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The Test Server Will Only Be On For 2 Hours At A Time On Thursdays?


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#21 Stoicblitzer

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Posted 10 July 2013 - 08:58 PM

i don't really understand the whole public test servers thing.

#22 Ralgas

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Posted 10 July 2013 - 09:06 PM

View PostStoicblitzer, on 10 July 2013 - 08:58 PM, said:

i don't really understand the whole public test servers thing.


could you imagine the forum meltdown if the client/server load on 12v12 broke the game for a day or 3? It keeps the overly entitled happy and allows for the perpetual beta testing of more balance idea's post launch

Edited by Ralgas, 10 July 2013 - 09:08 PM.


#23 xRatas

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Posted 10 July 2013 - 09:06 PM

View PostStoicblitzer, on 10 July 2013 - 08:58 PM, said:

i don't really understand the whole public test servers thing.


Lot less hassle on real server, when mass test is done on some other place. I.e. it could simply crash with over 10000 players, or matchmaker could go nuts with enough players. Stuff like that. Thwy should have learned that lesson from other games before this went open beta, but good to know at least they do it now.

#24 Unbound Inferno

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Posted 10 July 2013 - 09:09 PM

View PostHammerfinn, on 10 July 2013 - 04:28 PM, said:


Privileged? It takes privilege to hit "Download"?

Try finding time to try a test server if its say, 4am where you live when it starts. The arbitrary time dictates who can and can't use it.

#25 DaisuSaikoro Nagasawa

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Posted 10 July 2013 - 09:11 PM

Oh jeez. you whiners and complainers.

It's true what they say... PGI makes a move and people come out to moan. We don't have warriors around here we have kids who cry at a moments notice.

Collecting data in specific times... make those times "events" will potentially foster multiple 12 man groups for specific and precise testing. While I wish we had gotten a bit more notice that this was coming... to say there was an expectation or to say that this implementation is so out of whack is just being miserly.

People... please, grow a pair.

#26 Deathlike

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Posted 10 July 2013 - 09:16 PM

View Postjeffsw6, on 10 July 2013 - 03:24 PM, said:

So the public test server will finally be a reality! Great! Here is the staffer post: http://mwomercs.com/...-schedule-july/
And there is a FAQ here: http://mwomercs.com/...ublic-test-faq/

But notice he says that it will only be running during these times:
[/b]

Why only 2 hours per run? That doesn't make much sense!


I dunno why about the 2 hours, but those are times when they start and end work (more or less). It's good for PGI's play day (there's a shocking change to play their own meta).

Edited by Deathlike, 10 July 2013 - 09:17 PM.


#27 Taemien

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Posted 10 July 2013 - 09:25 PM

View PostKarr285, on 10 July 2013 - 03:54 PM, said:

Could have sworn that Open BETA was for testing and that only RELEASED games used Public test servers because putting untested stuff on a released game is silly. Guess all those "this is beta" comments from PGI and their white knights have to go quiet now.

MWO launch Thursday July 11, 2013.


There is a difference between a Beta Test and a Beta Version.

A Beta Version is what MWO is. What that entails is it is a stable, useable piece of software that does not yet have all the intended features of release (in this case a lobby and community warfare).

A Beta Test was what closed beta was. A selected test with a stable version or stable enough to get enough feedback on what is needed to make it capable of going to the general public.

Why CB wasn't called an Alpha is because the testers were not internal stakeholders but rather external. However the terminology changes from corporation to corporation, or even from project to project.

The idea that they have a test place that doesn't affect the live version (Betas can be live, Microsoft does that with Window's releases) is a great thing. It allows them to test major changes without affecting the entire community. People get miffed when a crazy unintended LRM change comes in and affects their K/D or W/L ratio (and this is just an example). This is now less likely to happen.

#28 Rengakun

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Posted 10 July 2013 - 09:48 PM

View PostKiiyor, on 10 July 2013 - 04:51 PM, said:

PGI, I hereby humbly request that you throw something up around the 2-4am PDT time. I should probably put this in the feedback thread.

If PGI does do this, they would also appeal to the Asian players. B)

......

...Unless PGI is so cheap they think that catering to the Australasian audience is pointless...

#29 zraven7

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Posted 10 July 2013 - 09:59 PM

4-6? I dont even get off work til 430. I usually am not home til 5 something. Awesome.

#30 Kaspirikay

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Posted 10 July 2013 - 10:11 PM

>Test server in open beta

Posted Image

#31 Rengakun

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Posted 10 July 2013 - 10:16 PM

View PostKaspirikay, on 10 July 2013 - 10:11 PM, said:

>Test server in open beta

View PostTaemien, on 10 July 2013 - 09:25 PM, said:


There is a difference between a Beta Test and a Beta Version.

A Beta Version is what MWO is. What that entails is it is a stable, useable piece of software that does not yet have all the intended features of release (in this case a lobby and community warfare).

A Beta Test was what closed beta was. A selected test with a stable version or stable enough to get enough feedback on what is needed to make it capable of going to the general public.

Why CB wasn't called an Alpha is because the testers were not internal stakeholders but rather external. However the terminology changes from corporation to corporation, or even from project to project.

The idea that they have a test place that doesn't affect the live version (Betas can be live, Microsoft does that with Window's releases) is a great thing. It allows them to test major changes without affecting the entire community. People get miffed when a crazy unintended LRM change comes in and affects their K/D or W/L ratio (and this is just an example). This is now less likely to happen.


