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Dear Pgi, Why Do We Have To Have Convergence?


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#1 GingerBang

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Posted 11 July 2013 - 03:41 PM

I'm just curious what, if any, reasoning PGI has given FOR convergence. I know everyone on the forums hates it right now, and i know it would fix all sorts of balance issues, but there has to be some reason PGI is completely ignoring 90% of its players. Anyone heard what it is? Is CryEngine simply not able to have weapon fine anywhere other than to your vanishing point? I honestly wouldn't be surprised if this was all ANOTHER shortfall caused by a bad choice of game engines.

#2 krash27

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Posted 11 July 2013 - 03:47 PM

I think you will find that not as many people on the forums hate convergence as you think. A lot will want to keep it for their high alpha builds

#3 GingerBang

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Posted 11 July 2013 - 03:48 PM

View Postkrash27, on 11 July 2013 - 03:47 PM, said:

I think you will find that not as many people on the forums hate convergence as you think. A lot will want to keep it for their high alpha builds



have you been browsing the forums over the past two days? Just about every other post is ranting against convergence. The people who want to keep it and one shot people should go back to playing call of duty.

Edited by GingerBang, 11 July 2013 - 03:49 PM.


#4 Unbound Inferno

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Posted 11 July 2013 - 03:49 PM

View Postkrash27, on 11 July 2013 - 03:47 PM, said:

I think you will find that not as many people on the forums hate convergence as you think. A lot will want to keep it for their high alpha builds

A sad truth. Its like an addiction, once they tried it they don't want to give it up.

#5 BlackIronTarkus

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Posted 11 July 2013 - 03:51 PM

How do you shoot from long range without it? This question have nothing to do with high alpha.

Edited by BlackIronTarkus, 11 July 2013 - 03:51 PM.


#6 Joseph Mallan

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Posted 11 July 2013 - 03:55 PM

View PostBlackIronTarkus, on 11 July 2013 - 03:51 PM, said:

How do you shoot from long range without it? This question have nothing to do with high alpha.

Put cross hairs on the target. Pull the trigger.

#7 Unbound Inferno

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Posted 11 July 2013 - 03:56 PM

View PostBlackIronTarkus, on 11 July 2013 - 03:51 PM, said:

How do you shoot from long range without it? This question have nothing to do with high alpha.

In Battletech lore, you couldn't.

It required a target lock - which means BAP to see that far or a secondary target from another - in order to attain the convergence calculations. It was a horrid shot on your own, but with a Targeting Computer system installed you had a chance of making some good sniping shots.

Right now we have that TC installed alongside the C3 system in an invisible hardpoint, coupled with a line-of-sight auto-target-aquisition cursor that automatically adjusts for perfect shots on a negative timeframe that's some point before instantaneous. Hence the pinpoint accurate sniping you all are becoming accustomed to.


The entire idea that this is anywhere near the lore of Battletech for the timeframe is ludicrous. The IS isn't supposed to catch up to the Clan tech for the TC until 3062.

#8 Cybermech

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Posted 11 July 2013 - 03:57 PM

well I'm nearly sure there will always be convergence other wise you would never hit anything.
If you guys haven't noticed but hit detection has been kicking PGI in the balls over the last while.
It has been the cause of delays in the past.
Right now its heat and still not sure why you would think people are being ignored.
This is a slow process, it will still take sometime to getting there.

#9 Roughneck45

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Posted 11 July 2013 - 03:57 PM

Or they could make SRMs viable so that brawl builds work again.

Ignoring 90% of the players? There is probably less than 15% even on the forums lol.

Edited by Roughneck45, 11 July 2013 - 03:58 PM.


#10 FireSlade

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Posted 11 July 2013 - 03:58 PM

Just to give some sort of idea on where the community stands. http://mwomercs.com/...48-convergence/ Also some really good ideas on here too.

#11 BlackIronTarkus

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Posted 11 July 2013 - 03:59 PM

View PostJoseph Mallan, on 11 July 2013 - 03:55 PM, said:

Put cross hairs on the target. Pull the trigger.


Oh yeah and since there is no convergance everything goes flying everywhere! Great!

View PostUnbound Inferno, on 11 July 2013 - 03:56 PM, said:

In Battletech lore, you couldn't.

It required a target lock - which means BAP to see that far or a secondary target from another - in order to attain the convergence calculations. It was a horrid shot on your own, but with a Targeting Computer system installed you had a chance of making some good sniping shots.

Right now we have that TC installed alongside the C3 system in an invisible hardpoint, coupled with a line-of-sight auto-target-aquisition cursor that automatically adjusts for perfect shots on a negative timeframe that's some point before instantaneous. Hence the pinpoint accurate sniping you all are becoming accustomed to.


The entire idea that this is anywhere near the lore of Battletech for the timeframe is ludicrous. The IS isn't supposed to catch up to the Clan tech for the TC until 3062.


Lets not forget that its a FPS we are playing, if it was suposed to be TT, we would have a sky/down view.

