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It's Gotten To The Point Where I Play One Game Then Rage-Quit


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#21 Nutlink

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Posted 08 July 2013 - 08:24 PM

View PostStorm Khan, on 08 July 2013 - 08:17 PM, said:

That's OK. Just means that only what's in the CT will have a chance of getting a critical and if there is only an engine and a critical comes along...bye bye Stalker!

.......like every other mech?

#22 jakucha

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Posted 08 July 2013 - 08:31 PM

A thread about LRM heavy builds actually being useful again, a thread about them being useless. Balanced? Maybe still not where they should be, but I've been noticing them used to much better effect lately than in the past.

Edited by jakucha, 08 July 2013 - 08:32 PM.


#23 Storm Khan

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Posted 08 July 2013 - 08:34 PM

View PostBOTA49, on 08 July 2013 - 08:24 PM, said:


.......like every other mech?


Yes.

#24 Sybreed

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Posted 08 July 2013 - 08:38 PM

View Postjakucha, on 08 July 2013 - 08:31 PM, said:

A thread about LRM heavy builds actually being useful again, a thread about them being useless. Balanced? Maybe still not where they should be, but I've been noticing them used to much better effect lately than in the past.

Please, tell me that it's the 2XLRM15 builds that were OP and forced the devs to make ECM the way it is.

Nope, boating and LRMapocalypse 1.0 did that.

Not ALL matches are like that though, I'll be honest here. I've had a few good matches where I got 2 or 3 kills on my Treb, but lately, picking a medium mech that uses LRM is just being *********.

#25 Roland

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Posted 08 July 2013 - 09:08 PM

View PostSybreed, on 08 July 2013 - 08:38 PM, said:

Please, tell me that it's the 2XLRM15 builds that were OP and forced the devs to make ECM the way it is.

Nope, boating and LRMapocalypse 1.0 did that.

Not ALL matches are like that though, I'll be honest here. I've had a few good matches where I got 2 or 3 kills on my Treb, but lately, picking a medium mech that uses LRM is just being *********.

Honestly, two LRM15's+A are pretty strong these days. I pug around with an A1 that runs them with some SRM's for close combat, and it works surprisingly well even without coordinated teammates.

But there are games when your LRM's are useless.. like I said, you're rolling the dice. But against mechs without AMS, they actually pound them pretty baddly.

#26 Sybreed

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Posted 08 July 2013 - 09:19 PM

View PostRoland, on 08 July 2013 - 09:08 PM, said:

Honestly, two LRM15's+A are pretty strong these days. I pug around with an A1 that runs them with some SRM's for close combat, and it works surprisingly well even without coordinated teammates.

But there are games when your LRM's are useless.. like I said, you're rolling the dice. But against mechs without AMS, they actually pound them pretty baddly.

agreed, they're stronger. IMO they still core way too much, but that's another issue. I miss the old days of CB when LRMs were perfect and PGI decided to mess with them.

#27 The Strange

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Posted 08 July 2013 - 09:19 PM

There are so many ways to counter ECM now. I can't believe people are still whining about it. Plus, your LRMs can be dumb fired you know. But all of that wouldn't matter at all if you just took a TAG. Perhaps instead of railing at the game for not letting you have an easy mode, try using the tools in the game that allow you to use LRMs.

#28 Blackadder

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Posted 08 July 2013 - 09:20 PM

Using LRM's has always been a bad but fun choice, with the exception of the times when LRM's were OP due to being broken, or having absurd flight paths. There has never been a time when LRM's were just right, although personally i felt that in march & april they were close, with the exception of PGI putting in splash damage.

The fact remains that PGI has never been able to create a good spot for LRM's they are either dominating due to issues bugs, or design, or completely useless, but fun to troll with, and you will only kill bad players with them if they are in the 2nd state, while they break the game when in the first one.

While its fun to play you sunk my battlemech with LRMs, its not very effective and all it really does is handicap your team. LRM's probably wont be viable until clan tech comes around, and then everyone will be screaming about them again for a month or two.

As far as mediums, there is not much point playing them in whatever config you run with, although when i play its what i am playing now, because i am so tired of the current game play. I have the same matches as you, run a bunch of matches, score 400-600 damage, and suffer when i get roflstomped by a PPC alpha that strips all my armor off in the first 90 seconds of the match from time to time.

#29 Kenyon Burguess

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Posted 08 July 2013 - 09:26 PM

View PostStorm Khan, on 08 July 2013 - 08:06 PM, said:

I thought that heat damage mechanic had been implemented? i.e. when you overheat too much then you do internal/center torso damage to yourself.


I would love to see the server numbers on how many people overheated to 120% and actually took enough damage to die. they need to stop kittening the energy boats and just set the explosion bar much, much lower. the others are right about finding a friend on teamspeak. I run spider and hold targets for the LRM boats constantly, the LRM's take out our enemies rather quickly when one does that. solo players need to get on the bandwagon and be a part of the community.

