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Heat Scales And General Update - Feedback


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Poll: Heat Scales And General Update - Feedback (2742 member(s) have cast votes)

Do you want SRMs buffed to 2.0 damage until the hit detection is fixed?

  1. Voted Yes, please do it, it’s better than nothing. (2007 votes [73.65%] - View)

    Percentage of vote: 73.65%

  2. Voted No, please wait until hit detection is working and balance it to where it’s supposed to be. (718 votes [26.35%] - View)

    Percentage of vote: 26.35%

Vote

#881 scJazz

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Posted 15 July 2013 - 12:52 PM

View PostBlimie, on 15 July 2013 - 12:24 PM, said:

Actually there are no SRM's (other than Streaks) in MWO. What you actually have are SRR's (short range rockets) if they were missiles they would have guidance of some form. Either internally programmed to hit a specific target (as in a ballistic missile) or one that could be controlled in flight (a guided Missile)

These are rockets that fly from the point of origin straight to the point of impact. Not that it affects this topic I just wanted to clarify.

[SELF REDACTED COMMENTS ON THE NEED FOR OP TO POST ANNOYING DETAIL AND RELATIONSHIP TO INTERWEBZ]

On a different note... my StreakCat thanks Paul for being useless and not including the SSRM guidance changes while increasing damage to 2.0.

See you on the battlefield :)

#882 Angel of Annihilation

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Posted 15 July 2013 - 12:57 PM

Dear Moderator. You locked Increased PPC topic and told us to respond here however this topic is about SRMs.

#883 JohnnyWayne

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Posted 15 July 2013 - 12:59 PM

This thread is about SRMs not PPCs. Mod, please open the other thread again.^^

But to write something useful regarding to our former discussion. Weight of HS is the same, yes but it takes three times the crit slots.

Edited by JohnnyWayne, 15 July 2013 - 01:01 PM.


#884 PanzerMagier

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Posted 15 July 2013 - 01:02 PM

Wow this is cool, Make a poll to specialize an issue worthy of discussion. Mods go lock it. "Nah throw it all in the general feedback thread, it totally won't get lost in the hundred's of posts".

View PostViktor Drake, on 15 July 2013 - 12:57 PM, said:

Dear Moderator. You locked Increased PPC topic and told us to respond here however this topic is about SRMs.

Quoted for justice.

#885 BillyM

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Posted 15 July 2013 - 01:11 PM

SRM up to 2.0, yay! (NOT SSRM! KEEP THEM WHERE THEY ARE!)

PPC heat need an increase? Well FFS, ofcourse they do and it's about time!

(Why would you lock the PPC heat feedback poll thread?)

--billyM

Edited by BillyM, 15 July 2013 - 01:12 PM.


#886 Grandmaster Ramrod

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Posted 15 July 2013 - 01:12 PM

Yeah, I was just reading it.

I don't wanna read about opinions on SRMs, it was more the PPC talk I was after.

Hence why I didn't click on this thread about SRMs, I clicked on the one about PPCs.

Funny, that.

#887 PanzerMagier

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Posted 15 July 2013 - 01:25 PM

Oh well, Egomane assures me that the devs reads through the ENTIRE official feedback post. Because sifting through 50+ pages is easier than checking the hottest topics of the month/week. I'm sure we can all trust and believe in them. I mean Paul is finally going to do something about the high alpha meta!

#888 CutterWolf

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Posted 15 July 2013 - 01:52 PM

Bump PPC heat to 10 and bump ERPPC heat to 14 and I bet they will be fixed :)

#889 JohnnyWayne

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Posted 15 July 2013 - 02:26 PM

Wait what happens when the boating mechanic is applied. PPCs won't be that much of an issue anymore and still be viable. As I stated before, if you increase the heat of PPCs, it punishes those that don't boat PPCs and boater will have the same as if PPCs base heat wasn't increased.

It promotes boating over a thoughtful use of PPCs.

#890 Mongoose Trueborn

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Posted 15 July 2013 - 02:46 PM

http://en.wikipedia....93Kruger_effect

#891 DeaconW

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Posted 15 July 2013 - 02:48 PM

View PostJohnnyWayne, on 15 July 2013 - 02:26 PM, said:

if you increase the heat of PPCs, it punishes those that don't boat PPCs and boater will have the same as if PPCs base heat wasn't increased.


This sentence makes no sense. Increasing PPC heat "punishes" all equally. PPC's were hotter just a few months ago and worked...

#892 JohnnyWayne

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Posted 15 July 2013 - 03:26 PM

Oh boy. No.

