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Clan Mechs Should Only Be Allowed To Be Piloted By High Elo Players


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#81 Inkarnus

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Posted 12 July 2013 - 01:53 AM

View PostHomeless Bill, on 11 July 2013 - 12:02 PM, said:

Came in expecting troll thread. Went out laughing.

yeah great popcorn here :)

i love them Dv8 guys they think they are so good uber elite pilots
with using there FOTM builds :) and everytime
there friends come in topic and say how great ideas they have ;D.

Edited by Inkarnus, 12 July 2013 - 01:55 AM.


#82 Mudhutwarrior

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Posted 12 July 2013 - 04:16 AM

Talking to an old service buddy the other day and he mentioned one of the guys we served with was really big into this game and the lore and plays here. He is going to find out his screen name. Back then we all thought he was a {Richard Cameron} and come to find out he now works for the NSA which really confirms he is a {Richard Cameron}. Tom, is this your thread? Sure seems like it.

#83 Karl Streiger

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Posted 12 July 2013 - 04:29 AM

Yes I think Clan Tech for the best of the best only...
but not for sale -
no chance of configuration

.... your Clan decide what you get
- prove that you are worth to field a Hellbringer Prime... what - bad build - tin armor - to much heat - not competive weapons? What are you a Warrior or a stravag?

#84 Mongoose Trueborn

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Posted 12 July 2013 - 06:10 AM

View Postredlance, on 11 July 2013 - 01:06 PM, said:


you would lose. long live the clanners.


We are clanners.....

#85 Ridersofdoom

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Posted 12 July 2013 - 06:22 AM

mercenarys can salvage clan mech´s.

#86 Mongoose Trueborn

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Posted 12 July 2013 - 06:31 AM

View PostRidersofdoom, on 12 July 2013 - 06:22 AM, said:

mercenarys can salvage clan mech´s.


That's a great idea right there! Only let high ELO players have the ability to buy clan tech but let anyone that can kill them salvage parts to build one.

Edited by Mongoose Trueborn, 12 July 2013 - 07:10 AM.


#87 TurboZombie

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Posted 12 July 2013 - 06:42 AM

I'm not going to even bother reading through more than I already have, but damn you guys are pretty "confident" in your own skills. Having Clan mechs only for high ELO players definitely WILL NOT make low ELO players better. You make it sound like having a high/low ELO is a choice. People have low ELO's because they aren't as good as the majority or don't play with groups. Just because they would get rewarded with a clan mech, doesn't mean they would go into some rocky montage and magically become the best mechwarrior pilot ever while they listen to Kenny Loggins' "Danger Zone" on repeat.

#88 Vill

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Posted 12 July 2013 - 06:57 AM

View PostInkarnus, on 12 July 2013 - 01:53 AM, said:

yeah great popcorn here B)

i love them Dv8 guys they think they are so good uber elite pilots
with using there FOTM builds :blink: and everytime
there friends come in topic and say how great ideas they have ;D.

Get Baited Son!

#89 MrMasakari

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Posted 12 July 2013 - 07:03 AM

Trolls aside, I really doubt this would happen. PGI could make an absolute fortune from selling the clan 'mechs as premium mechs, and I am pretty sure PGI want to make a fortune. That would be a far more logical and realistic approach in my eyes, but ofc I would love to see the clans be represented properly, I just think it is unlikely Imo.

#90 Leafia Barrett

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Posted 12 July 2013 - 08:38 AM

View PostArtaire, on 12 July 2013 - 07:03 AM, said:

Trolls aside, I really doubt this would happen. PGI could make an absolute fortune from selling the clan 'mechs as premium mechs, and I am pretty sure PGI want to make a fortune.
That would be blatantly pay to win.

#91 Ph30nix

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Posted 12 July 2013 - 08:40 AM

View PostRyan Steel, on 11 July 2013 - 11:56 AM, said:

The Clan Invasion is upon us. The big question remains: How is PGI going to implement Clan warfare?

Contrary to a lot of players in MWO, I never played anything Battletech related prior to MWO. My buddy Adrian Steel is a long time fan of the lore and introduced me to MWO. With that, he gave me a brief background of the lore along with some early piloting tips and away we played. I loved the game from the start and I got good. I joined Clan DV8, a clan that fields elite pilots from top to bottom with no exceptions whatsoever. Needless to say, I know what I'm talking about when it comes to MWO, but I'm not too versed with regards to Battletech lore.

What I believe is going to happen is that when Clan mechs are introduced, 4 of them will fight against 8 IS mechs, or 6 vs 12. I propose that only high Elo players should be allowed to pilot Clan mechs.

My reasoning is as follows:



  • Clanners in the lore as I understand them are genetically engineered to be badass Mechwarriors and they caused serious havoc to the Inner Sphere. When the Inner sphere was attacked by the clans, they were no match for them strategy and technology wise. They were feared and stomped serious face. So here we know that Clanners are amazing pilots. Would you fear a 4 man of Clan mechs piloted by players who hump buildings, can't hit the broad side of a barn, and run off by themselves and get killed? If you Battletech {Noble MechWarriors} want to worship cannon, then cannon dictates that you let high Elo players like Clan DV8 cave your faces in with Clan mechs. You'll know full well without even needing to look at names that when you're facing a 4 or 6 man with Clan mechs, you better play your best.



  • How are bads supposed to face double the number of players and come out on top? Even with uber mechs, nothing victorious is going to happen while they hump buildings and fire at the ground or try to maneuver with their Grand Turismo Steering wheel. They will get facerolled fast. You need high Elo players to be a match for double their opponents. You don't need to be DV8, but you need high Elo (there is a difference of course). You can have quad gauss, but unless you can aim at mechs and not Comm Towers, you're done for. GG close.



