Dear Pgi, Why Do We Have To Have Convergence?
#161
Posted 12 July 2013 - 01:14 PM
I still can't believe people think this hurts lights.
The current system allows anyone with a good ping to one shot a light with no thought involved at all.
#162
Posted 12 July 2013 - 01:15 PM
Joseph Mallan, on 12 July 2013 - 01:06 PM, said:
It is actually the opposite of fair. A stop or slow to shoot situation heavily favors the heavier mech.
Nicholas Carlyle, on 12 July 2013 - 01:14 PM, said:
I still can't believe people think this hurts lights.
The current system allows anyone with a good ping to one shot a light with no thought involved at all.
Okay, use the same example against mediums. What exactly changes?
#163
Posted 12 July 2013 - 01:17 PM
And certain models (Spiders) are broken.
Sorry 3rd, I'm beyond trying to explain things to certain people and you are one of them.
I'm almost at the point where you are going to join ignore with hammerreborn and some of the other ECM putzes.
#164
Posted 12 July 2013 - 01:17 PM
#166
Posted 12 July 2013 - 01:26 PM
3rdworld, on 12 July 2013 - 01:17 PM, said:
Found the problem.
Actually you found the Solution. I can tell you I am a much better shot from a stable firing platform than a moving one. I don't know many(any) people who are as good a shot when moving as they are when still.
Edited by Joseph Mallan, 12 July 2013 - 01:26 PM.
#167
Posted 12 July 2013 - 01:30 PM
Joseph Mallan, on 12 July 2013 - 01:26 PM, said:
That is all well and good, but that doesn't lead to a balanced game. which is considerably more important than realism or a slavish adherence to TT.
Nicholas Carlyle, on 12 July 2013 - 01:17 PM, said:
And certain models (Spiders) are broken.
Sorry 3rd, I'm beyond trying to explain things to certain people and you are one of them.
I'm almost at the point where you are going to join ignore with hammerreborn and some of the other ECM putzes.
Don't worry, I won't lose sleep over it.
Edited by 3rdworld, 12 July 2013 - 02:23 PM.
#168
Posted 12 July 2013 - 01:33 PM
Quote
Exactly. But scouting/electronic warfare/spotting, tagging, narcing have absolutely no place in the game. And without the ability to repair your mech in between hit-and-run attacks there is no viable means for a light mech to harass.
#169
Posted 12 July 2013 - 01:38 PM
Training Instructor, on 12 July 2013 - 10:24 AM, said:
Just to play Devil's Advocate, perhaps part of the critical allocation requirements for such massive weapons is DUE to the articulation equipment?
#170
Posted 12 July 2013 - 02:10 PM
#171
Posted 12 July 2013 - 02:26 PM
3rdworld, on 12 July 2013 - 01:30 PM, said:
That is all well and good, but that doesn't lead to a balanced game. which is considerably more important than realism or a slavish adherence to TT.
Sorry you feel that way. A balanced game means every chassis is effective. It does not mean it is effective for everyone. I am not looking for true realism. If I were I'd be killing folks for real, But plain and simple if you are moving faster you are less accurate. I will stand a deliver when I need to as it is. But some folks have also hit the nail. Lights are nt meant to go toe to toe with assaults, it is all over the place. Great story: A Atlas pilot accepted a challenge to battle against a company of Wasps (20t Mech) When the fight was over, He limped back to his Mech bay an the Wasps were a smoking mess.
#172
Posted 12 July 2013 - 03:17 PM
tuffy963, on 12 July 2013 - 12:23 PM, said:
- The AOU has a minimum size for each weapon representing accuracy - long range weapons have better AOU's than short range
- The speed a which AOU's shrink is a function of agility - short range weapons have better agility so their AOU's shrink faster
- The growth factor of an AOU is a function of the weapon's stablity - Torso mounted weapon's have less AOU growth when moving than arm mounted weapons
Bumping my own solution for great justice!
#173
Posted 12 July 2013 - 03:41 PM
I will say that convergence should only work on a targeted mech. Otherwise, weapons should converge at a fixed point (just like WWII aircraft).
Edited by tredmeister, 12 July 2013 - 03:50 PM.
#174
Posted 12 July 2013 - 04:34 PM
tredmeister, on 12 July 2013 - 03:41 PM, said:
I will say that convergence should only work on a targeted mech. Otherwise, weapons should converge at a fixed point (just like WWII aircraft).
You are correct, except for two things:
1) we do NOT have the technology to fire multiple weapons from a moving target with pinpoint accuracy, and
2) None of the mechs in the game have Targeting computers, as the technology is not available in the Inner Sphere in 3050.
But other than that, you are right.
#175
Posted 12 July 2013 - 04:41 PM
Hotthedd, on 12 July 2013 - 04:34 PM, said:
Then why do we have a little red rectangle around an enemy mech that our missiles can track?
(Sorry, not a huge BT geek, and never played TT, so...)
Edited by tredmeister, 12 July 2013 - 04:43 PM.
#176
Posted 12 July 2013 - 05:01 PM
tredmeister, on 12 July 2013 - 04:41 PM, said:
Then why do we have a little red rectangle around an enemy mech that our missiles can track?
(Sorry, not a huge BT geek, and never played TT, so...)
An IFF indicator is not a targeting computer. Targeting computers weigh 3 tons + 1 ton for every weapon. In addition it takes up critical slots on the mech.
#177
Posted 12 July 2013 - 05:29 PM
BlackIronTarkus, on 11 July 2013 - 03:59 PM, said:
Lets not forget that its a FPS we are playing, if it was suposed to be TT, we would have a sky/down view.
A MW video game is not an FPS.
A MW video game is a first-person real time armored combat simulator, where the armored combat unit is supposed actually matter in combat, instead of being a big FPS avatar.
... and absolutely nobody has said that MW should be a top-down game (or turn based, or any of those strawmen).
Some of us (mostly myself, it seems) realize that the TT gives usable numbers to outline how well a battlemech can actually physically align it's weapons and how well a battlemech's targeting computers can work to calculate the proper points for the 'mech to physically align it's weapons towards...
Edited by Pht, 12 July 2013 - 05:31 PM.
#178
Posted 12 July 2013 - 06:49 PM
tredmeister, on 12 July 2013 - 03:41 PM, said:
...
A fundamental principle of Mechwarrior canon is the concept of degraded or lost tech due to hundreds of years of succession wars. So yes, that is exactly what it means...
#179
Posted 12 July 2013 - 08:59 PM
Joseph Mallan, on 12 July 2013 - 02:26 PM, said:
Sorry? why?
Lights cannot stand up to an assault now. Lights are the weakest they have ever been. And really need a buff to stand with the rest of the mechs to have any purpose in the game.
If there was some sort of activity they could do instead of taking shots of opportunity, it would be great. But that isn't the case.
#180
Posted 12 July 2013 - 10:51 PM
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