First Mongoose, solely your post shows that you are the most incompetent person around. Instead of saying something useful or at least something to contribute on that matter, you are just ********. Good job to post something, so appropriate for yourself, yourself.

Deacon: The point is that currently PPCs are an issue because of all these boaters that use 4-6 PPCs (mostly stalker).

Tomorrow, heat penaltys will go live. If firing 3 or more PPCs creates more heat, then player who use 1 or 2 PPCs will have no disadvantages by that. PPC boats instead will suffer an increased heat penalty. Thats the needed effect.

If you increase the base heat of PPCs, then users of 1 or 2 PPC's will be influenced. Heat for boating 4 PPCs will be the same because the scaling of these heat penaltys will be decreased.

This promotes boating over thoughtful use. Its in general more efficient to pop out and hit with a load of damage than stand in the open and do dps (alphastriking <=> dps loadouts). To move away from this we need the heat penaltys.

But if PPC base heat is now increased it is more tempting to boat because you have less heat penatly for it, though you have an higher heat output in general (remember, high alpha is already more efficient). Boating stays the same whereas dps PPC loadouts become even less viable as they are right now.


Oh yeah just in case: Deacon, take a look in the command chair forum.


P.S.:
For PPC / Gauss loadouts. I don't think 1 heat will change there anything. Gauss produces so little heat that 2 or 3 heat per shot dosn't matter in an alphastrike loadout.
Personally I think the best solution would be to give gauss a chance to overload capacitors when its fired together with two or more PPCs. Gauss capacitors are obviously pretty unstable (the reason why gauss rifles explode) and PPCs create massive elctomagnetic disturbances.
Its not like the gauss has to explode right away but it might should have a chance to jam / fail to unload its capacitors and if you overdo it, then it might explode.

This would be a step towards a dps loadout instead of pure alphastriking.

I know, I know, purists. It isn't canon... Better than getting alphastriked all the time.

Edited by JohnnyWayne, 15 July 2013 - 04:13 PM.


#893 TheUncle

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Posted 15 July 2013 - 03:37 PM

These heat changes are very welcome. I think the numbers they picked are good, 2 PPCs and 6 ML are a good balance.

I love that they promote weapon diversity, which is the most fun anyways in my opinion.

#894 Rappo

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Posted 15 July 2013 - 03:40 PM

View PostDisasterMedic, on 14 July 2013 - 08:07 PM, said:

Posted Image


e: rehosted on imgur


Yeah this game is turning into a disgrace. The devs should be ashamed.

"Minister of misinformation" ? Wtf is that suppose to mean? You enjoy misleading the people paying your wage? You're a terrible developer Paul, also probably a terrible bloke.

#895 DisasterMedic

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Posted 15 July 2013 - 04:16 PM

http://themittani.co...od-bad-and-ugly

Hi, I am here to share with you guys some :words: that explain how someone other than a total outsider that has never seen how the game actually plays nor understands at all how the mechanics workPaul would properly fix the actual problem.

Which, by the way, is not "boating" a lot of the same weapon. Hope that helps.

#896 Deathlike

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Posted 15 July 2013 - 04:35 PM

Oh good, so taking Paul's and Bryan's quotes in their exact context (because they didn't deliver it the first time) finally produces results.

I shall do more of that often.

How about this? A working ETA or even attempts to "testing" this out would be nice.

http://mwomercs.com/...te-june-112013/

Paul Inouye said:

S-SRMs are undergoing a revamp on their targeting solutions. There are 7 bones that are randomly selected by each SSRM missile. Right now, those bones are located at joints rather than center-points for each of the components. We are looking at changing that so the bones are placed further apart and more toward the center of each component. We are also looking at weighting the torso bones in a manner that make them not a priority for SSRMs. For example, all components would have a weight of 1.0. The Torsos however would take a weighting of 0.35(LT) 0.3(CT) 0.35(RT). The reasoning behind this weighting is that if all the torsos had an equal value of 1, each missile would have a 3/7 chance of going for a torso. Any sort of torso twist/movement would increase the chance of a missile in flight to hit the CT (since it’s the biggest component on a Mech) if they were to target a side torso.


View PostThontor, on 15 July 2013 - 04:27 PM, said:

http://mwomercs.com/...ost__p__2560002

Seismic to be nerfed to 180m/250m on the 30th, down from 200m/400m. Artillery/Air strikes to be fuffed too.

I'm female they are nerfing seismic. I think it could also use an increase to the time between pings as well.


