Dear Pgi, Why Do We Have To Have Convergence?
#1
Posted 11 July 2013 - 03:41 PM
#2
Posted 11 July 2013 - 03:47 PM
#3
Posted 11 July 2013 - 03:48 PM
krash27, on 11 July 2013 - 03:47 PM, said:
have you been browsing the forums over the past two days? Just about every other post is ranting against convergence. The people who want to keep it and one shot people should go back to playing call of duty.
Edited by GingerBang, 11 July 2013 - 03:49 PM.
#4
Posted 11 July 2013 - 03:49 PM
krash27, on 11 July 2013 - 03:47 PM, said:
A sad truth. Its like an addiction, once they tried it they don't want to give it up.
#5
Posted 11 July 2013 - 03:51 PM
Edited by BlackIronTarkus, 11 July 2013 - 03:51 PM.
#7
Posted 11 July 2013 - 03:56 PM
BlackIronTarkus, on 11 July 2013 - 03:51 PM, said:
In Battletech lore, you couldn't.
It required a target lock - which means BAP to see that far or a secondary target from another - in order to attain the convergence calculations. It was a horrid shot on your own, but with a Targeting Computer system installed you had a chance of making some good sniping shots.
Right now we have that TC installed alongside the C3 system in an invisible hardpoint, coupled with a line-of-sight auto-target-aquisition cursor that automatically adjusts for perfect shots on a negative timeframe that's some point before instantaneous. Hence the pinpoint accurate sniping you all are becoming accustomed to.
The entire idea that this is anywhere near the lore of Battletech for the timeframe is ludicrous. The IS isn't supposed to catch up to the Clan tech for the TC until 3062.
#8
Posted 11 July 2013 - 03:57 PM
If you guys haven't noticed but hit detection has been kicking PGI in the balls over the last while.
It has been the cause of delays in the past.
Right now its heat and still not sure why you would think people are being ignored.
This is a slow process, it will still take sometime to getting there.
#9
Posted 11 July 2013 - 03:57 PM
Ignoring 90% of the players? There is probably less than 15% even on the forums lol.
Edited by Roughneck45, 11 July 2013 - 03:58 PM.
#10
Posted 11 July 2013 - 03:58 PM
#11
Posted 11 July 2013 - 03:59 PM
Joseph Mallan, on 11 July 2013 - 03:55 PM, said:
Oh yeah and since there is no convergance everything goes flying everywhere! Great!
Unbound Inferno, on 11 July 2013 - 03:56 PM, said:
It required a target lock - which means BAP to see that far or a secondary target from another - in order to attain the convergence calculations. It was a horrid shot on your own, but with a Targeting Computer system installed you had a chance of making some good sniping shots.
Right now we have that TC installed alongside the C3 system in an invisible hardpoint, coupled with a line-of-sight auto-target-aquisition cursor that automatically adjusts for perfect shots on a negative timeframe that's some point before instantaneous. Hence the pinpoint accurate sniping you all are becoming accustomed to.
The entire idea that this is anywhere near the lore of Battletech for the timeframe is ludicrous. The IS isn't supposed to catch up to the Clan tech for the TC until 3062.
Lets not forget that its a FPS we are playing, if it was suposed to be TT, we would have a sky/down view.
#13
Posted 11 July 2013 - 04:03 PM
BlackIronTarkus, on 11 July 2013 - 03:59 PM, said:
Oh yeah and since there is no convergance everything goes flying everywhere! Great!
Lets not forget that its a FPS we are playing, if it was suposed to be TT, we would have a sky/down view.
I have shot thousands of rounds on a rifle range I never seen this level of accuracy. Lasers I can see converging the Best but Ballistics...
Second I did properly answer the question.
Edited by Joseph Mallan, 11 July 2013 - 04:03 PM.
#14
Posted 11 July 2013 - 04:09 PM
#15
Posted 11 July 2013 - 04:12 PM
Joseph Mallan, on 11 July 2013 - 04:03 PM, said:
Second I did properly answer the question.
Look, I own M14 to only name that one. you dont impress me with your rifle knownledge that compare nothing to this game... Especialy since there is nothing that make sense in the mechwarrior world.
#16
Posted 11 July 2013 - 04:15 PM
BlackIronTarkus, on 11 July 2013 - 04:12 PM, said:
Look, I own M14 to only name that one. you dont impress me with your rifle knownledge that compare nothing to this game... Especialy since there is nothing that make sense in the mechwarrior world.
Point being how you will hit a target at range is to aim and shoot. Will you hit with everything? Probably not. Will you hit the same location if you do? Probably not. Sounds about right to my experience shooting stuff!
#17
Posted 11 July 2013 - 04:21 PM
Joseph Mallan, on 11 July 2013 - 04:15 PM, said:
So there is convergeance, the reticle is simply bigger.
Anyway we are talking about a freaking walking tank with mobile parts... I dont see why weapons wouldn't converge, its not rocket science.
Edited by BlackIronTarkus, 11 July 2013 - 04:23 PM.
#18
Posted 11 July 2013 - 04:24 PM
Edit: There would have to be an adjusting reticle to do this.
Edited by FireSlade, 11 July 2013 - 04:25 PM.
#19
Posted 11 July 2013 - 04:24 PM
Joseph Mallan, on 11 July 2013 - 04:15 PM, said:
Well, you don't happen to be a battlemech, right? Human im guessing?
Convergence isn't the answer. Players with better aim are still going to kill players with worse aim. And considering there are 11 different loactions to target the mech, making convergence worse would eliminate the strategic importance of torso twist.
The efficiency of PPC's is the problem. I'd swap the speed of the gauss round and the PPC for starters. Possibly more heat, maybe a larger dead zone so brawls are a bigger problem.
Edited by Roughneck45, 11 July 2013 - 04:34 PM.
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