Nik Van Rhijn, on 10 June 2012 - 12:16 PM, said:
I am sure that this sort of thing is what a large number of those who have played previous titles will have done. Not to do so is to handicap myself and I'm not a good enough pilot that I can afford any other handicaps.
But for all those totally against Frostikens ideas. How are IS Mechs differentiated from the Clan other than by tech now? We know have the ability to change mechs far more than Omnimechs were in canon.
Right now:
catapult custom has 2x hardpoints in arms for missiles means you can fit top 2x missiles modules there
catapult K2 has 2x hardpoints too but they are Energy you can fit 2x energy 2 Large lasers 2x PPC (providing heat/tonnage allows)
Now a Clan Omni should show 2x Total hardpoints wich means you can get 2x weapons of any choice you wish, since the Omni allows for a broad custom.
I think Clan Omnimechs should have a basic chassis, without variants, the variants are a way to differenciate the different weapons loadouts.
Also like to point Critical slots are bound to mech section, wich means free crit slots from arms/legs/other torso won't help to squeeze a weapon on another part of mech.
Or to give an example basic hunchback (pics) have 12 total slots in his right torso with 2x ballistic hardpoints.
Let's consider we have free tonnage to tinker (wich is not ingame) we can fit 2x ballistic weapons 1x gauss for 7 slots and 1x ac 5 for 4 slots total 1x free slot for ammo/heatsinks/armor.
We can not put 3x Ac5 12 slots total but only 2x hardpoints as example
or we can not put any energy weapon so no Swayback from custom hunchie.
On the other hand there should be a 4P variant that offer 0x ballistic harpoints in the right torso but 6x energy slots.
Edited by Lord Perversor, 10 June 2012 - 12:35 PM.