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Heat Scales And General Update - Feedback


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Poll: Heat Scales And General Update - Feedback (2742 member(s) have cast votes)

Do you want SRMs buffed to 2.0 damage until the hit detection is fixed?

  1. Voted Yes, please do it, it’s better than nothing. (2007 votes [73.65%] - View)

    Percentage of vote: 73.65%

  2. Voted No, please wait until hit detection is working and balance it to where it’s supposed to be. (718 votes [26.35%] - View)

    Percentage of vote: 26.35%

Vote

#861 Deathlike

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Posted 15 July 2013 - 09:49 AM

http://mwomercs.com/...ost__p__2558842

Paul Inouye said:

Update July 15/2013:

We were able to sneak the SRM damage buff into the build for tomorrow's patch. As of tomorrow, SRM damage will be set temporarily to 2.0 (until the hit detection issue is addressed) taking into account the overwhelming response in the buff poll.

Investigation started: For the 30th patch, we are looking at possibly bumping PPC and ERPPC base heat generation. If we do bump the base heat, the heat scale for these weapons will be lowered. This is just an update and not a guarantee that this change will be added to the game.


Oh great, now how about that Seismic nerfage that was referenced a while ago.

http://mwomercs.com/...irector-update/

Bryan Eckman said:

Balancing and Tuning

LRMs, SRMs, and Flamers will receive tuning passes in the first patch of this month. For mid-June expect to see more tweaks to the UAV consumable, and Seismic Sensors. Jump Jets will receive a weight based shake to add a more realistic feel and help to balance out some of the jump sniping meta game. Caustic Valley gets a lighting adjustment for the mid-June patch Expect to see more details about upcoming adjustments in the Command Chair section.


Just checking.

Edited by Deathlike, 15 July 2013 - 09:50 AM.


#862 FupDup

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Posted 15 July 2013 - 09:52 AM

View PostDeathlike, on 15 July 2013 - 09:49 AM, said:

http://mwomercs.com/...ost__p__2558842



Oh great, now how about that Seismic nerfage that was referenced a while ago.

http://mwomercs.com/...irector-update/



Just checking.

Looks like Paul figured out how to open weapons.xml and change SRM.damage to 2.0.

#863 Deathlike

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Posted 15 July 2013 - 09:56 AM

View PostFupDup, on 15 July 2013 - 09:52 AM, said:

Looks like Paul figured out how to open weapons.xml and change SRM.damage to 2.0.


If only he could fiddle with MGs, LBX, AND LPL with that...

Maybe in August. :)

Edited by Deathlike, 15 July 2013 - 09:58 AM.


#864 CutterWolf

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Posted 15 July 2013 - 09:57 AM

View PostscJazz, on 15 July 2013 - 06:52 AM, said:

I hate the Heat Change that is going into the game. Something needed to be done about high alpha pinpoint damage but this totally misses the mark. It doesn't change my Cataphract 3D even one little bit. However what is most damning about the change is the PPC/ERPPC part.

Basically, the fact that PPCs and ERPPCs are different on the 16th but lumped together on the 30th means two things occured.

1 ) Paul told the engineers to add this code and give each and every weapon a different "ID" for purposes of counting the Heat Penalty. In doing so he totally neglected the obvious PPC and ERPPC mix.

2 ) The engineers received the request and did not use their own common sense to lump PPCs and ERPPCs together. Or they saw the problem but are not allowed the latitude to make such common sense decisions on their own. Or they saw the problem and ignored it because Paul didn't ask for it (white mutiny http://everything2.c...le/White+mutiny).

Either way Paul is at fault... but having the engineers act as specifically as possible and ignoring the obvious is damning.



What the real issue between the two is that the ERPPC is suppose to be 50% hotter not just 20% hotter. Correct that and PPC's fix themselfs

#865 Kunae

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Posted 15 July 2013 - 10:00 AM

Can't be Paul, it must be aliens...

We could confirm it would definitely be aliens, if he also announces that they will scrap the whole "heat scale for boating" fiasco. :)

#866 Multitallented

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Posted 15 July 2013 - 10:03 AM

Getting very close to the game we all used to love so long ago (months ago). Now if only they would deliver on those seismic module nerfs...

#867 Deathlike

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Posted 15 July 2013 - 10:09 AM

View PostMultitallented, on 15 July 2013 - 10:03 AM, said:

Getting very close to the game we all used to love so long ago (months ago). Now if only they would deliver on those seismic module nerfs...


Well, that was a month ago.

On PGI time, we'll get them 3 months later... just in time for THE LAUNCH!

#868 BlueSanta

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Posted 15 July 2013 - 10:17 AM

Paul, can you please let us know if the SSRM targeting fix will be in place in tomorrow's patch so that 2.0 damage SSRMs aren't coring the **** out of people?

Also, can you please let us know if you're planning on taking the wallhack out of the game so that brawlers can actually sneak up on their targets with their shiny new SRMs?

