Skyfaller, on 11 July 2013 - 07:04 AM, said:
However, you are far more likely to run into a almost deep red CT mech that you swipe 4 times with LL and he dont die..and he kills you.. vs you popping one shot into that CT and he's gone.
Actually, with the current hit detection, I've found lasers to be much more reliable in that situation. If only half the damage needs to hit that zone, you can fire, check and correct your aim to whatever the server thinks is right - just in time to bring the target down.
With "swipe" I didn't mean "slash it across all his torsos", I meant "point in roughly the right direction, fire,
then try to pinpoint a zone".
Granted, you can just chain-fire PPC for almost the same effect...
Skyfaller, on 11 July 2013 - 07:04 AM, said:
The 'it takes half a second to keep laser on target' not being 'hard' is such a lie. You don't understand the difference between a single 10 dmg impact and keeping a laser on a very small target area when your mech is moving, his mech is moving and both are twisting torso and legs.
Most of the time there is
something you can reliably aim at. Crotch, legs, large torso sections, pick whatever stands out. Also, in my experience, it takes most players at least a second to land a well-aimed shot, from the time the CT becomes visible to the point it's fully twisted away again. Laser users usually fire a wee bit earlier since they can make minute corrections later, so that's usually long enough to get at least 90% of the beam on target.
I should add that, while the beam is active, I avoid leg-twisting since the view tends to 'jump' in rather large increments, but not turning for a second is not a big deal. It's not like anyone would miss a Stalker because it's so nimble
Granted, ballistic style point-and-click is definitely
easier - maybe that's why the PPC stalker is so infamous - but as slow as the Stalker is you can usually hill-hump just as well with LL.