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The Way Ssrm Accuracy Feels Vs Lights/meds


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#1 TheFlyingScotsman

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Posted 12 July 2013 - 10:48 AM

5th element, the perfect weapon. Place one shot on the target and every other shot will strike the same place. SSRMs do pretty much nothing but strike CT, and the smaller the mech is, the more rapidly they die with otherwise intact armor.

SSRM fixes cant come soon enough.



#2 Sheraf

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Posted 12 July 2013 - 11:04 AM

The small mech shouldn't confront the big mech in a the first place, attack them from behind?

#3 Purlana

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Posted 12 July 2013 - 12:40 PM

Hey, at lest your fast enough to evade LRMs.

#4 General Taskeen

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Posted 12 July 2013 - 12:55 PM

Hehe the fix won't 'fix' SSRMs. More strikes on torso's or legs for instance is just a deadly for a lighter mech, but less of a problem for bigger mechs. The problem is that there are no skill mitigated factors applied to streaks like how fast they can turn, etc. You fire streaks at a light passing you at light speed, those missiles will not miss. If they simply added what has already been done in other Mech titles, missiles striking the CT wouldn't be a problem, if they can simply be dodged by lateral movement, pro-juking, and jump jets. And thus landing hits with streaks would take more skill-factor.

Edited by General Taskeen, 12 July 2013 - 12:56 PM.


#5 CancR

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Posted 12 July 2013 - 02:55 PM

View PostSheraf, on 12 July 2013 - 11:04 AM, said:

The small mech shouldn't confront the big mech in a the first place, attack them from behind?

Skill Socialism! Buff handholding nerf skill!

View PostPurlana, on 12 July 2013 - 12:40 PM, said:

Hey, at lest your fast enough to evade LRMs.

One of the few things that are near if not are, perfect at the moment.

View PostTheFlyingScotsman, on 12 July 2013 - 10:48 AM, said:

SSRM fixes cant come soon enough.


Amen to that! Scrublords still think 'It hits ct to damn much' is a myth are guys like the first response who need all that extra padding and weaponry a heavy/assault can give them to be good.

the FACT that 2-4 stack SSRMs can strip ct/rt in a few lobs, and spray and pray to get the kill and with no skill cost. You just have to look at them for 2 seconds.

A few things about Streaks need to change:
1: Spread. ******* do it.
2: Loss of lock after each fire. Something in BT that makes it a more fair weapon then in MWO. It's not that you get a lock on once, and can just always hit round after round.
3: tighten up where you can get the lock. Only allow lock when they have direct LoS on mechs.

This will as skill socialist would cry 'kill streaks' because it would make them require skill to use.
3:

#6 Lootee

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Posted 12 July 2013 - 03:01 PM

View PostGeneral Taskeen, on 12 July 2013 - 12:55 PM, said:

Hehe the fix won't 'fix' SSRMs. More strikes on torso's or legs for instance is just a deadly for a lighter mech, but less of a problem for bigger mechs. The problem is that there are no skill mitigated factors applied to streaks like how fast they can turn, etc. You fire streaks at a light passing you at light speed, those missiles will not miss. If they simply added what has already been done in other Mech titles, missiles striking the CT wouldn't be a problem, if they can simply be dodged by lateral movement, pro-juking, and jump jets. And thus landing hits with streaks would take more skill-factor.


AMS is also supposed to work on missiles of all types. That means SRMs, SSRMs, LRMs, MRMs, ATMs. In optional rules they even work on Kraken-T capital ship missiles too.

Yet another balancing factor that PGI completely left out of the game, and then wonders why certain weapons run amok.

#7 TheFlyingScotsman

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Posted 12 July 2013 - 03:14 PM

View PostSheraf, on 12 July 2013 - 11:04 AM, said:

The small mech shouldn't confront the big mech in a the first place, attack them from behind?


Completely incorrect. Light mechs are an essential part of disruptive tactics, drawing fire away from their teammates and threatening weakened armor. But with the current streak implementation, any enemy with streaks will kill a light or medium within a few volleys, destroying CT and leaving all other armor mostly intact. The simple presence of streaks fully negates lights and mediums in combat in the same way ECM used to fully negate streaks in combat.

