehow doubt you could **** up the timberwolf . .
And if you do, drinks on me, because i hate that mech ^^

#34 Von Ryan

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Posted 09 November 2011 - 02:03 PM

Looking forward to seeing more of your work. :)

#35 Benthic7

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Posted 09 November 2011 - 02:21 PM

Your artwork is very impressive and I'm one of those 50 year old guys you mentioned in your interview that has a massive collection of BT artwork.

I wonder, though, if the artistic style of the game is going to be significantly different than what the 2009 trailer looked like.

Edited by Benthic7, 09 November 2011 - 02:21 PM.


#36 nordwars

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Posted 09 November 2011 - 02:28 PM

I like this a lot. Stylie!

Please let this game be the one I've imagined in my head for the last 5 years!

#37 bangy

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Posted 09 November 2011 - 03:10 PM

Al, you gotta do a contest at some point with some of your concept drawings (signed) as prizes.

Art should be seen and not stuck in a file (digital or ReaLife™). :)

#38 Damion Wolf

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Posted 09 November 2011 - 03:20 PM

It looks like the IP is in good hands. Glad to have you with us, Alex. And it's good to see a true CBT fan of considerable talent doing the remodeling jobs.

#39 Arzachel

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Posted 09 November 2011 - 03:27 PM

I've never liked Atlas much, but your redesign changed that instantly. It looks amazingly well for a 100 ton construct of metal and death. :) Got to agree that the visual part of the game is in great hands.

#40 MagnusEffect

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Posted 09 November 2011 - 03:39 PM

Wow... bringing up furries already and we are barely in the door. Party foul guys. :) Everyone (should) knows you don't bring up 4 things when making introductions:

1)religion
2)politics
3)ex-girl/boyfriends
4)furries

okay... i may have taken some liberties with the list...


Oh yeah, FREAKIN' SWEET CONCEPT ART!

Also, if you give me something close to this:
Posted Image
http://www.sarna.net/wiki/Thunderbolt

I will swear my undying loyalty to any cause you see fit.

Edited by MagnusEffect, 09 November 2011 - 03:52 PM.






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