Jump to content

Lrms Remain Over Powered


68 replies to this topic

#61 M0rpHeu5

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • 956 posts
  • LocationGreece

Posted 13 July 2013 - 08:25 AM

Yes they are op against new players and noobs
I beleave that all they need is a little more spread

#62 Barberian

    Member

  • PipPip
  • 33 posts

Posted 13 July 2013 - 03:56 PM

LRM's are right on. If u go up against a (fill in the blank) assault with all one type weapon toe to toe you end up dead real quick. If you go up against several you pop so fast it creates a sonic boom. Why do people expect to be able to go up against a LRM boat which has it's own handicap of 180 min yards to do damage, and expect to live? Why do they expect to go up against several and live?

Carry AMS and/or rush them. They are helpless toe to toe. I can't count the times I've died from being rushed, but most people don't so I still play it and get a lot of kills with it.

Why do people cry about LRM's when they don't carry AMS or ECM? An ECM light doing laps around me totally screws me over, I can't get a target lock to save my life, and if I get rushed, I'm dead.

THINK PEOPLE.... THINK!

Edited by Barberian, 13 July 2013 - 03:59 PM.


#63 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 13 July 2013 - 05:00 PM

That reminds me, how is AMS working out in 12 v 12?

#64 Madok Pryde

    Member

  • PipPip
  • Caladbolg
  • Caladbolg
  • 39 posts
  • Locationen route to the next DZ

Posted 14 July 2013 - 01:28 AM

I run an 60LRM stalker w/ artimis and regularly get some kid, who feels that the best option for a rain of missiles is to stand still, and take the damage. however if my target is moving AT ALL, and attempting to get to cover, I wont even bother to launch my full 60 salvo at him, preferring to not waste the ammo. the balance is that to fill all of those tubes on my mech I cn only fit 3 MP laers and 70% armor. so im a sitting duck to meds and lights

#65 Sheraf

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • 1,088 posts

Posted 14 July 2013 - 07:24 AM

View PostSpecops12, on 11 July 2013 - 02:34 PM, said:

It seems that the devs can either make lrms either useless or tremendously OP. At present state, if lrms travel incredibly fast, can lock quickly and with line of sight are CTing mechs in only a few volleys. The spread of the missiles needs to be spread out more, more missiles should miss and the velocity or lock time or target retention need to be nerfed. At present rate an assault at full health cant even attempt to push up 300m on an lrm boat without being cored. Lrms are destroying the game... again....


Try to use a cover, and remove spotter.

#66 Galenit

    Member

  • PipPipPipPipPipPipPipPip
  • 1,198 posts
  • LocationGermany

Posted 14 July 2013 - 09:07 AM

View PostJohnnyWayne, on 13 July 2013 - 03:04 AM, said:

There is and it reduces them to 0. Its called "cover". Works on any weapon. Except lrm some times.

Seems a little schizophrenic ...

View PostJohnnyWayne, on 12 July 2013 - 06:29 PM, said:

AMS: What else weapon does need an equipped counter? Right. None. Why should lrm's be an exception? Especially as a support weaponsystem thats intended to weaken armor rather than killing.


#67 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 14 July 2013 - 11:27 AM

lrms power depends alot on the people its being used against, and how your team is spotting, lrms will pull teams apart that don't look further than their own nose. if the team is going to sit at an ideal range 400 and just huddle like sheep, and not look for the light mech tagging them

They are called idiots and deserve everything they get. they are like the person who buys a Catapult A1 doesn't buy BAP for it then scream nerf ECM

Fast mobile mechs piloted by inteligent people can make pure lrm boats utterly useless, feel the panick grow as 70 missiles bounce off a spider at 90 meters peeling the armour away

#68 JohnnyWayne

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,629 posts

Posted 14 July 2013 - 02:56 PM

View PostGalenit, on 14 July 2013 - 09:07 AM, said:

Seems a little schizophrenic ...

Does it? As I said before any weaponsystem can be countered by cover. And I don't see why this should be different with LRM's. AMS is no argument to break with this. And thats exactly what your quotes say. FYI: You don't need to EQUIP cover. Just in case you didn't know...^^

As I said before you guys have the same arguments like in CB and defend something thats too mighty in its current state.

#69 Umbra8

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 176 posts

Posted 14 July 2013 - 03:31 PM

View PostJohnnyWayne, on 12 July 2013 - 05:36 PM, said:


Btw: I took my founders atlas out for a ride today (first time in a while) and well... 1 salvo of lrm and my ct went from happy yellow to grim red. Made 4 kills and 800 dmg in it though... But still thats just so wrong for a support weapon. I still think there is some kind of bug involved...


I've posted this before but it bears repeating:

A word about 'support' weapons. Support weapons traditionally do very high damage, more so than more common conventional weapons. A mortar is a support weapon. A machine gun emplacement is a support weapon. They are support weapons not because they are weak but because they are strong, but come with drawbacks that make them easy to circumvent if your intelligence is good. A machine gun emplacement will wreck you if you walk into it, but once you know it's there you can flank or just avoid it, and while mortars can be devastating they can be inaccurate, require set up and a secure location. Support weapons end up not doing damage so much as behaving like area denial weapons because their damage potential is so high. They tend to have drawbacks or expenses and lack the flexibility of more common weapons like assault rifles. The reason there are so may ways to circumvent LRM's is that they are meant to fill the area denial role, and unless you are prepared you should be wrecked by them in short order. To do this they need to do high damage, but there also have to be options to easily circumvent them (AMS, ECM, cover, travel time, minimum range etc).

Calling LRM's a support weapon is an argument for higher damage, not lower.

Edited by Umbra8, 14 July 2013 - 03:33 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users