#30 Sybreed

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Posted 08 July 2013 - 09:26 PM

View PostThe Strange, on 08 July 2013 - 09:19 PM, said:

There are so many ways to counter ECM now. I can't believe people are still whining about it. Plus, your LRMs can be dumb fired you know. But all of that wouldn't matter at all if you just took a TAG. Perhaps instead of railing at the game for not letting you have an easy mode, try using the tools in the game that allow you to use LRMs.

again, I have to sacrifice a laser for a tag? Doesn't sound right to me. If only PGI gave me another energy hardpoint... ;)

edit: The point of this latest post is to show how completely arbitrary the hardpoint system is, in case you were wondering...

Edited by Sybreed, 08 July 2013 - 09:33 PM.


#31 Modo44

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Posted 08 July 2013 - 09:47 PM

Picking a medium or assault to boat LRMs is just silly. The former does not have the tonnage to carry enough weapons plus support equipment (BAP and TAG). The latter dies too easy to fast-movers. Those mechs are better off using LRM as a support weapon, not for main firepower. On the other hand, my C4 with LRM40 has been known to BAP DDCs, and is generally a lot of fun. So yeah, learn to play.

#32 Sybreed

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Posted 08 July 2013 - 10:04 PM

oh man the l2play crowd are out in force tonight

If only I was as skillful as them... if only...

#33 Modo44

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Posted 08 July 2013 - 10:25 PM

Says the guy who refuses to take support equipment vital for his main weapon.

#34 Stoicblitzer

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Posted 08 July 2013 - 10:30 PM

i forgot what this topic was about but i'll insert the obligatory "i hate pgi" message here.

#35 Sybreed

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Posted 08 July 2013 - 10:38 PM

View PostModo44, on 08 July 2013 - 10:25 PM, said:

Says the guy who refuses to take support equipment vital for his main weapon.

if you can't understand why being forced to drop a weapon in order to be able to use your main guns that are already supposed to work nicely is bad design, then I hope you're no game designer.

It is supposed to be about choices. Right now it's not.

#36 Modo44

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Posted 08 July 2013 - 10:44 PM

Oh, LRMs sans support equipment work really well when you have team mates spot for you. Sit behind a hill, LRM them to death. But you can not count on that in a PUG, so for a PUG, dropping the support equipment (Artemis, BAP, TAG) is a bad decision. You gimped yourself, this is not on PGI.

#37 Ralgas

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Posted 08 July 2013 - 10:54 PM

tbh it's players that will make me do this, not balance. If i had a dollar for every "stick together" message i ignored because the rest of the group was cowering behind a hill, out ranged and gunned by jaggers and gauss getting hammered but still popping out to the slaughter one by one instead of redeploying.............

#38 Johnny Reb

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Posted 08 July 2013 - 11:09 PM

View PostFupDup, on 08 July 2013 - 07:59 PM, said:

You might have a point on the fact that LRMs "aim themselves" in a way, but the thing is they have a lot of risks associated with equipping them:

1. They are heavy weight and high on slot usage, especially since you generally need Artemis and lots of ammo
2. Ammo runs dry very quickly no matter how much you've got
3. Enemy mechs are warned of incoming missiles, giving them plenty of time to evade
4. Requires target lock to be kept until almost impact for the missiles to hit (cover makes a fired volley not hit anything due to not being able to lock)
5. They are useless inside of 180m
6. AMS reduces the number of missiles that hit
7. Target Decay is pretty much a required module for LRMs
8. Don't hit the target instantly and can spread damage to multiple body parts (mostly CT admittedly but not completely CT)
9. Has the hard-counter of ECM (TAG helps to an extent but ECM is still a bit stronger than it)


PPCs, however:
1. Hit almost instantly
2. Have infinite ammo
3. Damage one location
4. Have no counter-items like ECM or AMS
5. Are relatively lightweight and low on slottage
6. Are fire-and-forget (can pop up, shoot, pop back down before anybody sees you)
7. Still do damage up until 0 range (90m and under is reduced but not eliminated); ERPPCs do full damage within 90m
8. The fact that you're behind cover negates any heat buildup you might have; also there are no penalties for running hot or repeatedly shutting down; Coolant flush helps too

Yeah, those lrms are OP! What? those PPC's are OP. Then prepare to die: http://mwo.smurfy-ne...68d27128fae2cf9

edit: yeah Atlas sucks!

Edited by Johnny Reb, 08 July 2013 - 11:10 PM.


#39 Revorn

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Posted 08 July 2013 - 11:14 PM

The effectifity of your LRMs depends much on the stupidity of your Enemy.. If they are clever, using ECM, AMS and Cover well, LRMs are usless. If they are not so clever, you have a change to bring one some damage.

In Puggames, with ECm at the opposing Side, you have to TAG at your own, and this is, with the current PPC-Gaus Meta verry deadly. Peking out of a cover for a decent amount of Time and tell the Enemy with a brigth LaserPointer, that you are about to aim for him, isnt reayl something, anyone wants to do theese Days.

Edited by Revorn, 09 July 2013 - 03:03 AM.


#40 MustrumRidcully

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Posted 09 July 2013 - 02:00 AM

View PostFupDup, on 08 July 2013 - 08:06 PM, said:

That's only if you reach 120% heat. If you overheat to only 119% or less, you receive no damage. The damage is also pretty low TBH.

Compared to Gunbagwarrior 3, where an alpha strike with too many weapns just blew up your mech on the first attempt, it's definitely low.

Mustrum "I love my mechwarrior 3, why won't you run on my PC" Ridcully





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