Why Do My Teammates Rush In And Die?
#21
Posted 09 July 2013 - 09:41 AM
#22
Posted 09 July 2013 - 09:44 AM
The key to winning most pug matches.
Patience is not a common virtue of the modern age.
#23
Posted 09 July 2013 - 09:44 AM
When I am working late or sometimes at weekends when I stay on later the general level of players in a game match more closely due to playing in US prime time.
As to the Plan? I often do that when pugging to see if any one actually has a plan and if not to suggest one.
With over 4k games played and good stats don't always assume plan? is a bad thing to see
Problem I see playing in prime time UK is you can generally tell within the first minute if your going to win or loose by watching the people around you I even recently lost a match where my entire team rushed off and died after I managed to get 7 kills
From my point of view ELO does not work and we had much more even games when it was light, medium etc matching.
I hate driving assaults just about will drive heavies but with the present meta and ELO gone are the days of having a fun match in mediums not using PPC's
#24
Posted 09 July 2013 - 09:45 AM
#25
Posted 09 July 2013 - 09:45 AM
Edited by Purlana, 09 July 2013 - 09:46 AM.
#26
Posted 09 July 2013 - 09:45 AM
Roland, on 09 July 2013 - 09:08 AM, said:
This happened in painfully memorable ways yesterday.
Planning at the drop just doesn't work in pugs. Either players can intuit and improvise -- especially if they know the map, anticipate what the other team can do, and know their role -- or they can't. Mid-fight communication and movement is what wins games.
#27
Posted 09 July 2013 - 09:51 AM
What's weird though is that many of these locations have an almost magnetic power over players, who continually run into those locations after spawning. And they die in those locations every time, and seemingly don't make the connection between the location and their repeated deaths.
#29
Posted 09 July 2013 - 09:57 AM
Elfman, on 09 July 2013 - 09:44 AM, said:
#31
Posted 09 July 2013 - 10:04 AM
Roland, on 09 July 2013 - 09:51 AM, said:
What's weird though is that many of these locations have an almost magnetic power over players, who continually run into those locations after spawning. And they die in those locations every time, and seemingly don't make the connection between the location and their repeated deaths.
Oh look ridgeline. Lets ALL go stick out heads over. Hey why did 1/2 our team just die >.>
#32
Posted 09 July 2013 - 10:04 AM
#34
Posted 09 July 2013 - 10:06 AM
#35
Posted 09 July 2013 - 11:35 AM
#36
Posted 09 July 2013 - 11:51 AM
Every match on Frozen, if I see someone walking to R-Tard Ridge I chat something like "Please don't die alone on the ridgeline, thanks." or similar.
Most of the time it helps, occasionally you still get that one guy who insists on soloing up to the ridgeline and dying immediately. Nothing to do about those.
#37
Posted 09 July 2013 - 12:28 PM
Bagheera, on 09 July 2013 - 11:51 AM, said:
Every match on Frozen, if I see someone walking to R-Tard Ridge I chat something like "Please don't die alone on the ridgeline, thanks." or similar.
Most of the time it helps, occasionally you still get that one guy who insists on soloing up to the ridgeline and dying immediately. Nothing to do about those.
last time i tried this, i saw 3 window lickers walk up to the ridge and eat ppcs
#38
Posted 09 July 2013 - 12:39 PM
#40
Posted 09 July 2013 - 03:16 PM
Lightfoot, on 09 July 2013 - 12:39 PM, said:
are we playing hte same game. My win % is pretty high and yeah still get stuck with people with trial mechs running to their deaths.
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