#12 Unbound Inferno

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Posted 11 July 2013 - 04:01 PM

View PostBlackIronTarkus, on 11 July 2013 - 03:59 PM, said:

Lets not forget that its a FPS we are playing, if it was suposed to be TT, we would have a sky/down view.

We can have a First-Person-Simulator here just fine. Its called Cone-of-Fire.

#13 Joseph Mallan

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Posted 11 July 2013 - 04:03 PM

View PostBlackIronTarkus, on 11 July 2013 - 03:59 PM, said:


Oh yeah and since there is no convergance everything goes flying everywhere! Great!



Lets not forget that its a FPS we are playing, if it was suposed to be TT, we would have a sky/down view.

I have shot thousands of rounds on a rifle range I never seen this level of accuracy. Lasers I can see converging the Best but Ballistics...

Second I did properly answer the question.

Edited by Joseph Mallan, 11 July 2013 - 04:03 PM.


#14 Otto Cannon

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Posted 11 July 2013 - 04:09 PM

Generally people who want to keep pinpoint just haven't been bothered to properly read the best alternatives before forming their opinion. Common ignorant views include 'but it will be random!' or 'our shots will all miss the target!' when a quick browse on this forum would explain why that's not true. Fact is it would just take more actual skill to kill rather than land one lucky shot.

#15 BlackIronTarkus

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Posted 11 July 2013 - 04:12 PM

View PostJoseph Mallan, on 11 July 2013 - 04:03 PM, said:

I have shot thousands of rounds on a rifle range I never seen this level of accuracy. Lasers I can see converging the Best but Ballistics...

Second I did properly answer the question.


Look, I own M14 to only name that one. you dont impress me with your rifle knownledge that compare nothing to this game... Especialy since there is nothing that make sense in the mechwarrior world.

#16 Joseph Mallan

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Posted 11 July 2013 - 04:15 PM

View PostBlackIronTarkus, on 11 July 2013 - 04:12 PM, said:


Look, I own M14 to only name that one. you dont impress me with your rifle knownledge that compare nothing to this game... Especialy since there is nothing that make sense in the mechwarrior world.

Point being how you will hit a target at range is to aim and shoot. Will you hit with everything? Probably not. Will you hit the same location if you do? Probably not. Sounds about right to my experience shooting stuff!

#17 BlackIronTarkus

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Posted 11 July 2013 - 04:21 PM

View PostJoseph Mallan, on 11 July 2013 - 04:15 PM, said:

Point being how you will hit a target at range is to aim and shoot. Will you hit with everything? Probably not. Will you hit the same location if you do? Probably not. Sounds about right to my experience shooting stuff!


So there is convergeance, the reticle is simply bigger.

Anyway we are talking about a freaking walking tank with mobile parts... I dont see why weapons wouldn't converge, its not rocket science.

Edited by BlackIronTarkus, 11 July 2013 - 04:23 PM.


#18 FireSlade

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Posted 11 July 2013 - 04:24 PM

Well just to point out that MWO is a FPS. That is fine to think because it largely is but it has one huge anomaly, and that is that MWO is the only modern FPS that does not have a cone of fire mechanic built into every weapon. Take Call of Duty for example: Ever notice the adjustable crosshairs that enlarge and shrink? That is a HUD mechanic to represent a cone of fire. Even when you aim down sights all you are doing is reducing the size of the CoF and yes even when you hold your breath. Halo? Same thing except they make the crosshairs the size of the CoF to show at which point the bullets may strike. MWO only does this with a very limited number of weapons and we have become addicted to it and it is the reason why people are fighting it so much and saying that it will be game breaking. I bet if PGI put a similar system into MWO and made it based on heat, speed, and time with possibly adding even more accuracy with zooming then the skill level goes way up and you will see less of a learning curve because of how we are so used to FPS games.


Edit: There would have to be an adjusting reticle to do this.

Edited by FireSlade, 11 July 2013 - 04:25 PM.


#19 Roughneck45

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Posted 11 July 2013 - 04:24 PM

View PostJoseph Mallan, on 11 July 2013 - 04:15 PM, said:

Point being how you will hit a target at range is to aim and shoot. Will you hit with everything? Probably not. Will you hit the same location if you do? Probably not. Sounds about right to my experience shooting stuff!

Well, you don't happen to be a battlemech, right? Human im guessing?

Convergence isn't the answer. Players with better aim are still going to kill players with worse aim. And considering there are 11 different loactions to target the mech, making convergence worse would eliminate the strategic importance of torso twist.

The efficiency of PPC's is the problem. I'd swap the speed of the gauss round and the PPC for starters. Possibly more heat, maybe a larger dead zone so brawls are a bigger problem.

Edited by Roughneck45, 11 July 2013 - 04:34 PM.


#20 Joseph Mallan

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Posted 11 July 2013 - 04:27 PM

GAU-8

Go to 1:50 and see how tight a convergence this single Auto-Cannon has!

Edited by Joseph Mallan, 11 July 2013 - 04:31 PM.






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