  • There needs to be something to strive for in this game. Cbills and XP come easy, and many of us have hundreds of millions of Cbills that just sit there unused. By making Clan mechs only available to high Elo players, people will double their efforts in becoming Mechwarriors. This would improve the skill of the playerbase and foster a more competitive environment. Right now, bads have no incentive to become good. Rise up to the challenge and stomp face with a Daishi now (or keep charging me alone with your Atlas and get rolled again and again).



  • We want a challenge. Every now and then when we run into some of the better competitive leagues we have great fun. They offer a good challenge compared to non-competitive players. If we're not facing competitive teams, they simply get DV8coptered. We want all the teams we face to be better on average. By making Clan mechs only available at high Elo levels, many will vastly improve their skill levels.

That's pretty much it. I'm sure some of you will have your reservations about my proposition, but I think this is for the greater good of the game. I'd like to hear your thoughts.

GG close,

Ryan Steel


so in other words you only want players who run with groups and use team speak to use clan mechs? I mean they already have a crutch of having voice coms now they need to have the handicap of better default mechs?

what running your groups with 4-6 assault mechs isn't good enough for you?

Edited by Ph30nix, 12 July 2013 - 08:40 AM.


#92 Redwood Elf

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Posted 12 July 2013 - 08:41 AM

So only players who are already better than new players would be able to get roflstomp mechs? Gee, that's not going to discourage new players at ALL (/sarcasm)

#93 Roland

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Posted 12 July 2013 - 08:42 AM

View PostPh30nix, on 12 July 2013 - 08:40 AM, said:


so in other words you only want players who run with groups and use team speak to use clan mechs? I mean they already have a crutch of having voice coms now they need to have the handicap of better default mechs?

what running your groups with 4-6 assault mechs isn't good enough for you?

He's just talking from a purely battletech roleplaying perspective.
In a real clan, your lack of piloting skill would have forced you into the worker caste, or possibly resulted in your father tossing your imperfect body off of a cliff after you were born.

It's just the way it is. Hate the game, not the playa.

#94 Leafia Barrett

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Posted 12 July 2013 - 09:04 AM

View PostRoland, on 12 July 2013 - 08:42 AM, said:

He's just talking from a purely battletech roleplaying perspective.
In a real clan, your lack of piloting skill would have forced you into the worker caste, or possibly resulted in your father tossing your imperfect body off of a cliff after you were born.

It's just the way it is. Hate the game, not the playa.
The problem with this train of thought is that it assumes we're playing the lore. We're not. We're playing a game, not the lore behind it. You balance a game as a game, not as a storybook.

#95 Ryan Steel

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Posted 12 July 2013 - 09:08 AM

View PostPh30nix, on 12 July 2013 - 08:40 AM, said:


so in other words you only want players who run with groups and use team speak to use clan mechs? I mean they already have a crutch of having voice coms now they need to have the handicap of better default mechs?

what running your groups with 4-6 assault mechs isn't good enough for you?


Neg. That's not what I said. I said players in high Elo brackets. Before I joined DV8, I steamrolled just fine. Anyone in our clan was a one man steamroller before they joined. When you say 6 assault mechs, you're implying 8 mans, which means the other team uses comms. That's not a crutch. So when you bring your assaults with PPCs and we bring ours with PPCs and it's GG close you guys get all salty that we used cheese. Wow. WOW.

View PostLeafia Barrett, on 12 July 2013 - 09:04 AM, said:

The problem with this train of thought is that it assumes we're playing the lore. We're not. We're playing a game, not the lore behind it. You balance a game as a game, not as a storybook.


You guys use lore/cannon when it's convenient and you cast it aside when it's inconvenient. Are we playing a Battletech franchise game or not?

#96 Leafia Barrett

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Posted 12 July 2013 - 09:09 AM

View PostRyan Steel, on 12 July 2013 - 09:08 AM, said:

You guys use lore/cannon when it's convenient and you cast it aside when it's inconvenient. Are we playing a Battletech franchise game or not?
I've always said that game balance should take priority over storyline, so I dunno what you're talking about if you're talking to me in particular.

#97 Ryan Steel

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Posted 12 July 2013 - 09:16 AM

View PostInkarnus, on 12 July 2013 - 01:53 AM, said:

yeah great popcorn here B)

i love them Dv8 guys they are so good uber elite pilots
with using their long range builds that they have always used against everyone else using FOTM builds :blink: and everytime their friends come in topic and say how great ideas they have ;D.


Fixed this for you.

Lots of H8 for DV8 in this thread.

#98 Ryan Steel

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Posted 12 July 2013 - 09:24 AM

View PostHeavyRain, on 11 July 2013 - 11:42 PM, said:

I love how people actually try to give reasonable answers to this jerk.


Hey man, that's not nice. You sound pretty mad. What part of my thread makes you mad?

#99 Ryan Steel

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Posted 12 July 2013 - 09:29 AM

View PostRedwood Elf, on 12 July 2013 - 08:41 AM, said:

So only players who are already better than new players would be able to get roflstomp mechs? Gee, that's not going to discourage new players at ALL (/sarcasm)


That's right. And they wouldn't be pitted against new players because of the Elo system anyway. I don't think you understand how bad a match 5 terribads vs 12 terribads would be. It really wouldn't matter how good the Clan mechs are. The Star of 5 Clan mechs would get annihilated in 30 seconds flat.

Edited by Ryan Steel, 12 July 2013 - 09:31 AM.


#100 Bagheera

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Posted 12 July 2013 - 10:51 AM

View PostRoland, on 11 July 2013 - 12:04 PM, said:

Bottom tier Elo players should have to drive Dark-Age farm equipment mechs.


No way man, bottom tier ELO players should get a Sharknado consumable.

Posted Image

Makes about as much sense as basing in game item access on Elo. ;)





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