#32 Villz

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Posted 10 July 2013 - 10:20 PM

View PostKarr285, on 10 July 2013 - 03:54 PM, said:

Could have sworn that Open BETA was for testing and that only RELEASED games used Public test servers because putting untested stuff on a released game is silly. Guess all those "this is beta" comments from PGI and their white knights have to go quiet now.

MWO launch Thursday July 11, 2013.

this

View PostKaspirikay, on 10 July 2013 - 10:11 PM, said:

>Test server in open beta

Posted Image

lol

View PostTaemien, on 10 July 2013 - 09:25 PM, said:


There is a difference between a Beta Test and a Beta Version.

A Beta Version is what MWO is. What that entails is it is a stable, useable piece of software that does not yet have all the intended features of release (in this case a lobby and community warfare).

A Beta Test was what closed beta was. A selected test with a stable version or stable enough to get enough feedback on what is needed to make it capable of going to the general public.

Why CB wasn't called an Alpha is because the testers were not internal stakeholders but rather external. However the terminology changes from corporation to corporation, or even from project to project.

The idea that they have a test place that doesn't affect the live version (Betas can be live, Microsoft does that with Window's releases) is a great thing. It allows them to test major changes without affecting the entire community. People get miffed when a crazy unintended LRM change comes in and affects their K/D or W/L ratio (and this is just an example). This is now less likely to happen.


autist

Edited by Villz, 10 July 2013 - 10:20 PM.


#33 Fate 6

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Posted 10 July 2013 - 10:27 PM

View PostRalgas, on 10 July 2013 - 04:03 PM, said:

making sure the system works pre launch? stress testing 12v12 without having to completely rollback the clients if it is total fail? madness!! 17 sept 2013 as announced

Edit: And to anyone saying this ain't worth it, that's fine, but don't want to hear it when they throw it out live and HSR or the servers fall over because they couldn't get the system under live load in this testing......

You only get afraid of "losing players" in an Open Beta if it isn't being treated like an Open Beta. You don't use test servers in Beta because the Beta server IS the test server. Sorry, this just shows game is out of Beta and has been for a while.

#34 Kaspirikay

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Posted 10 July 2013 - 10:29 PM

View PostFate 6, on 10 July 2013 - 10:27 PM, said:

You only get afraid of "losing players" in an Open Beta if it isn't being treated like an Open Beta. You don't use test servers in Beta because the Beta server IS the test server. Sorry, this just shows game is out of Beta and has been for a while.


It was a softlaunch as soon as they started selling items, imo.

#35 Taemien

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Posted 10 July 2013 - 10:56 PM

View PostFate 6, on 10 July 2013 - 10:27 PM, said:

You only get afraid of "losing players" in an Open Beta if it isn't being treated like an Open Beta. You don't use test servers in Beta because the Beta server IS the test server. Sorry, this just shows game is out of Beta and has been for a while.


You have no idea what a Beta is. Read my post above.

#36 Kaspirikay

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Posted 10 July 2013 - 10:58 PM

View PostTaemien, on 10 July 2013 - 10:56 PM, said:

You have no idea what a Beta is. Read my post above.


you're just splitting hairs

#37 Ralgas

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Posted 10 July 2013 - 11:01 PM

View PostFate 6, on 10 July 2013 - 10:27 PM, said:

You only get afraid of "losing players" in an Open Beta if it isn't being treated like an Open Beta. You don't use test servers in Beta because the Beta server IS the test server. Sorry, this just shows game is out of Beta and has been for a while.

Who said anything about losing players? It means they can actually get feedback instead of having to sift through 56,232,135 "fix it fix it fix it get the servers back up!" threads if it all goes pear shaped because the majority treat a beta like a finished product.

Edited by Ralgas, 10 July 2013 - 11:13 PM.


#38 Victor Morson

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Posted 10 July 2013 - 11:57 PM

View PostSporklift, on 10 July 2013 - 04:54 PM, said:

I guess we live in a distopic nightmare future, where the corporations, rule


I thought we did.

#39 stjobe

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Posted 11 July 2013 - 12:01 AM

View Postjeffsw6, on 10 July 2013 - 03:24 PM, said:

Why only 2 hours per run? That doesn't make much sense!

It does if they want to have devs on hand for the testing.

It does if they want it just for tests, not for regular play.

#40 BigJim

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Posted 11 July 2013 - 12:18 AM

View PostUnbound Inferno, on 10 July 2013 - 09:09 PM, said:

Try finding time to try a test server if its say, 4am where you live when it starts. The arbitrary time dictates who can and can't use it.


The arbitrary choice of English means much of the world can't play - I say we boycott MWO and all games until a full Swahili/Urdu/Esperanto version is made available for the public.

Stop pandering to those privileged English speakers! Born with silver spoons in their mouths, never having to work a day in their lives!

Get real. The world is round. Timezones exist.

View PostXX Sulla XX, on 10 July 2013 - 08:25 PM, said:

Keep in mind if it was up all the time it would suck to many people from the main player base. It makes sense for it only to be up for shot times for testing. Then they can see what it does to the player base.



It also makes sense from a data analysis & logistics point of view - By getting everyone who is going to test (or as large a body of players as is reasonable to achieve, given limited resources) in at the same time, saturate your system with as much data as possible in as shjort a time period as possible.

Much better to get all your players in at one time than have them spread throughout several days of logging in, drifting in & out of the game.

Bearing in mind the objective is to get usable data, not to provide an alternative game mode, it's not a silly idea. It's what I would do.





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