JohnnyWayne, on 12 July 2013 - 06:29 PM, said:
AMS: What else weapon does need an equipped counter? Right. None. Why should lrm's be an exception? Especially as a support weaponsystem thats intended to weaken armor rather than killing.
Is that supposed to be some kind of a joke? You know an Anti-Missile-System is the single most realistic item in this silly game universe, right? It's hardly a "need" either. One does not need to have it to counter LRMS - it just means you have to dodge fewer incoming missiles. They are really only a
counter if you rock a whole team full of them.
JohnnyWayne, on 12 July 2013 - 06:29 PM, said:
Tag: As far as I know, is tag not the reason why lrm pass over cover.
Tag, as far as I know, grants a bonus to tracking strength, which means they are able to maneuver into you more accurately, so yeah, it will reduce the options available for viable cover.
Also, because I haven't seen this mentioned - you do move to either the right or left after hitting cover, right? You don't just back up in a straight line and hope the missiles miss, do you? Because seriously, in anything but an atlas (and really, even in an atlas unless you are going in reverse) you should be able to move
perpendicular to the flight path of the lrms and get out of most, if not all of them.
JohnnyWayne, on 12 July 2013 - 06:29 PM, said:
If it stays as it is it will probably result in damage reduction to 1.0-1.3 some time after that patch.
Current lrm damage is 1.1 per. Please take a moment to update yourself on the current state of mechanics when having these conversations. (bold emphasis mine)
12v12 might have some lurm-boat heavy teams. That will last about a week or two and then we will all just start offering them prison love with 150kph ecm lights or just continue face-fisting them with PPCs.
Edited by Bagheera, 12 July 2013 - 10:40 PM.