

Lrms Remain Over Powered
#61
Posted 13 July 2013 - 08:25 AM
I beleave that all they need is a little more spread
#62
Posted 13 July 2013 - 03:56 PM
Carry AMS and/or rush them. They are helpless toe to toe. I can't count the times I've died from being rushed, but most people don't so I still play it and get a lot of kills with it.
Why do people cry about LRM's when they don't carry AMS or ECM? An ECM light doing laps around me totally screws me over, I can't get a target lock to save my life, and if I get rushed, I'm dead.
THINK PEOPLE.... THINK!
Edited by Barberian, 13 July 2013 - 03:59 PM.
#63
Posted 13 July 2013 - 05:00 PM
#64
Posted 14 July 2013 - 01:28 AM
#65
Posted 14 July 2013 - 07:24 AM
Specops12, on 11 July 2013 - 02:34 PM, said:
Try to use a cover, and remove spotter.
#66
Posted 14 July 2013 - 09:07 AM
JohnnyWayne, on 13 July 2013 - 03:04 AM, said:
Seems a little schizophrenic ...
JohnnyWayne, on 12 July 2013 - 06:29 PM, said:
#67
Posted 14 July 2013 - 11:27 AM
They are called idiots and deserve everything they get. they are like the person who buys a Catapult A1 doesn't buy BAP for it then scream nerf ECM
Fast mobile mechs piloted by inteligent people can make pure lrm boats utterly useless, feel the panick grow as 70 missiles bounce off a spider at 90 meters peeling the armour away
#68
Posted 14 July 2013 - 02:56 PM
Galenit, on 14 July 2013 - 09:07 AM, said:
Does it? As I said before any weaponsystem can be countered by cover. And I don't see why this should be different with LRM's. AMS is no argument to break with this. And thats exactly what your quotes say. FYI: You don't need to EQUIP cover. Just in case you didn't know...^^
As I said before you guys have the same arguments like in CB and defend something thats too mighty in its current state.
#69
Posted 14 July 2013 - 03:31 PM
JohnnyWayne, on 12 July 2013 - 05:36 PM, said:
Btw: I took my founders atlas out for a ride today (first time in a while) and well... 1 salvo of lrm and my ct went from happy yellow to grim red. Made 4 kills and 800 dmg in it though... But still thats just so wrong for a support weapon. I still think there is some kind of bug involved...
I've posted this before but it bears repeating:
A word about 'support' weapons. Support weapons traditionally do very high damage, more so than more common conventional weapons. A mortar is a support weapon. A machine gun emplacement is a support weapon. They are support weapons not because they are weak but because they are strong, but come with drawbacks that make them easy to circumvent if your intelligence is good. A machine gun emplacement will wreck you if you walk into it, but once you know it's there you can flank or just avoid it, and while mortars can be devastating they can be inaccurate, require set up and a secure location. Support weapons end up not doing damage so much as behaving like area denial weapons because their damage potential is so high. They tend to have drawbacks or expenses and lack the flexibility of more common weapons like assault rifles. The reason there are so may ways to circumvent LRM's is that they are meant to fill the area denial role, and unless you are prepared you should be wrecked by them in short order. To do this they need to do high damage, but there also have to be options to easily circumvent them (AMS, ECM, cover, travel time, minimum range etc).
Calling LRM's a support weapon is an argument for higher damage, not lower.
Edited by Umbra8, 14 July 2013 - 03:33 PM.
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