Streaks must be reigned in, or they will continue to make small chassis gameplay pointless in their presence.

#8 Otto Cannon

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Posted 12 July 2013 - 04:30 PM

At least streaks do tiny damage so you have time to escape heavies using them. If you're getting hit with them then you must have been in the crosshairs long enough for them to lock on, in which case if hit detection was working you'd be eating AC20 shells. If you think of streaks as an avoidable damage over time weapon instead of the insta-death you could have been hit with instead they're less annoying.

#9 blinkin

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Posted 12 July 2013 - 04:42 PM

View PostSheraf, on 12 July 2013 - 11:04 AM, said:

The small mech shouldn't confront the big mech in a the first place, attack them from behind?

and the small mech shouldn't face other small mechs with streaks or mediums.

if they were only allowed on assaults and heavies i would agree with you because they generally aren't a problem.

#10 Jman5

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Posted 12 July 2013 - 04:44 PM

What worries me is that Paul is going to bunch them in with the general SRM damage buff coming soon. Then we're going to have strong brawling weapons with next to zero hit registration issues (unlike the normal SRMs).

Streak missile damage must remain the same until they fix normal SRM hit registration.

#11 Rippthrough

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Posted 12 July 2013 - 05:13 PM

View PostSheraf, on 12 July 2013 - 11:04 AM, said:

The small mech shouldn't confront the big mech in a the first place, attack them from behind?


Seismic wants a word with you, outside.

#12 Narcissistic Martyr

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Posted 12 July 2013 - 05:29 PM

View PostRippthrough, on 12 July 2013 - 05:13 PM, said:


Seismic wants a word with you, outside.


Very very far behind with PPC Spiders and Gauss Ravens?

#13 TheGreatNoNo

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Posted 12 July 2013 - 05:56 PM

Hunchback hate streaks!





And so do Trenchbuckets, Cents, Blackjacks....pretty much every medium that gets them used on.
And I can of have to agree with seismic being over powered.....Needs to be adjust for range to weight (lights be detectable at say 150m , mediums being 200-250 , and you fatties at 350-400)



View PostOtto Cannon, on 12 July 2013 - 04:30 PM, said:

At least streaks do tiny damage so you have time to escape heavies using them. If you're getting hit with them then you must have been in the crosshairs long enough for them to lock on, in which case if hit detection was working you'd be eating AC20 shells. If you think of streaks as an avoidable damage over time weapon instead of the insta-death you could have been hit with instead they're less annoying.



Most mediums can`t really get away from streaks due to the lower speeds. When your piloting say a 4g going only 82 and see someone boating streaks, LLs or ppcs, the whole game becomes never fight them because the second you pop out your going to eat it. Believe me, I worry a hell of a lot more over two or three streaks then say, five or six medium lasers, because I can spill out medium laser damage while streaks just eat the **** out of my ct no matter what I do. And don`t bring hit detection into this, because unless your ping is unstable or over 250 then your detection is as ****** as mine.

Edited by Lost One, 12 July 2013 - 06:04 PM.


#14 CancR

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Posted 12 July 2013 - 07:29 PM

View PostPanchoTortilla, on 12 July 2013 - 03:01 PM, said:


AMS is also supposed to work on missiles of all types. That means SRMs, SSRMs, LRMs, MRMs, ATMs. In optional rules they even work on Kraken-T capital ship missiles too.

Yet another balancing factor that PGI completely left out of the game, and then wonders why certain weapons run amok.


PGI never read any of the BT books, or any other book for that matter.

View Postblinkin, on 12 July 2013 - 04:42 PM, said:

and the small mech shouldn't face other small mechs with streaks or mediums.

if they were only allowed on assaults and heavies i would agree with you because they generally aren't a problem.

Wrong and stupid.

View PostTheFlyingScotsman, on 12 July 2013 - 03:14 PM, said:


Completely incorrect. Light mechs are an essential part of disruptive tactics, drawing fire away from their teammates and threatening weakened armor. But with the current streak implementation, any enemy with streaks will kill a light or medium within a few volleys, destroying CT and leaving all other armor mostly intact. The simple presence of streaks fully negates lights and mediums in combat in the same way ECM used to fully negate streaks in combat.

Streaks must be reigned in, or they will continue to make small chassis gameplay pointless in their presence.


