#21
Posted 09 November 2011 - 11:34 AM
Can imagine having them ALL at the very same time, in the battle,
being variants from all over the Sphere - Hats up, Alex Iglesias!!!
#22
Posted 09 November 2011 - 11:45 AM
SquareSphere, on 09 November 2011 - 10:41 AM, said:
How long will it be until you guys get to the Mercs HQ business? That's what I'm the most curious about.
#23
Posted 09 November 2011 - 11:48 AM
#24
Posted 09 November 2011 - 11:49 AM
Can I just say though might we think about doing away with the massive barrel idea on the Atlas. One reason is... well... it kinda looks like a big **** to me and we AM pilots already have a reputation for that we're trying to live down on these boards. Another is sheer practicality. We'll keep knocking things over everytime we pivot, or get stuck in things because our spacial awareness sucks.
Apart from that two thumbs up on the re-work.
Edited by Dozer, 09 November 2011 - 11:49 AM.
#25
Posted 09 November 2011 - 11:50 AM
#26
Posted 09 November 2011 - 11:53 AM
Odin, on 09 November 2011 - 11:34 AM, said:
Can imagine having them ALL at the very same time, in the battle,
being variants from all over the Sphere - Hats up, Alex Iglesias!!!
Hey, let's go with that, if it's not too hard to code in. Different variants from different regiments, Houses, etc. That's a darn good idea.
#27
Posted 09 November 2011 - 11:55 AM
Dozer, on 09 November 2011 - 11:49 AM, said:
Can I just say though might we think about doing away with the massive barrel idea on the Atlas. One reason is... well... it kinda looks like a big **** to me and we AM pilots already have a reputation for that we're trying to live down on these boards. Another is sheer practicality. We'll keep knocking things over everytime we pivot, or get stuck in things because our spacial awareness sucks.
Apart from that two thumbs up on the re-work.
I dunno, the idea of the giant robot trouser-snake is just about right, given what that gun will do to you. Running into an Atlas in a dark alley is like running into Bubba in the prison showers.
#28
Posted 09 November 2011 - 12:15 PM
#29
Posted 09 November 2011 - 12:30 PM
#30
Posted 09 November 2011 - 12:34 PM
Right, there you have it =D
https://p.twimg.com/...A8Sgc.jpg:large
Well, my 2 cents.
Take care all and thank you for the interview, at least we now know that the blasted madcat will be - as the clans as it seems - in game.
Dang it!
~S~ Daniel
#31
Posted 09 November 2011 - 01:00 PM
The Black Python/Viper... seriously.
#32
Posted 09 November 2011 - 01:08 PM
And yeah i'm gonna have to swing by that sunshine gaming store, i had no idea there was any gaming stores that ran BT in Miami, let alone one right off the palmetto expressway.
and i've been using an intous 3 actually. i had a cintiq at my last job at Ignition, but i'm actually more comfortable with wacoms.
Edited by flyingdebris, 09 November 2011 - 01:08 PM.
#33
Posted 09 November 2011 - 01:36 PM
Even if you TRIED, i somehow doubt you could **** up the timberwolf . .
And if you do, drinks on me, because i hate that mech ^^
#34
Posted 09 November 2011 - 02:03 PM
#35
Posted 09 November 2011 - 02:21 PM
I wonder, though, if the artistic style of the game is going to be significantly different than what the 2009 trailer looked like.
Edited by Benthic7, 09 November 2011 - 02:21 PM.
#36
Posted 09 November 2011 - 02:28 PM
Please let this game be the one I've imagined in my head for the last 5 years!
#37
Posted 09 November 2011 - 03:10 PM
Art should be seen and not stuck in a file (digital or ReaLife™).
#38
Posted 09 November 2011 - 03:20 PM
#39
Posted 09 November 2011 - 03:27 PM
#40
Posted 09 November 2011 - 03:39 PM
1)religion
2)politics
3)ex-girl/boyfriends
4)furries
okay... i may have taken some liberties with the list...
Oh yeah, FREAKIN' SWEET CONCEPT ART!
Also, if you give me something close to this:
http://www.sarna.net/wiki/Thunderbolt
I will swear my undying loyalty to any cause you see fit.
Edited by MagnusEffect, 09 November 2011 - 03:52 PM.
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