Hyperlynx, on 10 July 2013 - 08:26 PM, said:
You do sacrifice two double heatsinks for the two extra PPCs. Doesn't that make a difference? That said, being able to alpha with all six and just one-shot things (positioning permitting) is a significant advantage
No, the difference is barely noticeable. Once you crunch the numbers down you realize the 10 engine DHS is all you need (plus whatever extra you can slot into the engine) because they are the equivalent of 20 single heatsinks. External DHS just add minimally to the cooling and heat capacity (you need to slot 5 to notice a difference).
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Heat dissipation of single heatsinks is 1/10, Engine DHS 2/10 and DHS 1.4/10
Basic Heat cap = 30, increases by 1 per shs, 1.4 per dhs and 2 per Engine dhs.
Formula:
Heat Dissipation =
EN.DHSx
0.2 +
Nx
0.14
Heat Cap = 30 +
EN.DHSx
2 +
Nx
1.4
Pilot/mech skills nor map temp variables included.
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So, a stalker with a 10DHS internal engine has:
Heat cap: 30 base + 20 (engine dhs) + 0 = 50 heat cap.
Heat dissipation: 2+ 0 = 2 heat/second
With 15 DHS, 10 internal, 5 external:
Heat Cap: 30 base + 20 + 7 = 57
Heat Dissipation: 2 + .7 = 2.7
So right there you see the 5 external DHS give the mech just enough juice to power 1 PPC shot. However, given that 50 heat already powers 6 ppc's (42 heat) you notice that the 5 extra dhs, for the purpose of a 60 dmg alpha hit from hell in one location, are not really needed. Do the extra external DHS help? Sure they do. The cooling factor alone helps lots.
what is preferable? Firing 6 ppcs and having to wait 1/3rd longer to cool down for another 6 ppc blast or firing 4 PPCs at a time, twice (that would max out a 12 DHS heat cap once we include the cooling done while weapon refire cycle takes place) that hit in two different locations?
In any case, a stalker 6 PPC build uses 16 DHS as standard:
6 PPC STK-3F
The performance of 10 internal dhs and 6 external dhs give the 6ppc stalker the ability to fire two massive 6-ppc blasts one after the other (cooling between shots and avg 1->3 more seconds aim time for a good hit) that runs the mech into high 90s (the pilot skills extra cooling+heat cap allow this). Its no wonder 6ppc stalker sees atlas... 6ppc stalker obliterates atlas in 2 hits to the CT.
... so the problem is threefold:
1- Internal engine DHS is too beneficial. In my book DHS should be 2.0 dissipation, 1.0 heat cap.. singles should be 2.0 heat cap, 1.0 dissipation. Inside engine and out.
2- PPC heat costs too low. Should be 10 heat not 8.
3- Perfect convergence of weapons in the game allows any front-loaded damage weapon to be abused via alpha fire. PPC/Ballistics.
The PPC boating meta that is making this game CRAP right now is not because one mech boats..its because more than half of each team is nothing BUT ppc boats.
Khobai, on 10 July 2013 - 08:30 PM, said:
The problem isn't one mech with multiple PPCs. The problem is a whole team of them. Because they focus fire and obliterate enemy mechs from across the map in seconds. And the maps are so small and lack any kind of strategic variance that every game plays out virtually identically. That is why the sniping meta is so dominant right now.
... yes and its not even about focus fire. a completely uncoordinated PUG boating PPCs can bring down many mechs just by opportunistic snapshots. Too many times I see and have done myself, shots on-the-run at mechs very far away where I know I will have enough time to cool down my heat completely and thus a salvo of 6ppc to try my luck is acceptable. Too many times I have legged mechs in one hit with this (I love to aim low with this thing) and that knocks them out of the match from the very start.
LeShadow, on 11 July 2013 - 06:07 AM, said:
From my experience (around 3000 games, mostly in Stalkers), there's not much difference between LL and PPC boats. Yes, sometimes torso twisting does spread the damage. If I don't think I'll get a good shot at a torso section, I go for the legs. Problem solved. Also, it's actually easier (i.e. less time spent aiming) to finish off a deep-red torso with a quick laser swipe.
...
While a group of PPC boats can certainly dish out hurt like nothing sane, the same goes for a pack of LL Stalkers. Maybe it takes half a second longer to core the target, so what?
...
That said, yes, maybe lasers require a little more skill to use, but I really don't see them being inferior to PPC the way people claim. At least not on a Heavy or Assault.
The 'quick laser swipe' to kill the target is really the only advantage of the LL over the PPC ... because the ppc either hits or it misses. The LL can put the last 2 pnts of damage on the ct to pop it. However, you are far more likely to run into a almost deep red CT mech that you swipe 4 times with LL and he dont die..and he kills you.. vs you popping one shot into that CT and he's gone.
The 'it takes half a second to keep laser on target' not being 'hard' is such a lie. You don't understand the difference between a single 10 dmg impact and keeping a laser on a very small target area when your mech is moving, his mech is moving and both are twisting torso and legs. Granted, if you catch them off guard (they're firing at someone else and you get a shot at them) yes it works..but then again, so would a ppc hit...and it'd work better.
It is not a thing of which weapon is superior to the other. Both are very situational weapons. I personally love to use lasers on my spider but would never load one on my stalker unless im forced to (aka quad lrm15 must load 4 med lasers for self defense..nothing else fits). Likewise, since I put an ER large and medium laser on my spider 5D I've never thought back of putting a PPC on it again. 'swipe' damage works perfectly for a highly mobile little mech but poorly for a big slow stalker.
Edited by Skyfaller, 11 July 2013 - 07:05 AM.