Please fix ASAP, before I'm tempted to take it out of context. :)

Edited by Deathlike, 15 July 2013 - 04:33 PM.


#897 Warge

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Posted 15 July 2013 - 04:42 PM

View PostDisasterMedic, on 15 July 2013 - 04:16 PM, said:

Hi, I am here to share with you guys some :words: that explain how someone other than a total outsider that has never seen how the game actually plays nor understands at all how the mechanics workPaul would properly fix the actual problem.

Right now heat sinks add some value to the pool of Mech's heat threshold. Returning to the heat sinks their original role "heat dissipation" can solve the problem with boalting and with bad "alpha strike" habit. No?

#898 JohnnyWayne

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Posted 15 July 2013 - 04:44 PM

View PostDisasterMedic, on 15 July 2013 - 04:16 PM, said:

Which, by the way, is not "boating" a lot of the same weapon. Hope that helps.

Its not? Enlighten us! ... This is it? Tonnage limits?... Dude you know that for example Steiner lances are mostly heavy / assaults? Its not uncommon....

View PostThontor, on 15 July 2013 - 04:27 PM, said:

I'm female they are nerfing seismic.


Ahahahaha, I'm male and I have no idea what you want to tell us with that. xDDD

Edited by JohnnyWayne, 15 July 2013 - 04:53 PM.


#899 Mongoose Trueborn

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Posted 15 July 2013 - 05:05 PM

View PostJohnnyWayne, on 15 July 2013 - 03:26 PM, said:

Oh boy. No.

First Mongoose, solely your post shows that you are the most incompetent person around. Instead of saying something useful or at least something to contribute on that matter, you are just ********. Good job to post something, so appropriate for yourself, yourself.

Deacon: The point is that currently PPCs are an issue because of all these boaters that use 4-6 PPCs (mostly stalker).

Tomorrow, heat penaltys will go live. If firing 3 or more PPCs creates more heat, then player who use 1 or 2 PPCs will have no disadvantages by that. PPC boats instead will suffer an increased heat penalty. Thats the needed effect.

If you increase the base heat of PPCs, then users of 1 or 2 PPC's will be influenced. Heat for boating 4 PPCs will be the same because the scaling of these heat penaltys will be decreased.

This promotes boating over thoughtful use. Its in general more efficient to pop out and hit with a load of damage than stand in the open and do dps (alphastriking <=> dps loadouts). To move away from this we need the heat penaltys.

But if PPC base heat is now increased it is more tempting to boat because you have less heat penatly for it, though you have an higher heat output in general (remember, high alpha is already more efficient). Boating stays the same whereas dps PPC loadouts become even less viable as they are right now.


Oh yeah just in case: Deacon, take a look in the command chair forum.


P.S.:
For PPC / Gauss loadouts. I don't think 1 heat will change there anything. Gauss produces so little heat that 2 or 3 heat per shot dosn't matter in an alphastrike loadout.
Personally I think the best solution would be to give gauss a chance to overload capacitors when its fired together with two or more PPCs. Gauss capacitors are obviously pretty unstable (the reason why gauss rifles explode) and PPCs create massive elctomagnetic disturbances.
Its not like the gauss has to explode right away but it might should have a chance to jam / fail to unload its capacitors and if you overdo it, then it might explode.

This would be a step towards a dps loadout instead of pure alphastriking.

I know, I know, purists. It isn't canon... Better than getting alphastriked all the time.



You can chose to exist in a la la land where science has no bearing and fact is limited by your perception of how you think something is.

The reality is that there are people much smarter than any of us and they have proven that lower skilled people don't realize they aren't skilled enough to fully understand what they are talking about.

#900 Deathlike

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Posted 15 July 2013 - 05:10 PM

Oh.. I forgot about the Pulse Laser changes (especially LPL).

Paul Inouye said:

Pulse Lasers are being normalized to have their variances standardized between the different sizes. This is in preparation of them being tuned as we move toward launch. What this directly means is that for now, Small Pulse Lasers will have their damage increased to 3.4 and their heat reduced to 2.4. Large Pulse Lasers will have their damage increased to 10.6 but their heat is also increased to 8.5. This puts all 3 pulse lasers in alignment of having an approximate 1.25 variance for DPS and a 1.3 variance for HPS. Once this is implemented into the live servers, we will be looking at how they play out and making further adjustments as needed. (June 18th Patch)


So... what about LPL? How about unnerfing them? You had a month of data gathering to confirm what we already knew (it's a terrible nerf).





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