This. What ive been saying since Streaks been added to MWO.

View PostOtto Cannon, on 12 July 2013 - 04:30 PM, said:

At least streaks do tiny damage so you have time to escape heavies using them. If you're getting hit with them then you must have been in the crosshairs long enough for them to lock on, in which case if hit detection was working you'd be eating AC20 shells. If you think of streaks as an avoidable damage over time weapon instead of the insta-death you could have been hit with instead they're less annoying.

Wrong. Clearly you don't play lights. Most lights can get 24 AV on ct/rt. 2 SSRMs do 12. 2 skilless shots strip lights to internals.

#15 Jman5

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Posted 12 July 2013 - 08:09 PM

View PostPanchoTortilla, on 12 July 2013 - 03:01 PM, said:


AMS is also supposed to work on missiles of all types. That means SRMs, SSRMs, LRMs, MRMs, ATMs. In optional rules they even work on Kraken-T capital ship missiles too.

Yet another balancing factor that PGI completely left out of the game, and then wonders why certain weapons run amok.

AMS does work against Streaks, you just have to have enough distance between you and the enemy.

#16 Sephlock

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Posted 12 July 2013 - 08:15 PM

I am seriously starting to wonder if this is just some bizzare graphics card related thing that is specific to me, or what...

When I fire SSRMs, I can CLEARLY SEE them Bukkake-ing all over the enemy mech: not all of them, and not all the time, but it is far from ALL CT ALL THE TIME...

I can see it being an issue with more compact mechs (which are their intended targets anyway), but they're planning to address that...

#17 blinkin

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Posted 12 July 2013 - 08:42 PM

View PostSephlock, on 12 July 2013 - 08:15 PM, said:

I am seriously starting to wonder if this is just some bizzare graphics card related thing that is specific to me, or what...

When I fire SSRMs, I can CLEARLY SEE them Bukkake-ing all over the enemy mech: not all of them, and not all the time, but it is far from ALL CT ALL THE TIME...

I can see it being an issue with more compact mechs (which are their intended targets anyway), but they're planning to address that...

i see mostly the same thing lately. i won't by any means say they are perfect but they do have a lot more spread than i have ever seen before.

i generally watch the hit detection and that seems to spread more than ever as well.

#18 Otto Cannon

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Posted 12 July 2013 - 08:46 PM

View PostCancR, on 12 July 2013 - 07:29 PM, said:

Wrong. Clearly you don't play lights. Most lights can get 24 AV on ct/rt. 2 SSRMs do 12. 2 skilless shots strip lights to internals.


Wrong. I play a Jenner. Not saying streaks can't kill you, just that I rather have chance to avoid that second shot than be hit with an alpha at the time they locked on. To be fair the initial lock takes as much skill as just shooting you with ppcs, and although the second shot is 'skillless' if you hang around for them to take it then you're partly to blame.

#19 blinkin

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Posted 12 July 2013 - 08:50 PM

View PostOtto Cannon, on 12 July 2013 - 08:46 PM, said:

Wrong. I play a Jenner. Not saying streaks can't kill you, just that I rather have chance to avoid that second shot than be hit with an alpha at the time they locked on. To be fair the initial lock takes as much skill as just shooting you with ppcs, and although the second shot is 'skillless' if you hang around for them to take it then you're partly to blame.

don't bother with CancR. he is dumb as a sack of hammers. just continue the real debate with the actual adults.

#20 CancR

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Posted 12 July 2013 - 11:36 PM

View PostOtto Cannon, on 12 July 2013 - 08:46 PM, said:

Wrong. I play a Jenner. Not saying streaks can't kill you, just that I rather have chance to avoid that second shot than be hit with an alpha at the time they locked on. To be fair the initial lock takes as much skill as just shooting you with ppcs, and although the second shot is 'skillless' if you hang around for them to take it then you're partly to blame.

Looking at a mech for a second doesn't take any skill, esp since you can get the lock when you dont even have LoS. Can't do that with PPCs.

View Postblinkin, on 12 July 2013 - 08:50 PM, said:

don't bother with CancR. he is dumb as a sack of hammers. just continue the real debate with the actual adults.


Dont be mad at me because you quote MW and BT games you never played and have no understanding on me.





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