Edited by BlueSanta, 15 July 2013 - 10:19 AM.


#869 Orzorn

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Posted 15 July 2013 - 10:19 AM

Thank your for considering changing PPC and ERPPC heat. This is an extremely important thing. Those weapons will continue to be brutally efficient until their heat is raised.

#870 scJazz

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Posted 15 July 2013 - 10:23 AM

View PostCutterWolf, on 15 July 2013 - 09:57 AM, said:



What the real issue between the two is that the ERPPC is suppose to be 50% hotter not just 20% hotter. Correct that and PPC's fix themselfs

You are missing my point. I'm not talking about Balance per say I'm talking about total failure by Design (Paul) and possibly Engineering.

#871 Star Captain Brofist

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Posted 15 July 2013 - 10:32 AM

We made a more succinct version of the chart from a few pages ago:

Posted Image

Edited by Star Captain Brofist, 15 July 2013 - 10:33 AM.


#872 LaserAngel

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Posted 15 July 2013 - 11:09 AM

Quote

If we do bump the base heat, the heat scale for these weapons will be lowered.

What does this mean? The Heat Efficiency will go down? You bumped the cycle time up from 3 seconds to 4 seconds with no increase in heat. I mean I would have at least added 1 heat back to the PPC and ER PPC at that point.

#873 GaussDragon

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Posted 15 July 2013 - 11:18 AM

View PostStar Captain Brofist, on 15 July 2013 - 10:32 AM, said:

We made a more succinct version of the chart from a few pages ago:

Posted Image


AHAHAHAHAHAHAHAHA, this is why I love you guys.

#874 chewie

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Posted 15 July 2013 - 11:26 AM

TMP:DR

(Too Many Posts: Didnt Read)

So, when do we get SRM's at 2 per missile, as per TT then please.




And no im not trying to troll or start a flame war. SRM's SHOULD do more than LRM's.

TT or Not.

#875 Bilbo

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Posted 15 July 2013 - 11:28 AM

View Postchewie, on 15 July 2013 - 11:26 AM, said:

TMP:DR

(Too Many Posts: Didnt Read)

So, when do we get SRM's at 2 per missile, as per TT then please.




And no im not trying to troll or start a flame war. SRM's SHOULD do more than LRM's.

TT or Not.


Tomorrow. You should read the CC posts more often.

#876 Andross Deverow

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Posted 15 July 2013 - 11:38 AM

I voted yes simply because missles in general arent worth crap the way they are now implemented. They are simply inferior to energy weapons in every way. Weight involved to equip and ammo dependancy make it a no brainer to just slap on a laser or PPC. Especially if you go the artemis route. In that respect even ballistics outshine short range missles.

In my opinion they could bump the damage a tad... make it 1.8 per missle BUT>>>> Increase the damn range to 400 or 450 meters and tighten the spread. They would then be somewhat useful. Besides, a missle should probably have alot more range than 270 meters to be realistic, hell most modern day missles have a much much better range than 270 meters.. Cripes.. lol

Regards

#877 MavRCK

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Posted 15 July 2013 - 12:08 PM

View PostMultitallented, on 15 July 2013 - 10:03 AM, said:

Getting very close to the game we all used to love so long ago (months ago). Now if only they would deliver on those seismic module nerfs...


Common sense is ..............................


still not common...

wait a few more months.

View PostStar Captain Brofist, on 15 July 2013 - 10:32 AM, said:

We made a more succinct version of the chart from a few pages ago:

Posted Image


So Awesome... this should be a custom skin...

hahaha


And

Quote



ERPPC 11 heat and increase it to 12.

PPC 8 heat and increase it to 9.

Test 2-4 weeks. Adjust again if needed. Repeat.

Difficult problems with simple solutions from brilliant minds: KaoS Legion at its best.


Edited by MavRCK, 15 July 2013 - 12:19 PM.


#878 Blimie

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Posted 15 July 2013 - 12:24 PM

Actually there are no SRM's (other than Streaks) in MWO. What you actually have are SRR's (short range rockets) if they were missiles they would have guidance of some form. Either internally programmed to hit a specific target (as in a ballistic missile) or one that could be controlled in flight (a guided Missile)

These are rockets that fly from the point of origin straight to the point of impact. Not that it affects this topic I just wanted to clarify.

#879 Stoicblitzer

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Posted 15 July 2013 - 12:35 PM

so SRM buff tomorrow? might revive medium mechs or may be a dud. ppc/erppc still treated separately until 7/30 but this might be balanced depending on how strong SRMs are now... victor releases tomorrow. 2erppc/gauss jumpsnipe resurgence? still no word on seismic besides their statement a few weeks ago that they "are looking into it." might reinstall.

#880 Oderint dum Metuant

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Posted 15 July 2013 - 12:50 PM

View PostDisasterMedic, on 14 July 2013 - 08:07 PM, said:

Posted Image


e: rehosted on imgur


Best post, ever made on these forums...ever!





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